romagnoli
Misses Retri
- 7 August 2004
So Ai doenst score or take chances from outside the box right?
(1:25sec)
I absolutely hate this guy. Literally can't listen to him.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
So Ai doenst score or take chances from outside the box right?
(1:25sec)
With L2 you can protect the ball in tighter areas - make sharper turns and shift the ball under control. L2+R2 should be used in 'dabs' rather than held down - you can make sharp 'chops' with the inside of the foot, like a kind of sidestep.What's the function of L2 or L2+R2 when I am dribbling the ball? I find no use for them except for slowing me down!
People need to realise something and im not trying to knock the game. EA always manages to woo the gamers with their demo. Its happened every year for the past 4 years, the demo always delivers a sensory overload and at times hooks you in, then you proceed to buy the full product. Just a question do people see enough of an improvement in this version to justify its price tag and hype?
The demo should of been longer for the console version, 3 minute halfs are ridiculous, the team selection is fine, it still looks great,tactics screen needs overhaul,even the menu sounds are the same as in fifa 08.
But does anyone else share the opinion that this game could of delivered so much more gameplay wise this year. (P.s the modes look fantastic and hopefully the glitches in manager mode are gone and online doesnt turn into what it usually turns into, slider also can be revolutionary if implemented properly)
C`mon EA you have the $$$ and the Consumers(~13million people), give a true evolution, we deserve it lol
Yes. This demo is impressive in terms of graphics and presentation, and does feature some really nice gameplay elements at your disposal, but it doesn't make for a proper looking game of football. You go to all the lengths to play as realistically as possible, with slow, patient build up, then when you lose the ball the AI plays a hyped up counter attack. And yes, it is absolutely obsessed with getting players and the ball into wide positions.
With these headed goals I concede, it's not like there's anything I can do to stop them, mostly when the cross comes in, the screen scrolls across as the ball moves to reveal a striker all on his own. My defenders are never marking properly in the middle, off-screen.
KSIOlajidebt sums up most of FIFA's audience nowadays (especially after tomorrow) frankly. He is the main voice on YouTube for FIFA, and frankly he's a blithering idiot. He has so little idea of how football plays it's astounding - to be fair he's quite charismatic but I can't stand his brand of charisma tied to the general idiocy of what he says.
From what I've played of the three demos, tomorrow is going to be a fairly divisive day. The games are very different, and I think they're going to split people quite a lot. I find it hard to imagine someone would really enjoy both.
FIFA lacks momentum and inertia to the extent where it takes me about an hour to actually not be noticing it with every turn and touch. Tactical defending simply doesn't work with this movement, at least against the CPU. I'm not bad at it - I know the fundamentals of how to defend and have no issue with PES's defending (especially in the second demo) - and even though technically what FIFA's defending ought to do is bring it into line with PES's, it's just unworkable.
The whole thing feels so loose, and so floaty - the CPU don't try to beat you by dribbling really (they will go round you at a distance but they don't stand up to you try to beat you). They just make massive turns, at high speed - and there is no indication of where they'll turn next. At the very least, I hope that this will strengthen the communities resolve and EA's resolve to reapply inertia to their game.
Precision dribbling.. well. It works well at what it does but what it does is so minor. It's most major problem is that it's very slow to burst out of it - so while I can make touches to make space, when I then want to explode away, I can't.
Fast players feel fast which is nice, and the flair passing while still a bit too easy isn't a complete abhorrence like it was in July. Defensive shape is better (as in not totally broken), attacking AI is pretty dull, and the CPU AI reacts far, far too fast.
Quite depressed with FIFA really.
KSIOlajidebt sums up most of FIFA's audience nowadays (especially after tomorrow) frankly. He is the main voice on YouTube for FIFA, and frankly he's a blithering idiot. He has so little idea of how football plays it's astounding - to be fair he's quite charismatic but I can't stand his brand of charisma tied to the general idiocy of what he says.
From what I've played of the three demos, tomorrow is going to be a fairly divisive day. The games are very different, and I think they're going to split people quite a lot. I find it hard to imagine someone would really enjoy both.
FIFA lacks momentum and inertia to the extent where it takes me about an hour to actually not be noticing it with every turn and touch. Tactical defending simply doesn't work with this movement, at least against the CPU. I'm not bad at it - I know the fundamentals of how to defend and have no issue with PES's defending (especially in the second demo) - and even though technically what FIFA's defending ought to do is bring it into line with PES's, it's just unworkable.
The whole thing feels so loose, and so floaty - the CPU don't try to beat you by dribbling really (they will go round you at a distance but they don't stand up to you try to beat you). They just make massive turns, at high speed - and there is no indication of where they'll turn next. At the very least, I hope that this will strengthen the communities resolve and EA's resolve to reapply inertia to their game.
Precision dribbling.. well. It works well at what it does but what it does is so minor. It's most major problem is that it's very slow to burst out of it - so while I can make touches to make space, when I then want to explode away, I can't.
Fast players feel fast which is nice, and the flair passing while still a bit too easy isn't a complete abhorrence like it was in July. Defensive shape is better (as in not totally broken), attacking AI is pretty dull, and the CPU AI reacts far, far too fast.
Quite depressed with FIFA really.
I agree with the people hating it after playing a lot; the new defending is one of the most ridiculous things they could have come up with. Bad enough that most other things about the game are steps back, but really.
You're at any given point responsible for:
Selecting a player (haphazard at best)
Jockey
Contain
Sprint
Call Second Defender
Actually being in the right position to press the tackle button
Actually pressing the tackle button at exactly the right second
I think everyone actually wanted was to make the old system have some kind of drawback instead of an entire overhaul. Maybe if pressing with two defenders for 90 minutes actually made the team tired or got them out of position ever. Instead we get a spaceship piloting stand-in.
Thanks. I completely agree with your points. This game has a lot of realistic feeling deep inside it. I scored a goal with a contextual skill by Ibra which I will be uploading soon.Managed to squeeze in half a dozen matches after the Champions League. Some very, very early impressions:
* Biggest change seems to be the reduced pressure. The AI doesn't hunt instantly for the ball, it affords you more time. Similarly it's much more difficult for you to go and win the ball back straight away when you lose it.
* LT(L2) was important last year, it's even more powerful in this demo. Holding LT enables you to change direction without having to travel, and they've also empowered it with better automatic shielding, so if a defender tries to close in while you're using the slow dribble and you turn away from him, you'll hold him off pretty easily.
With L2 you can protect the ball in tighter areas - make sharper turns and shift the ball under control. L2+R2 should be used in 'dabs' rather than held down - you can make sharp 'chops' with the inside of the foot, like a kind of sidestep.
Also don't forget that L2 + right thumbstick does stepovers etc.
Find myself using the LB(L1) and the LT(L2) buttons all the time when I have the ball at my feet; stopping on it, facing up, dragging the ball, turning, waiting for things to develop. Think what Xavi does a lot in real life, just shifting and rotating while assessing his options. You can do that now without being so hunted down as you were in 11.
* AI remains obsessed with the corners of the pitch. All those diagonal in-to-out runs seem to draw the CPU teams towards the corner flags like magnets, same as in previous versions.
* Slow speed is, I would say, the same as Slow in 11. Players are highly responsive and can turn quicker on the ball, which can give the impression of faster overall speed... conversely your default movement speed without the ball seems to have been reduced to an ugly crabbing motion, which can imply the opposite. Overall I reckon it's the same. Looking forward to the sliders in the full title to try toning down the sprint and acceleration speeds.
* Like the new camera angle quite a lot.
* Impact Engine appears to be a complete waste of two years of development time. To be blunt.
* Get the feeling that the game will be better when played with low rated teams. These elite players are so agile, and are so talented that you get a disturbing amount of assist on your Manual controls.
* Liked the quick throw-in feature... but only saw one in six matches.
* Disappointed that there's still a load of Traits missing, that are either hidden in the bio (why hide them?) or are just not in the game at all. At least they added some colour to the attributes.
Will probably have a few more matches tomorrow night. Overall so far it feels very similar to 11, but did you think it wouldn't?
I do enjoy both.I find it hard to imagine someone would really enjoy both.
I've now played a couple dozen matches of the demo and my impressions are: mixed - really mixed. On one hand, they seemed to have eleminated what I thought was the worst of FIFA 11 and the game is much more balanced between attack and defense. That in itself makes 12 a big improvement over 11 in my book. On the other hand, I'm struggling to come to grips with the new features and right now the game just feels awkward for me (which isn't helped by having only 3 min halves!!!).
First, the "Holy Trinity:"
Tactical Defending: there's a lot of positive here I think but this is the hardest part of the game to come to grips with after 11. Things got better once I switched the buttons around on my controller to be more like previous settings: I moved contain to the right bumper; tackle to where contain was; and press to where tackle was. The changes to the controller settings I find very un-intutitive, to say the least. And I wonder, is there a benefit at all to using contain? What's the point? In any case, once I exiled contain to RB, defending was better. Still, it's hard, very hard. Which isn't necassarily a bad thing but it'll take a while to really be able to tell how I like all the changes. (On a side note, anyone try "Legacy Defending?" It's not bad. Much improved over 11.)
Precision Dribbling: I don't know what I had a harder time with, the new defending system or trying to figure out how to use Precision Dribbling. What's most confusing to me, and I brought this up quite a while ago, is what is the purpose of having both Close/Pace Control (LT) and Precision Dribbling (LB)? Seems to me like Precision Dribbling is meant to replace LT, so why have both? It's very confusing. As for Precision Dribbling delivering on the promise to finally allow us to take on defenders without resorting to skills and be better at maintaining possession in tight spaces, well I notice the latter but not so much the former. Maybe it's just because I haven't become comfortable with Precision Dribbling but it feels like players lose all momentum and become too vulnerable when I use it - so I don't see how that's suppose to help in taking on defenders. Just like Tactical Defending though, it's too early to say whether Precision Dribbling is a disappointment or if it just takes time to master. It's certainly not intuitive though.
Impact Engine: In one word: meh. Overall the physicality has been significanltly toned down, so that's a good thing, but some of the collisions that do occur are just silly. I suppose the new Impact Engine is a net positive but sometimes it can be hard to take seriously the way some players tumble over or fall flat on their face.
What else?
Well, the worst aspect of the demo gameplay has to be passing for me - it's even worse than last year. It's slow, there's no feeling of zip on the ball, it feels as if the ball weighs ten pounds or something, and it's just terrible. But, I've heard it's been improved for the review version, and plus we can adjust the speed in sliders (if there actually are sliders - what happend to them being in the demo?), so I won't worry too much about passing right now. Conversely, it's almost as if the shooting physics have been turned up to too fast - some shots looked insanely fast. I think shooting overall felt improved but there were some crazy examples of shots that I thought should've ripped a hole in the back of the net.
Player Pace: I noticed there's been quite a change in this department but I can't quite figure out exactly what's been changed. I've noticed that defenders aren't as able to catch dribblers, which is nice (but a bit of a shock when defending after 11!), while players seem to accelerate at a slower pace.
Some other positives I noticed were that there seemed to be a greater variety in goals scored, which was desperately needed, although many of those seemed more a result of me sucking at defending than anything else. I noticed more directional error in passing and more error in first touch, and plenty of instances of improved offensive AI, although multiple times I found myself frustrated a player did not make an obvious run. Overall the CPU offensive AI is more lethal, which is a big improvement over 11.
Ultimately I'd say I have a far better feeling about FIFA 12 going forward than I did this time last year (I never particularly liked 11) but right now I'm finding myself out of sync with the game more often than not, and I'm struggling to understand some design decisions, namely the purpose of contain and the reason for having both Precision Dribbling and Close Control. There's also many other traditional annoyances still present, like lack of inertia, AI not being that great, etc. but I'll wait for the full release to get back into those things.
this post was on GAF:
LOL nailed it. Either they get it out or put in inertia next year, i'm betting. There's no way i'm playing against Barca in CM mode with tactical defending on. Fuck me
Is it just me or 90% of Milan goals are from crosse with Ibra having 100% success in headers ?
I find tatical defending a bit too confusing atm, and semi passing is a bit too unbalanced compared to cpu passes. I'll play more tomorrow to have a deeper impression.
Graphically the game is very good. The ligting is great. The only problem is players skin, it's too plastic.
Just posted this in the Gamechangers forum: