klashman69
Fight the Power!
- 28 November 2007
@ nerf http://forums.evo-web.co.uk/showpost.php?p=2090930&postcount=7225
love the depth you go into there!
love the depth you go into there!
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This is because the edit player menu appears to be entirely based off the Virtual Pro, in which there's no such thing as work-rate. Same goes for the messed-up Position options, which means if I change Fabian Delph's shirt to untucked, he suddenly becomes a CAM and no longer a CM. It's lazy garbage. Traits are also missing.
With two more videos than we started with, backing up the claims of magic tackling.
Why should the game "consistently reward a certain style of play or strategy"? Football is nothing if not unpredictable. Sometimes defenders do muscle a forward off the ball.
Not that it is my intention to suggest that all is hunky-dorey in the world of AI reactions/phsyics/etc. I was merely highlighting some of the techniques and combinations I like to try to use vs the cpu. I enjoy the part of this game that involves manipulating the ball.
It is true that P+ extends only to such disappointingly shallow depths. The feature is already a little bit weak without needing to be further hamstrung by the absence of supporting data. I don't know whether that lies with the devs or the data reviewers, but EA should have made certain that they got the data they needed. It's most uninspiring to look at a Ligue 2 side and find that not a single player in the entire squad has a Trait or Speciality, or that they mostly have the same work-rate, or that they're all about the same speed, with about the same shot power, with about the same tactical awareness, etc.
Is anybody else having trouble to deal with the through chip pass? Not only is the switching unresponsive during highball/looseball situations, but it seems that EA has favored the attacker in the battle to win a long ball over the top. Sometimes I have 2-3 steps on the attacker, if I choose to clear the ball, even with right timing, my defender doesn't respond and if I run on, the attacker will latch on to the pass with ease even if he was behind and I got between him and the ball. Please don't get me wrong, I am against some of the magic defending from behind that happens and the unpunished violence that happens (in human v human, my friend sometimes manages to take out 3-4 of my players in an attack build-up with late slides and gets 1 or 0 cards, ridiculous) but it seems that almost every online game that I play, my opponent tries the one-two chip through pass 90% the time and gets a high success rate even if defenders where in position. Does anyone else notice this?
Controls:
auto switching: airballs
auto switching players assistance: low
Is anybody else having trouble to deal with the through chip pass? Not only is the switching unresponsive during highball/looseball situations, but it seems that EA has favored the attacker in the battle to win a long ball over the top. Sometimes I have 2-3 steps on the attacker, if I choose to clear the ball, even with right timing, my defender doesn't respond and if I run on, the attacker will latch on to the pass with ease even if he was behind and I got between him and the ball. Please don't get me wrong, I am against some of the magic defending from behind that happens and the unpunished violence that happens (in human v human, my friend sometimes manages to take out 3-4 of my players in an attack build-up with late slides and gets 1 or 0 cards, ridiculous) but it seems that almost every online game that I play, my opponent tries the one-two chip through pass 90% the time and gets a high success rate even if defenders where in position. Does anyone else notice this?
Controls:
auto switching: airballs
auto switching players assistance: low
On a side note, does anyone actually bother anymore with the 360 skill dribble using LT and RT together? I admit I find it next to useless......
I recently played PES2011 and oddly found that you have no option other than to play 'assisted' with the cursor settings. Move it to 'manual', and the AI actually plays for you until you can get a cursor over the guy with the ball. You in effect battle to regain control over the players! Very odd.
Great game but I prefer PES...
Cheers
Has FIFA had some secret patch or something because my matches in CM are now far more exciting. I have more time on the ball, midfielders are supporting attackers, and the AI seems to have laid off so much pressing. They don't even seem to be trying to hound me down from goal kicks now.....
Maybe it's the tactics I described in my earlier post, but whatever it is, it's made the game transformed from a dull one to an exciting one
Oh, and I tried the advice of using L2 when trapping the ball. It works. Your player controls the ball far more quickly, which gives you time to turn away from the defender or into space. Seems like, much like in real football, your first touch is vital.
Yet first touch is almost perfect for every player in any given situation, which is nothing like real football.
I play mainly PES for single players (seems Fifa is doing everything they can to make single player boring and shallow), even though PES is plagued by technical shortcomings.
For multiplayer, I play Fifa and when you play fair people it can be a great game (a little flat on the tactical department, though...).
So, 2 games for 2 purposes for me.
I have to disagree here, it's far from perfect given. But when you play with less players the control is alot worse. Controlling longdifficult balls depending on how you take it or what position you are in results in a bad touch.
I played with a 3 star team and alot of the control/first touch there was bad. I had to think about what passes I was doing and where on the pitch.
But I do agree the teams in the top leagues, who have worse players have alot better control/first touches than they should have.
But to say first touch is almost perfect for every player is misleading.
Only if you're Barcelona or Arsenal or something. I was PNE last night and many of my players first touches knocked the ball about 10 yards in front of them or out of play.Yet first touch is almost perfect for every player in any given situation, which is nothing like real football.
I have to disagree here, it's far from perfect given. But when you play with less players the control is alot worse. Controlling longdifficult balls depending on how you take it or what position you are in results in a bad touch.
I played with a 3 star team and alot of the control/first touch there was bad. I had to think about what passes I was doing and where on the pitch.
But I do agree the teams in the top leagues, who have worse players have alot better control/first touches than they should have.
But to say first touch is almost perfect for every player is misleading.
I've played a season and a half with Nantes, who has not top players. In fact, the overall of players is less than 70, which is just average.
I can perfectly control the ball 90% of the times no matter which player I control. Really. I play short passing and L" to trap the ball. There are bad first touches here and there, but seem to be quite random and not based on the player controlling the ball. My best players are Cheyrou and Capoue and they don't differ noticeably in first touch from my CBs. They are faster and you can dribble slightly better with them, specially with close controls and skilled dribles. And all of them are equally skilled at tackling and barging off the ball.
That said, in the side of CPU AI, it doesn't matter who I'm playing. The CPU has always the same perfect first touches, psychic abbilities to drible you here and there (other times they are just numb), they always play forward passes and can tackle your player in the final third with the same succeed ratings, no matter who I control, and it doesn't matter much the positioning. Overall, "errors" right now seem to me a matter of randomness and not something I can use as valuable information, or something I can transform in patterns of behaviour.
And while CPU AI is almost perfect in defending (even top teams will play 10 men inside the box, it's ridiculous), your teammates AI is absurdly bad and you know you can't do the same the CPU does in terms of defending. I won the second french division and was promoted to first division and while opponents are stronger and faster, they play exactly the same primitive football of their secondth division counterparts.
To me all in all is quite messy and doesn't give me the illusion of personality. Nor for the individuals, nor for the teams.
For the nets freaks (I also am). In these stadiums, with triangle nets, if you put in the menu rectangular net, they appear deeper than usual.
-Arena D´Oro
-Akaaroa
-Latino
-O Dromo
-Kokoto
-23 Maj
-Aloha
In Football Ground, when it rains, the net is black.
PS I played another super player today. Beat me 8-1 if he wasn't cheating, then he was superb! his finishing was amazing and his passing out of this world. I don't know how people do it?!
The away player can change their settings even in a manual game so he probably had it all set to assisted! EA fixing supposedly.
Just saying that incase you weren't aware already. Ignore me if you were. Cheers.
I tried to see if that worked the other day when I was the away player, but the option was greyed out?
Online gamers spoiling online game mode shocker. That's how people want to play, it seems, and I think we're stuck with it. Sure, EA could change a few things, balance stamina better, put tighter controls on physique creation... but can you really imagine any scenario where people wouldn't still try to do the same things you described? I can't.Most of what I have seen so far is defenders trying to trick their way to the opposing goal (with success sometimes). Wingers and forwards all making a mad dash towards the ball, loose or not, and/or players just not even trying to pass the ball. Has a CF one game not attempt one headed pass (from clearances, goal kicks, etc) instead he tried to chest every ball down and turn the defender.
Several games my teammates would quit (10 other people, gone just likw that) if we got scored on first.