romagnoli
Misses Retri
- 7 August 2004
YES IT APPLIES TO THE CPU. Always has, always will.
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YES IT APPLIES TO THE CPU. Always has, always will.
That's not the same thing. That's ball control, not the shot blocking animation. One's a deliberately coded action, the other's an unfortunate coincidence of the current, shoddy trapping mechanism.
Might seem a little off topic, but I think this is the case with the AI in FIFA too. People never notice when they're lucky, only when having bad luck or the CPU being lucky.
I think if he meant only slide tackles then he would have said slide tackles. I think he means both standing and sliding tackle animations.
If a slower tackle animation makes it easier for the attacker to avoid, then it might make people think twice about launching into tackles without thinking, and I'll take that as a positive. I understand the concern about loss of responsiveness but personally I feel like there's probably a bit of 'wiggle room', in that tackle animations are perhaps already faster than they should be.
It also might be related to player personality, in that maybe higher tackle attributes perform tackle animations faster (as well as over a wider radius)?
Absolutely not. It's something they desperately needed to do. Just reducing the stamina does not, in any way, fix the fact that the defending player was way too clairvoyant in attacking the ball. You could barely left stick dribble past a player at all in FIFA 10 because, even though you took a clever touch to change direction, the defending player who was sprinting at you would have such instantaneous reaction times that he'd respond to your direction change immediately.
This is how you making tackling less effective - by making you choose the right moment to go in for the tackle, because sprinting at someone who has the ball well under control means they will have the ability to outmanoeuvre you.
Hey guys, just wanted to give you guys some impressions from some of my mates in the press who have both FIFA 11 and PES 2011 code.
I thought I'd post it in here though, as it's more favourable for FIFA 11 right now. He did say, comparisons are maybe unfair as he has same preview code of PES as me (around 70-75%), but around 90% FIFA 11 code. So pretty much what we'll be playing in Cologne.
I won't name names either, as it was said in confidence. But you'll get press previews first week of September - even reviews.
His take then was that FIFA 11 this year is ahead overall, while it lacks the realism or satisfaction of the gamplay core of PES - but stressed to point out thats more about opinion than fact.
For him, stats in passing, and even having the confidence to play in confined spaces is more satisfying in PES, although FIFA 11 has caught up so much in this respect the physical nature of them game has been toned down loads.
Secondly, animations in FIFA 11, and player specific ones, are now beyond PES. EA have caught up and surpassed PES in this field this year, with things like first touch and first time passes being a joy in FIFA 11.
He went onto mention that as a full game (presentation, feel, visual satisfaction, audio, graphics) again FIFA 11 is still way ahead of PES 2011. He used the words solid and reliable. He feels PES 2011 is fantastic in spots, but as a whole suffers from Konami trying new things, where as EA have developed their engine to such a degree it's untouchable. The game is so satisfying, that even the better aspects of PES aren't big enough for him to go back to Konami's game.
The last part is the most interesting, where he states animations now look believable. They're less OTT and from gameplay cam can look like less than last year. They're not less, but the way they're represented makes it feel much more realistic.
His conculsion then, is while PES is better in core play feel of a player, and even one player vs CPU (states one play AI in FIFA 11 still needs work), EA aren't far off on those things. So for him FIFA 11 will rule again, but not just for FIFA fans, but fans across all bases.
Not a surprise. We know 11 will be good. Question is how good?Inter
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Inter
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The impressions say you'll be getting a more realistic FIFA. Or do you mean more realistic than PES 2011?Have to say, these impressions worry me. This in particular: "FIFA 11 this year is ahead overall, while it lacks the realism or satisfaction of the gamplay core of PES."
Basically, that's the status quo of the last few years, which means I won't be getting my wish this year: a more realistic FIFA, a return to form PES, or both.
Yes, that is interesting as he says PES 2011 is more realistic but FIFA is more enjoyable.
Depth is the key! It's how good FIFA is seen to be next march, July which will really see how successful the game was since FIFA was incredible for the first day or so.
What's more interesting is that i've just been branded a fifa fanboy
http://www.youtube.com/comment_servlet?all_comments=1&v=_gxn8vk_Gzk
I'm just controversial am i
The impressions say you'll be getting a more realistic FIFA. Or do you mean more realistic than PES 2011?
Similarly with PES - he says it has improved and is fantastic in certain areas. So it is much closer to being back on form.
I would expect his talk about the passing relating to PES's semi-manual setup. It'd be interesting to see what he thinks of FIFA when using semi assisted passing.
It doesn't use those specific words but it says that FIFA has caught up and isn't far off PES on the core feel of a player. That's already more realistic. It would be helpful if he elaborated though.
e. Stamina/Fatigue
Hopefully the video will be released soon but basically, stamina will have a greater effect on how quickly a player will fatigue and fatigue will have a greater effect on a players acceleration and sprint speed (among other things).
Absolutely not. It's something they desperately needed to do. Just reducing the stamina does not, in any way, fix the fact that the defending player was way too clairvoyant in attacking the ball. You could barely left stick dribble past a player at all in FIFA 10 because, even though you took a clever touch to change direction, the defending player who was sprinting at you would have such instantaneous reaction times that he'd respond to your direction change immediately.
Reducing the stamina might make the opposition struggle to get right up on you when holding double press, but would not change the fact that if you did try to take the player on you would struggle to beat them because they'd know what you were doing sooner than you did.
This is how you making tackling less effective - by making you choose the right moment to go in for the tackle, because sprinting at someone who has the ball well under control means they will have the ability to outmanoeuvre you. It's not about making the defender seem sluggish or drunk, but about tweaking how overly accurate the CPU was at reading the movement of the ball to something more human.
To be honest though, last year's FIFA had me disappointed within a couple weeks. Maybe it was how bad MM was, but I just never could really get into FIFA 10. I know the reviews were through the roof, but for me the overall feel of FIFA regressed from '08.
To be honest though, last year's FIFA had me disappointed within a couple weeks. Maybe it was how bad MM was, but I just never could really get into FIFA 10. I know the reviews were through the roof, but for me the overall feel of FIFA regressed from '08.
Actually FIFA 10, to me, is a great game. Only if I play using fully manual controls. It just feels like real football, and every pass and shot you make feels satisfying. If you havent given manual controls a try, you should. It's fun and makes the game last a lot longer.
To be honest though, last year's FIFA had me disappointed within a couple weeks. Maybe it was how bad MM was, but I just never could really get into FIFA 10. I know the reviews were through the roof, but for me the overall feel of FIFA regressed from '08.
The number of things which have been added from 08->10 are enormous - so when it clicks into place (and I know some doubt if it ever will - but it will) - we'll go to a new height.
Next year I'll be going all out to get the pressuring redone, I'll look at the momentum/footplanting, I'll say exactly wha we want to be able to control with the sliders... Most of all I want the AI and the tactics/formations system to become a source of pride for EA, not a cause for complaint/bickering on the forums.
Though we'll see what we think after playing the game for a while...
me said:Hi Adam,
can you elaborate on the bits about realism? Your mate says it's not as realistic - in what ways? Is it that FIFA 11 hasn't progressed in terms of realistic play or that it has improved but PES is still ahead?
Cheers
Rom
Adam said:Hey Rom,
The only aspect he feels FIFA 11 lags behind PES 2011 is working the ball in tight spaces. Something that we both agreed on over the years is that something PES has got right over FIFA is the way players seems to get across the pitch in smaller concise strides. This is never something accountable for unless it's a situation where you're faced with an opposing player.
So, with FIFA 10 for example, something we both felt was missed in the game was the ability to dribble in-between players in close quarters, without the need for tricks, and avoid challenges. Not beat the man, but maintain possession with a degree of authority and realism - without having to make large direct movements away from the player. The physical nature of the game, and the high percentage in tackling success, meant this wasn't possible to a large degree in both FIFA 10 and WC.
He said FIFA 11 is improved greatly with regard to being able to work the ball in small places with slight players like Iniesta, Robben, Pedro etc, but still behind PES 2011. For me, this aspect is PES 2011's best feature, beyond anything Konami has actually achieved before. Players with high technique and dribble accuracy can work tight spaces, but individually to each other. So players like Xavi/Sneijder can evade pressure well, but totally uniquely to the way players like Iniesta/Robben can. It's deep and varied in PES 2011.
So in that respect, it's not a case of FIFA 11 being at a low level, as it's much improved, but PES 2011 has raised the bar much higher this year in that aspect.
I'm sure you'll get all this once you play both games!