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FC26 - ULTRA REALISTIC GAMEPLAY 1.9, OUT NOW !

So I enabled analog sprint as suggested by DuduPacheco, but the issue is still there, it's really easy to lose ball to AI when I start to sprint and counter attack, really looking forward to having the version to turn that one off :(L

Do you use triggers (RT/R2) to sprint? R1/RB won't work analog sprint.
I'm assuming you're not pressing the trigger all the way down without a minimum of control.
 
Do you use triggers (RT/R2) to sprint? R1/RB won't work analog sprint.
I'm assuming you're not pressing the trigger all the way down without a minimum of control.
Oh no I use R1/RB to sprint, so that's why. This has been my play style the whole time since PES, so I guess the analog ON can't help me in this situation, waiting for V2 then :(. Appreciate your support DuduPacheco
 
Oh no I use R1/RB to sprint, so that's why. This has been my play style the whole time since PES, so I guess the analog ON can't help me in this situation, waiting for V2 then :(. Appreciate your support DuduPacheco
I’m doing my best to release V2 as soon as possible, but it’s a real balancing act with a thousand parameters to manage.

Version 1.7 is available in the meantime if you don’t want the ball push
 
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Please dont change what makes your mod unigue . That type of pushing the ball is the reason we r not seeing a game with running nba players go coast to coast . Leave that as it is and try to maximize first touch control error in non technical players compared to the technical ones. Another suggestion is to make the cpu crossing in the air more depending the situation .
 
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The countdown has begun — ALPHA V2 inbound.
4 versions will be available:

- ✅ URG Alpha V2 Standard — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 No Script — With longer sprint knock-ahead — ball goes farther
- ✅ URG Alpha V2 Standard — With shorter sprint knock-ahead — ball stays closer
- ✅ URG Alpha V2 No Script — With shorter sprint knock-ahead — ball stays closer


What’s new :

- ✅ Fouls are finally here!
- ✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
- ✅ Less precise, more realistic ball control


SOON......
 
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View attachment 383472

The countdown has begun — V2 inbound.
4 versions will be available:

✅ URG V2 Standard — With longer sprint knock-ahead — ball goes farther
✅ URG V2 No Script — With longer sprint knock-ahead — ball goes farther
✅ URG V2 Standard — With shorter sprint knock-ahead — ball stays closer
✅ URG V2 No Script — With shorter sprint knock-ahead — ball stays closer


What’s new :

✅ Fouls are finally here!
✅ Improved player physics (ragdoll: players naturally fall after contact, with many other variations)
✅ Less precise, more realistic ball control


SOON......
Can't waitttttt
 
1.9 is the best gameplay I've ever tested. Don't change the game speed; it's perfect, and the ball control difficulty is very good. I'm using the "unscripted" version. One thing that would make it much more realistic would be to change the goalkeepers to come out of the goal in 1v1 situations. Striker vs. Goalkeeper
 
I play on full manual. It's too difficult on world class (the AI is aggressive in attack), but too easy on professional (the AI is passive in defense). Is there any way to make the professional level harder? Imho the Professional level is more balanced and better suited for FUMA. For example, Anth James mod has options for more aggressive defenders, strong pressing, a narrow defensive line, etc., but I think if I use them, it will affect the gameplay URG
 
Version 2.0 is going to be a blast!! It’s like 1.9 but twice as good: 2× smoother, 2× more realistic!

I’m doing my best to release it today. Here are a few examples of the physics improvements and how the AI handles fouls:






yeahhhhhhhhh woooow fantastiiiiiiccccccccc there will also be a few faster players who are less heavy but not very heavy at all, brother?
 
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