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FC26 - ULTRA REALISTIC GAMEPLAY 1.9, OUT NOW !

REALISTIC GAMEPLAY Alpha 1.9 Alpha Test is here!
(TU4)


5a6aefa3-0d9f-4a24-8ce4-2fb478e156ec.png


No long write-up needed—the best way is to play it and form your own opinion. As always, I’m looking forward to your feedback. Remember, this is still Alpha, so the gameplay will evolve over time.


Available variants:

Ultra Realistic Gameplay — Alpha 1.9 (Standard)

No scripts disabled: momentum, etc., same behavior as the original version.

Ultra Realistic Gameplay — Alpha 1.9 (Low-Variance Scripts)
Very light emotion scripts to reduce variance.

Ultra Realistic Gameplay — Alpha 1.9 (No Scripts / Momentum )
Disables fluctuations tied to form, motivation, and momentum during matches (e.g., when trailing home/away). It’s you versus the AI in the purest state—may the best side win.


⚠️ The No Scripts and Low-Variance builds are experimental. I haven’t had time to test them in depth, so I’m counting on you to tell me what differences you feel between the three variants. If they work well, I’ll keep offering them in future versions.




⚠️ IMPORTANT: YOU MUST KEEP THESE SETTINGS IF YOU WANT TO PRESERVE THE URG 1.9 EXPERIENCE :

- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- Weather effects and wind : DISABLED (for now). I haven’t worked on this yet.


Included in the pack :
  • Broadcasting TV Camera (now independent from gameplay)
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
 
Last edited:
Known issues — quick fixes incoming:

  • Broadcasting TV Camera: adjustments are still too abrupt in certain stadiums.
  • Goal nets: occasionally behave erratically.

I’d love your feedback: the ball now releases a bit faster from the dribbler during runs (especially when sprinting), which adds more freedom. Do you prefer this effect on or off?
 
Known issues — quick fixes incoming:

  • Broadcasting TV Camera: adjustments are still too abrupt in certain stadiums.
  • Goal nets: occasionally behave erratically.

I’d love your feedback: the ball now releases a bit faster from the dribbler during runs (especially when sprinting), which adds more freedom. Do you prefer this effect on or off?
Now I'll try it but second. The. My opinion is great because we can dribble better and run away with the player
 
ULTRA REALISTIC GAMEPLAY Alpha 1.9 Alpha Test is here!

View attachment 382848


No long write-up needed—the best way is to play it and form your own opinion. As always, I’m looking forward to your feedback. Remember, this is still Alpha, so the gameplay will evolve over time.


Available variants:

Ultra Realistic Gameplay — Alpha 1.9 (Standard)

No scripts disabled: momentum, etc., same behavior as the original version.

Ultra Realistic Gameplay — Alpha 1.9 (Low-Variance Scripts)
Very light emotion scripts to reduce variance.

Ultra Realistic Gameplay — Alpha 1.9 (No Scripts — Pure Purity)
Disables fluctuations tied to form, motivation, and momentum during matches (e.g., when trailing home/away). It’s you versus the AI in the purest state—may the best side win.



⚠️ The No Scripts and Low-Variance builds are experimental. I haven’t had time to test them in depth, so I’m counting on you to tell me what differences you feel between the three variants. If they work well, I’ll keep offering them in future versions.




⚠️ IMPORTANT: YOU MUST KEEP THESE SETTINGS IF YOU WANT TO PRESERVE THE URG 1.9 EXPERIENCE :

- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- Weather effects and wind : DISABLED (for now). I haven’t worked on this yet.


Included in the pack :
  • Broadcasting TV Camera (now independent from gameplay)
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
thanks a lot for that!

Regarding the LOD mod, i dont know if u tested but even on ultra lod players still transitioning to low quality lod when theyre are in the upper part of the screen during gameplay (specially in tactical camera, its the one I play)... Also the 3d hair still not seeable durding gameplay, dont know if possible to enable this (fc25 had some LOD mods that did that, costs a lot of performance but its worth it if u have the gpu for that).

Just giving some feedback, other than that thanks a lot for all the work!

(btw, im playing on ultra gfx settings, just as info).
 
ULTRA REALISTIC GAMEPLAY Alpha 1.9 Alpha Test is here!

View attachment 382848


No long write-up needed—the best way is to play it and form your own opinion. As always, I’m looking forward to your feedback. Remember, this is still Alpha, so the gameplay will evolve over time.


Available variants:

Ultra Realistic Gameplay — Alpha 1.9 (Standard)

No scripts disabled: momentum, etc., same behavior as the original version.

Ultra Realistic Gameplay — Alpha 1.9 (Low-Variance Scripts)
Very light emotion scripts to reduce variance.

Ultra Realistic Gameplay — Alpha 1.9 (No Scripts — Pure Purity)
Disables fluctuations tied to form, motivation, and momentum during matches (e.g., when trailing home/away). It’s you versus the AI in the purest state—may the best side win.



⚠️ The No Scripts and Low-Variance builds are experimental. I haven’t had time to test them in depth, so I’m counting on you to tell me what differences you feel between the three variants. If they work well, I’ll keep offering them in future versions.




⚠️ IMPORTANT: YOU MUST KEEP THESE SETTINGS IF YOU WANT TO PRESERVE THE URG 1.9 EXPERIENCE :

- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- Weather effects and wind : DISABLED (for now). I haven’t worked on this yet.


Included in the pack :
  • Broadcasting TV Camera (now independent from gameplay)
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
hi but where do you download it from?
 
Known issues — quick fixes incoming:

  • Broadcasting TV Camera: adjustments are still too abrupt in certain stadiums.
  • Goal nets: occasionally behave erratically.

I’d love your feedback: the ball now releases a bit faster from the dribbler during runs (especially when sprinting), which adds more freedom. Do you prefer this effect on or off?
1-The ball release is much farther from the dribler when 1 to 1 with keeper I always loose the ball.
Maybe turn it off or make less aggressive.

2- there is an issues with the ball when boucing from a lobe passe its like it goes to the front and sometimes backwards when boucing its not sychronized sometimes.
3- What is the difference between no momentume and low momentume ?

other than that its amazing bro! :D
 
Where are the mistakes? You forgot to include AI mistakes.
Calm down, mate. It's a work in progress. Often a modder takes almost the entire cycle to develop everything as they intent. There is no fouls either.

I’d love your feedback: the ball now releases a bit faster from the dribbler during runs (especially when sprinting), which adds more freedom. Do you prefer this effect on or off?

I like ball freedom overall. But definitely turned off in this case. The only thing I didn't like it so far. We lost total control of the ball in the second touch. Always in the second touch.

I like the pace, although I would prefer it a little bit, just a bit, faster. But I respect the intension.
Sometimes I think the players take a second more time to react than it should.

AI is tough to beat. Even playing on World Class (full manual). They are calm in the right way. Much better than 1.7.
They cross, shoot from long range, play inside..

I played 5 games (7 minutes) with regular gameplay. Now I'll play with momentum off.
Is that something related to speed variations too? Or completed different things? You comment the other day that you were working on it. I didn't had this issue, just asking...
 
1-The ball release is much farther from the dribler when 1 to 1 with keeper I always loose the ball.
Maybe turn it off or make less aggressive.

2- there is an issues with the ball when boucing from a lobe passe its like it goes to the front and sometimes backwards when boucing its not sychronized sometimes.
3- What is the difference between no momentume and low momentume ?

other than that its amazing bro! :D
Calm down, mate. It's a work in progress. Often a modder takes almost the entire cycle to develop everything as they intent. There is no fouls either.



I like ball freedom overall. But definitely turned off in this case. The only thing I didn't like it so far. We lost total control of the ball in the second touch. Always in the second touch.

I like the pace, although I would prefer it a little bit, just a bit, faster. But I respect the intension.
Sometimes I think the players take a second more time to react than it should.

AI is tough to beat. Even playing on World Class (full manual). They are calm in the right way. Much better than 1.7.
They cross, shoot from long range, play inside..

I played 5 games (7 minutes) with regular gameplay. Now I'll play with momentum off.
Is that something related to speed variations too? Or completed different things? You comment the other day that you were working on it. I didn't had this issue, just asking...


I understand you might not like it; I’ve thought a lot about this. I knew I wouldn’t necessarily get positive feedback on the idea of giving the ball a stronger push, but my goal is to make you think more carefully when receiving a pass. Instead of sprinting flat out by holding the sprint button, pick the right moment to use it. If you trigger it when there’s space, no problem: keep guiding your player and manage your touch to maintain possession. I believe this adds real value to the gameplay and opens up many more opportunities—try it over a few more matches and you’ll see it creates a lot of different gameplay situations.
 
ULTRA REALISTIC GAMEPLAY Alpha 1.9 Alpha Test is here!
(TU4)


View attachment 382848


No long write-up needed—the best way is to play it and form your own opinion. As always, I’m looking forward to your feedback. Remember, this is still Alpha, so the gameplay will evolve over time.


Available variants:

Ultra Realistic Gameplay — Alpha 1.9 (Standard)

No scripts disabled: momentum, etc., same behavior as the original version.

Ultra Realistic Gameplay — Alpha 1.9 (Low-Variance Scripts)
Very light emotion scripts to reduce variance.

Ultra Realistic Gameplay — Alpha 1.9 (No Scripts — Pure Purity)
Disables fluctuations tied to form, motivation, and momentum during matches (e.g., when trailing home/away). It’s you versus the AI in the purest state—may the best side win.



⚠️ The No Scripts and Low-Variance builds are experimental. I haven’t had time to test them in depth, so I’m counting on you to tell me what differences you feel between the three variants. If they work well, I’ll keep offering them in future versions.




⚠️ IMPORTANT: YOU MUST KEEP THESE SETTINGS IF YOU WANT TO PRESERVE THE URG 1.9 EXPERIENCE :

- Assistance : Semi / Manual
- Difficulty : Any
- Authentic Mod (Realistic) : Enabled (Set all sliders to Authentic. Avoid changing them—or just keep the locked Realistic mode preset.)
- Player-based difficulty : OFF
- AI Tactics : Default (all sliders at 50)
- Weather effects and wind : DISABLED (for now). I haven’t worked on this yet.


Included in the pack :
  • Broadcasting TV Camera (now independent from gameplay)
  • Enhanced Extra LOD Graphics (Low, Medium, High, Ultra)
First of all, congratulations.

In my opinion, this mod is the best I've tried. It feels great, the movements, turns with the ball, controls... the ball being unstuck, gives rise to various real-life situations in a match.
The tempo of the match is great... you can steal the ball, if you have a fast player... against a defender who's asleep.

Thank you so much for providing us with this gameplay!
 
Calm down, mate. It's a work in progress. Often a modder takes almost the entire cycle to develop everything as they intent. There is no fouls either.



I like ball freedom overall. But definitely turned off in this case. The only thing I didn't like it so far. We lost total control of the ball in the second touch. Always in the second touch.

I like the pace, although I would prefer it a little bit, just a bit, faster. But I respect the intension.
Sometimes I think the players take a second more time to react than it should.

AI is tough to beat. Even playing on World Class (full manual). They are calm in the right way. Much better than 1.7.
They cross, shoot from long range, play inside..

I played 5 games (7 minutes) with regular gameplay. Now I'll play with momentum off.
Is that something related to speed variations too? Or completed different things? You comment the other day that you were working on it. I didn't had this issue, just asking...
No Momentum pack removes all the hidden swings that can change how the game feels mid-match. Attributes no longer shift due to events, so gameplay stays stable, predictable, and fair for both you and the CPU.
Bottom line: only your skill, your settings, and your tactics make the difference no artificial “hot streaks.”

This is a test build. It should work very well, but it needs to be validated over multiple matches. I played 3 matches and felt the gameplay was much more natural, with no artificial boosts. I’m waiting for your feedback after several test matches.
 
First of all, congratulations.

In my opinion, this mod is the best I've tried. It feels great, the movements, turns with the ball, controls... the ball being unstuck, gives rise to various real-life situations in a match.
The tempo of the match is great... you can steal the ball, if you have a fast player... against a defender who's asleep.

Thank you so much for providing us with this gameplay!
Thank you so much! Indeed, thanks to this ball push, you can now accelerate and beat a defender with a single knock-ahead — it’s very satisfying. That’s why I say it takes some getting used to: it adds real variety to the gameplay.
 
I understand you might not like it; I’ve thought a lot about this. I knew I wouldn’t necessarily get positive feedback on the idea of giving the ball a stronger push, but my goal is to make you think more carefully when receiving a pass. Instead of sprinting flat out by holding the sprint button, pick the right moment to use it. If you trigger it when there’s space, no problem: keep guiding your player and manage your touch to maintain possession. I believe this adds real value to the gameplay and opens up many more opportunities—try it over a few more matches and you’ll see it creates a lot of different gameplay situations.
yeah, make sense... I understand. I see your angle now. I'll try to improve this control and urge to sprint... Thanks

I forgot to say before... thank you very much. Great gameplay!
 
CONGRATS my man !!!!!! You really r in the right direction . Gameplay is realistic ,the tweaks in running with the ball are very accurate and realistic . For me you should add more error to first touch ,so that there is a difference between technical and no technical players . That alone can contribute so much and it will make the experience even more realistic . I dont reffer to fouls because i understand it is something difficult to adreess without the vanilla updates . Maybe tweaking a little the cpu to keep ball more effectively and using their body to protect the ball when reaching the final third , i can take the ball with ease in these situations. Pace is PERFECT for real !!! I will come back with more suggestions i find importand . KUDUS
 
If I set the sliders as in authentic mode, but slightly increase the speed of the players, will the gameplay work as it should?

I like the gameplay, but the players are very slow to accelerate. Even with a speed and acceleration of 90+. I would like to change only this parameter.
 
thanks a lot for that!

Regarding the LOD mod, i dont know if u tested but even on ultra lod players still transitioning to low quality lod when theyre are in the upper part of the screen during gameplay (specially in tactical camera, its the one I play)... Also the 3d hair still not seeable durding gameplay, dont know if possible to enable this (fc25 had some LOD mods that did that, costs a lot of performance but its worth it if u have the gpu for that).

Just giving some feedback, other than that thanks a lot for all the work!

(btw, im playing on ultra gfx settings, just as info).

I made this for you—give it a try. It’s the most extreme LOD possible. If that still doesn’t work, I don’t know what will!


URG-Lod-Improvement-Extreme-Test#TU4
Link :

https://mega.nz/file/8msijajB#VPzuL7hYOUk1X4ws221GcAnxoa2vekCc0jYJe6hKePg

 
im having an issue where the game just wont lauch from mod manager, itll say its booting and will be open in task manager but it wont fully launch, uunless i reboot my pc where then it may work sometimwes
 
ULTRA REALISTIC GAMEPLAY Alpha 1.9

Here’s the kind of situations created when the ball moves farther away from the feet—you can really feel total freedom now :








And here’s a beautiful goal I scored earlier! I’m loving it. For me, the best version is the one without script/momentum—you can feel so much freedom!

 
ULTRA REALISTIC GAMEPLAY Alpha 1.9

Here’s the kind of situations created when the ball moves farther away from the feet—you can really feel total freedom now :








And here’s a beautiful goal I scored earlier! I’m loving it. For me, the best version is the one without script/momentum—you can feel so much freedom!


Wow but in the second video did you, give you penalty? However, I like it a lot, you just have to get used to it, it can be devastating for the defender
 
Wow but in the second video did you, give you penalty? However, I like it a lot, you just have to get used to it, it can be devastating for the defender
Of course: penalty and a second yellow—sent off!
It’s really satisfying to see all the different situations that emerge.

Above all, it makes everything much more challenging overall: you really have to pause and think through every move with your player. It’s no longer about spamming the Sprint button like a headless chicken.
 
Of course: penalty and a second yellow—sent off!
It’s really satisfying to see all the different situations that emerge.

Above all, it makes everything much more challenging overall: you really have to pause and think through every move with your player. It’s no longer about spamming the Sprint button like a headless chicken.
You are awesome! Keep making fashion more real!
 
Of course: penalty and a second yellow—sent off!
It’s really satisfying to see all the different situations that emerge.

Above all, it makes everything much more challenging overall: you really have to pause and think through every move with your player. It’s no longer about spamming the Sprint button like a headless chicken.
You're right how much I thank you bro awesome gameplay thank you
 
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