• Major upgrades completed! Please report any issues you spot in here

FC26 - ULTRA REALISTIC GAMEPLAY 1.9, OUT NOW !

I finally got around to trying version 1.7: the pace is very good, but sometimes the players are slow and heavy. I've had my CPU run wild several times when I've had a pass to the goal (legend level, full manual), but it just bounces back or finds some crazy solutions instead of shooting.
If it were possible, I'd improve the crossing, but I don't know if that's possible.
However, it seems like a great foundation for further improvement.
 
After extensive testing on Alpha 1.8, I’ve decided to revert to the Alpha 1.7 base.

Next update:
  • AI (full overhaul): positioning, pressing, attacking, etc.
  • Real Broadcast TV camera (now separate from the gameplay mod), with greater freedom over height and zoom.
  • Release of 3 Extra LOD Graphics mods (light, medium, high) for both modest and high-end PCs.
  • Less-assisted passing system and further improvements to receiver locking.
  • Ragdoll physics improvements
  • Full removal of AI cheating-style boosts (PlayStyles, etc.).

No release date—ready when it’s ready.
good call, it seems to be a bit more stable than the 1.8 one
 
After extensive testing on Alpha 1.8, I’ve decided to revert to the Alpha 1.7 base.

Next update:
  • AI (full overhaul): positioning, pressing, attacking, etc.
  • Real Broadcast TV camera (now separate from the gameplay mod), with greater freedom over height and zoom.
  • Release of 3 Extra LOD Graphics mods (light, medium, high) for both modest and high-end PCs.
  • Less-assisted passing system and further improvements to receiver locking.
  • Ragdoll physics improvements
  • Full removal of AI cheating-style boosts (PlayStyles, etc.).

No release date—ready when it’s ready.
Thats incredible news!

Please in the High Lod mod check if u can make the players in the higher(far) part of the screen use a decent LOD, i tried messing with player_lodgrp but coudnt figure out how to fix this.. its driving me crazy seen my players switch LOD when the to the higher parts of the pitch...
 
Thats incredible news!

Please in the High Lod mod check if u can make the players in the higher(far) part of the screen use a decent LOD, i tried messing with player_lodgrp but coudnt figure out how to fix this.. its driving me crazy seen my players switch LOD when the to the higher parts of the pitch...
This 1000%! Never been satisfied with any LOD mod I've tried so far as there is also little to none info or comparison about them when one pops up.
I was trying to mess with the values myself too.

Btw great looking gameplay mod so far @iljuventino
Thank you for the hard work!
 
This 1000%! Never been satisfied with any LOD mod I've tried so far as there is also little to none info or comparison about them when one pops up.
I was trying to mess with the values myself too.

Btw great looking gameplay mod so far @iljuventino
Thank you for the hard work!
Yeh man, the weird thing is that FC25 didnt have this issue, EA's default LOD as very ok from any camera.... u could offcourse use a high/ultra lod mod to get 3d hair from playing cameras but the default one was pretty decent, shirt and shorts movment were visible in any camera, now in 26 its a mess.. I play with the tactical camera, all the players fon the middle upwards in the screen look terrible!!! very poorly optimized... and thats on Ultra Gfx settings... unacceptable.
 
Yeh man, the weird thing is that FC25 didnt have this issue, EA's default LOD as very ok from any camera.... u could offcourse use a high/ultra lod mod to get 3d hair from playing cameras but the default one was pretty decent, shirt and shorts movment were visible in any camera, now in 26 its a mess.. I play with the tactical camera, all the players fon the middle upwards in the screen look terrible!!! very poorly optimized... and thats on Ultra Gfx settings... unacceptable.
For me it's the other way around. I disagree with you. In FC 26 better optimization, looks better than FC 25
 
Very fun gameplay and details are impressive while playing. I will continue and long to experience the last version when I return home. I am very impressed. 🤩🎮 Home, Gameplay, Details, Version, Game. #Gaming #Impressions
 
IMPORTANT

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Hi everyone!

Big news today: I’ve found something that completely changes the gameplay experience!

You all know the frustration: you love the gameplay, then in the very next match it suddenly feels different — faster, with less inertia, etc.

Well, I believe I’ve isolated and fixed this major issue. I say “believe” because testing is still ongoing, but so far — after many test matches — I’m seeing no sign of the problem: the gameplay stays consistent.

Version 1.9 is coming this week!
 
Hi everyone!

Big news today: I’ve found something that completely changes the gameplay experience!

You all know the frustration: you love the gameplay, then in the very next match it suddenly feels different — faster, with less inertia, etc.

Well, I believe I’ve isolated and fixed this major issue. I say “believe” because testing is still ongoing, but so far — after many test matches — I’m seeing no sign of the problem: the gameplay stays consistent.

Version 1.9 is coming this week!
shit's great man.
looking forward to it!!
 
shit's great man.
looking forward to it!!
Hi everyone!

Big news today: I’ve found something that completely changes the gameplay experience!

You all know the frustration: you love the gameplay, then in the very next match it suddenly feels different — faster, with less inertia, etc.

Well, I believe I’ve isolated and fixed this major issue. I say “believe” because testing is still ongoing, but so far — after many test matches — I’m seeing no sign of the problem: the gameplay stays consistent.

Version 1.9 is coming this week!
will there also be other changes too apart from this?
 
One question: how do I delete the mod?
Because even after deleting it, I still have the image when I open the game.
I deleted the Temp files.
 
Yes, well done, but why not focus on the AI's mistakes because on this point the mistakes are almost zero, thank you.
 
One question: how do I delete the mod?
Because even after deleting it, I still have the image when I open the game.
I deleted the Temp files.
Whenever I want to delete a mod or try a new one i de-install the game and delete that temp folder. I think this i the safest way to go.
But i think i only do so because of my 800 Mbit connection :D
 
Exactly, I made my own camera mod on FMT.

Even after deleting it, I still had my mod's values in the FIFA Editor Tool.
 
Delete FifaModData Folder
Exactly, I made my own camera mod on FMT.

Even after deleting it, I still had my mod's values in the FIFA Editor Tool.

Mate, there are two tools for moddling the game: FET and FMT.

With FET, you only need to delete the game's fifamoddata folder;

with FMT, it doesn't; it directly affects the game files. You'll need to repair it.

I don't think I'm mistaken.
 
Hi everyone!

Big news today: I’ve found something that completely changes the gameplay experience!

You all know the frustration: you love the gameplay, then in the very next match it suddenly feels different — faster, with less inertia, etc.

Well, I believe I’ve isolated and fixed this major issue. I say “believe” because testing is still ongoing, but so far — after many test matches — I’m seeing no sign of the problem: the gameplay stays consistent.

Version 1.9 is coming this week!
You are great! Keep up the good work.
 
I played yesterday 7 or 8 marches with this gameplay mod( full manual) and for me is really really good i Liked versión much ball's weight and movement versión fun and challenging to play thanks dude!
 
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Hi everyone!

I’m planning to release 1.9 this weekend. I can’t wait for you to play it—I’m really happy with it. There are clear improvements across the board: movement, passing, dribbling, and shooting all feel very natural. I’m sure you’ll love it!

Just a little more patience!


 
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Hi everyone!

Quick note: I’m planning to release 1.9 this weekend. I can’t wait for you to play it—I’m really happy with it. There are clear improvements across the board: movement, passing, dribbling, and shooting all feel very natural. I’m sure you’ll love it!

Just a little more patience!


Fantastic! Can we see a teaser?
 
View attachment 382511

Hi everyone!

I’m planning to release 1.9 this weekend. I can’t wait for you to play it—I’m really happy with it. There are clear improvements across the board: movement, passing, dribbling, and shooting all feel very natural. I’m sure you’ll love it!

Just a little more patience!


So there are improvements over the previous version in all aspects.
 
View attachment 382511

Hi everyone!

I’m planning to release 1.9 this weekend. I can’t wait for you to play it—I’m really happy with it. There are clear improvements across the board: movement, passing, dribbling, and shooting all feel very natural. I’m sure you’ll love it!

Just a little more patience!



Looking forward to trying out that update to your mod. Thanks for your work!!!!!
 
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Hi everyone,

URG 1.9 will be released this Sunday. I spent the whole day fixing bugs, and believe me, it’s not easy—fix one and two more appear. I was hoping to release it on Saturday, but unfortunately that wasn’t possible. Tomorrow I’ll get back to work and prepare the pack including the Freedoom TV broadcast package, which will offer much more customization freedom, as well as a pack with different graphics LODs (Low, Medium, High, and Ultra).

Good night, guys.
 
Hi everyone,

URG 1.9 will be released this Sunday. I spent the whole day fixing bugs, and believe me, it’s not easy—fix one and two more appear. I was hoping to release it on Saturday, but unfortunately that wasn’t possible. Tomorrow I’ll get back to work and prepare the pack including the Freedoom TV broadcast package, which will offer much more customization freedom, as well as a pack with different graphics LODs (Low, Medium, High, and Ultra).

Good night, guys.
Good night and thank you for your hard work.
 
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