• Major upgrades completed! Please report any issues you spot in here

FC 26 - ULTRA REALISTIC GAMEPLAY MOD (V5 BETA TEST 2) Out NOW !

Hmm, so that's the vanilla error. I just played with custom sliders almost from the very first match, and then immediately decided to try your gameplay. In that case, I apologize, I'll try experimenting with the slider for the height of the defense line.
 
Yesterday I played a couple of games with v4 and the experience offered is incredible, the match pacing and animations are far superior to the authentic gameplay.
The only thing I regret is having to use custom sliders with the only difference from the authentic gameplay in the acceleration so you can have realistic stamina consumption.
Thank you so much for this great work 🔝
 

ULTRA REALISTIC GAMEPLAY MOD – V5 Beta Test 2


🚨 Major Update: Goalkeepers & Shooting 🚨




📌 Description / Improvements & Fixes​


🎯 Shooting​


  • Softer ball release: reduced instant speed at foot → no more “rocket shots”, strikes now start with a real wind-up.
  • Heavy and lively trajectories: the ball rolls more naturally, gradually loses speed, and aerial shots now show true variation (dip, slight wobble, realistic deviations).
  • Realistic elevation: fewer floaty “beach ball” shots → strikes are driven and credible.
  • Recalibrated spin/Magnus: curled shots remain visually beautiful but without arcade exaggeration.
  • Adjusted errors: more small variations on powerful shots → some balls go slightly too high or wide, just like in a real match.
  • More expressive animations: shooting gestures include longer wind-up and follow-through, clearly visible on screen.



🥅 Goalkeepers​


  • More human reactions: slightly increased reading time when line of sight is blocked → keepers no longer react like robots.
  • Dives with inertia: less “instant jump”, more momentum and realistic landing → dives look natural and credible.
  • Deflections (parries/tips): higher chance to push away instead of catching powerful shots → more believable goalkeeping against heavy strikes.
  • Variety in saves: on extreme shots (power, spin, difficult trajectory), keepers may only get a fingertip or deflect, instead of absorbing everything.
  • Better differentiated playstyles: sweeper-keepers are quicker off their line but less “superhuman”; classic keepers stay more positional and composed.
  • Synchronization with shots: recalibrated trajectories (finesse, lace, chip, powershot, trivela, low-driven) now match keeper animations and reactions.



✅ Expected Result​


  • Shots that feel heavy and impactful on screen.
  • Keepers that react in a credible, human-like way.
  • A much more fluid, expressive, and realistic match experience, in true TV broadcast style.

LINK :

ULTRA REALISTIC GAMEPLAY MOD V5 Beta Test 2

 
Wow, whenever I managed to play a game with a recent version, I'm blown away by the sheer joy I have - and then I want to write about my experience and boom: a new version 😄

V5 Beta 1 was gorgeous. The speed is so damn right. The ability to defend properly is delicious! The game feels snappy without being arcade-y. Great balance!

As a very, very long-term PES-player from the days back to the SNES, I can say that you created a rebirth of PES!
Man, i'm so eager to have my friend and son around on Thursday; we'll be playing our monthly session of (now) FC26. Boy, this time it will be magical!
Thanks so much!

Ok, just 2 wishes:
1. There are some, some more miss-passes and interceptions possible by me when the CPU rolls out the passing, but it could be little bit more

2. Fouls. Almost not present. But that may be different in the next version.

Whatever you do and what you have done: Please keep up the good work! You made such a great contribution to the game!! 🤩🤩🤩
 
Wow, whenever I managed to play a game with a recent version, I'm blown away by the sheer joy I have - and then I want to write about my experience and boom: a new version 😄

V5 Beta 1 was gorgeous. The speed is so damn right. The ability to defend properly is delicious! The game feels snappy without being arcade-y. Great balance!

As a very, very long-term PES-player from the days back to the SNES, I can say that you created a rebirth of PES!
Man, i'm so eager to have my friend and son around on Thursday; we'll be playing our monthly session of (now) FC26. Boy, this time it will be magical!
Thanks so much!

Ok, just 2 wishes:
1. There are some, some more miss-passes and interceptions possible by me when the CPU rolls out the passing, but it could be little bit more

2. Fouls. Almost not present. But that may be different in the next version.

Whatever you do and what you have done: Please keep up the good work! You made such a great contribution to the game!! 🤩🤩🤩
Thank you so much, your words mean a lot to me.

Your feedback is very important — I’m looking forward to your thoughts on Beta 2 ;) Enjoy the game!
 

ULTRA GERÇEKÇİ OYUN MODU – V5 Beta Testi 2

First of all, congratulations! You've done great work, and we're very pleased. I have two questions: can we customize authentic mode with the custom option (for example: if the passing speed is 35, can I set it to 15 and all the others?) Another special request: it would be great if you could set the broadcast camera even further away, or even unlimited. Thank you very much.
 
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