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FC 26 - ULTRA REALISTIC GAMEPLAY MOD (V5 BETA TEST 2) Out NOW !

Guys, sorry for the question, but if I want to delete the mod and go back to the original game, how should I do it?

Delete the Ftm mods, close the FTM, after that open the Ea access click on repair game, then always access the game through the Ea access or through the Ea fc icon if you want the original game again without mods!
thanks brother ok but deleting it from fmt means deleting the mods and pressing launch?sorry for off topic
 
great work iljuventino, v4 even before a fix you intend for its general speed, is on a par in terms of player locomotion and "remove EA's insistence on twitchy turns" animations, with Anth's sensational mods, to my naked eye at least, so great stuff mate!!

This, with LOD and Broadcast cam mods at the same time, is 100% spot on, and at 8K@60hz I am literally watching a real life football match with it set to CPU vs CPU...

Keep it up!
 
great work iljuventino, v4 even before a fix you intend for its general speed, is on a par in terms of player locomotion and "remove EA's insistence on twitchy turns" animations, with Anth's sensational mods, to my naked eye at least, so great stuff mate!!

This, with LOD and Broadcast cam mods at the same time, is 100% spot on, and at 8K@60hz I am literally watching a real life football match with it set to CPU vs CPU...

Keep it up!
Thanks a lot for your encouraging words! It really pushes me to keep improving and do even better.
 
Would it make a difference when releasing the mod also in FifaModManager?
Or are your changes bound to FMT?
I'm just asking, because I think FMM runs smoother (at least on my machine :)))
 

ULTRA REALISTIC GAMEPLAY MOD. (TEST V5 bêta)

Here is a beta test version of V5 of the ULTRA REALISTIC GAMEPLAY MOD.


I started again from a clean slate for this V5: player inertia has been completely reworked, ball physics improved, many more player animations added, shooting enhanced, and much more.

Please don’t bring up fouls for now — I’m working on that, so patience!

I need as much feedback as possible, as well as suggestions for improvements to this V5, since this is the foundation on which I’m building my gameplay vision.

LINK:

V5bêta TEST - ULTRA REALISTIC GAMEPLAY MOD.

 
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I just finished my first game with V4 and then V5 comes around ;)

V4 was indeed waaaay too fast!
But i noticed that the ball felt more free. I was able to intercept more passes (which did not happen that much in V3) and for the first time I was able to intercept the CPU's ground passes by a sliding tackle! That was great! Overall I felt that it was easier to win the ball even without pressing the attack button - just by running. I got strong PES vibes here, which feels like heaven to me!
Let's hope that V5 makes all this even better :D
 
Hey man . Long time no see . I m glad to find old veterans this year again . Lets hope we ll have a perfect modding year. Eveything looks SUPER promising from the start !!!
Howdy Mate, glad your aboard again! I finally purchased the Game today and get rid off that 10h trial version. The game comes slowly in rolling but it rolls imo. With mods I am super confident now the game can make fun! I like @iljuventino mod and Paul and Anth will be sure release to any later point in time their own visions of the Gameplay. Did you test the game a lot or this mod here already?
 
In my experience, the machine has fouled me several times when I try to dribble with the left stick, attempting a nutmeg, holding the ball with my back to the goal. (I have the referee set to the most rigorous mode).

The other day I saw a video where the main criticism was that, but the YouTuber was playing pure tiki-taka 20-minute matches! I mean, he never looked for contact. It's what I always say, people ask for slow, realistic movements, to feel the weight of everything (not in my case, I like the dynamics of the EPL), to play realistically, slowly... but they also want fouls to be committed (often). It's a difficult balance to achieve.
 
This "give me more fouls" thing Guys will not be easy to handle for modders in general imo. The last years have shown many attempts are gone in that diretion, but with minor success. It seems not to have an particular area in Editors in the gameplayattribulator section. So Idk if pressuring @iljuventino in that direction is maybe a bit early?! In those times where the locale.ini was accessable in games data folder there was a line putted in called "kill_everyone=1" or similar. I recommend trying to add that line and test if it have still effect in FC 26. It´s or it will be possible through Live Editor whre you can import that line for the locale.ini section or in the editors (FMT & FET) under the tools tab when opend. I can confirm last year this line still works in FC 25. The result was always some rude fouls for those who want to try. Wwell, Idk if that is something for everyone. Check yourself.
As I mentioned no promise it still works. But worth a try. @Paul-v knows about the line. I hope it´s ok to mention though. ;)
 

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@iljuventino Well, between last night and this morning, I've played about ten games with version v4, and it feels great. The plays and the overall flow of the game are super natural. If I want to slow down the pace, I can slow down the ball, and if I want to speed up, I can accelerate on the outside. The fast players feel fast, and the skilled players feel skilled too.

I have two career modes, one with Grimsby Town (average 62) and another with Aston Villa. Both felt good, with clear differences in category, but with Grimsby it didn't feel clunky or boring to play. Tonight I'll get home from the office and try version 5.

If I have to say something that makes me never go back to vanilla, it's that even on legendary difficulty, the opposing defenders dominate me, but I can find a way for a forward to escape and go one-on-one. In the vanilla game, they mark you like a robot, even a defender with an average rating of 70 against a forward with an average rating of 82. As I said before, the game flows more naturally.
 
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I just finished my first game with V4 and then V5 comes around ;)

V4 was indeed waaaay too fast!
But i noticed that the ball felt more free. I was able to intercept more passes (which did not happen that much in V3) and for the first time I was able to intercept the CPU's ground passes by a sliding tackle! That was great! Overall I felt that it was easier to win the ball even without pressing the attack button - just by running. I got strong PES vibes here, which feels like heaven to me!
Let's hope that V5 makes all this even better :D
Thanks for the feedback!


Try out V5 — if you like PES, I’ll let you see for yourself. :SMOKIN:
 
ok thanks, what I observed in mod, defo to slow down bit animations... shot speed would be nice slower, through passes are sometimes very overpowered, even some crosses, even powershot are very overpowered, but I like where is GP mod aiming, would be nice to have mod for 50/50 custom sliders just with authentic features on :) hopefuly u get there fingers crossed :)
 
ok thanks, what I observed in mod, defo to slow down bit animations... shot speed would be nice slower, through passes are sometimes very overpowered, even some crosses, even powershot are very overpowered, but I like where is GP mod aiming, would be nice to have mod for 50/50 custom sliders just with authentic features on :) hopefuly u get there fingers crossed :)
Are you talking about V4 or the V5 beta test? Because what you mention as an issue is the complete opposite of what my mod does…?
 
Version 5 beta test is the one that should have been released yesterday instead of V4. V5 beta is the foundation on which my gameplay mod will be refined from now on.


This is truly my vision of what a real football game should be. Everything I want to create is a modern PES, and I believe with this V5 I’m on the right track.


Later on, if there’s enough demand, I might create a few faster versions in parallel, but only alongside the version that follows REAL pace.
 

ULTRA REALISTIC GAMEPLAY MOD. (TEST V5 bêta)

Here is a beta test version of V5 of the ULTRA REALISTIC GAMEPLAY MOD.


I started again from a clean slate for this V5: player inertia has been completely reworked, ball physics improved, many more player animations added, shooting enhanced, and much more.

Please don’t bring up fouls for now — I’m working on that, so patience!
I would like to know if it is normal for the camera mod to transmit the zoom depending on the stadium to be bugged, sometimes you have to change the zoom because it is either too low or too high depending on the stadium.
 
I would like to know if it is normal for the camera mod to transmit the zoom depending on the stadium to be bugged, sometimes you have to change the zoom because it is either too low or too high depending on the stadium.
Yes, my camera mod offers a lot of freedom and therefore needs to be adjusted according to each stadium.
 
Are you talking about V4 or the V5 beta test? Because what you mention as an issue is the complete opposite of what my mod
Are you talking about V4 or the V5 beta test? Because what you mention as an issue is the complete opposite of what my mod does…?
Maybe Im doin something wrong, cause I was playing on custom sliders, same like in authentic sliders just sprint and acc sliders 50/50, and authentic features on...,
 
You didn’t answer me whether you were talking about V4 or V5.


In V5 you have smooth sprint animations.


You MUST enable AUTHENTIC gameplay.
V5 Im talking about, so If I put custom sliders to edit some things, and I leave authentic features on your gp mod doesnt work at all?
 
V5 Im talking about, so If I put custom sliders to edit some things, and I leave authentic features on your gp mod doesnt work at all?
I understand what you mean now!


If you switch to “custom” sliders, you must keep the Authentic mod enabled.
However, I don’t recommend changing the speed, sprint, or the pass and shot speed.


As for shot power, I agree — I’m working on it tonight.
The main reason why V5 is still in beta is because of the shots and goalkeeper animations, which I need to refine in depth. I’ll release a fix as soon as I’m satisfied. ;)
 
I understand what you mean now!


If you switch to “custom” sliders, you must keep the Authentic mod enabled.
However, I don’t recommend changing the speed, sprint, or the pass and shot speed.


As for shot power, I agree — I’m working on it tonight.
The main reason why V5 is still in beta is because of the shots and goalkeeper animations, which I need to refine in depth. I’ll release a fix as soon as I’m satisfied. ;)
ok perfect
 
Excellent work. The player controls and overall speed feel very good.
But I noticed a small downside—the distance between the AI's midfield and defense lines is very large, and my CAM is always open. Because of this, it's very easy to get past opponents in the center. I play at the Legend level, if that matters.
 
Excellent work. The player controls and overall speed feel very good.
But I noticed a small downside—the distance between the AI's midfield and defense lines is very large, and my CAM is always open. Because of this, it's very easy to get past opponents in the center. I play at the Legend level, if that matters.
I haven’t made any changes to tactics yet. For now, my only goal is to work on the gameplay — I’ll look into the tactical side afterwards.
 
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