@Anth James - I played FIFA 20 using your gameplay mods with friends tonight (using a program called Parsec on PC - it lets you stream and allows others on PC to connect and play along as if you're in the same room - which isn't possible right now with Covid going on)!
We had a blast. Everybody was amazed, and said "wow, this plays so much better" and "is this FIFA 21?" So, bravo - you should be proud of what you've achieved with this!
Just a quick round-up of feedback for you, if you're interested - and if you're going to carry on editing!
As I mentioned before, I'm using the "Worldwide Football v4" mod, which adds a Road to Euro 2020 mode.
Playing as England against Kosovo, which should have been an easy win, we really struggled for a few reasons - largely that England's wingers were just constantly stood practically on the sideline, and in line with the AI defensive line. They would never come inside (even when changing their role instructions) - and I ended up changing the width sliders to try and force them in (which did help a little).
They were always as far wide as they could be, and as far forward, playing no part in build-up - which meant we just couldn't proceed up the pitch. They were completely stupid and completely useless - but this might not be because of your edits (or even fixable using edits), maybe extreme sliders are the only help here...
Also, literally 2/10 crosses were successfully executed (and I don't mean they found a man, I just mean they stayed in play) - and about 4/10 through-balls (with the rest, on manual, going wildly left/right of the inputted direction).
Finally - I think a big thing that would help separate better teams from worse ones are the variables I mentioned the other day, the "sprint speed" variables that are specifically split by "slow", "normal" and "fast" game speed in the Frostbite editor.
When I was trying to slow the game down (which you've done
absolutely beautifully), these were the first values I played with - and they're powerful in terms of making it a real challenge depending on the level of your opponent. I think it's the most natural way of making the game harder.
I think, in the editor, they're in the gp_actor "folder", in the attributes "subfolder". (That's really vague because my PC is off now and I'm in bed!) They're easy to spot because they all have the speeds after them.
Something like... Sprintspeedminmaxfast - Sprintspeedminmaxnormal - Sprintspeedminmaxslow. If you widen the gap between the values, you make slower players much slower, and faster players much faster (to the point where you may see 8-0 scorelines - but the likes of Brazil v San Marino SHOULD be 8-0, so it's a really powerful tool)!
(There is also a set of "Staminafatigue" attributes somewhere, numbered from 0-10 which relates to their "stamina" attrobutes, and increasing them increases fatigue - and I LOVE them, I've increased each one by around 0.1 or so, and you end up with players who need substituting much more quickly!)
Anyway - hope all that helps. You're clearly very, very good at this stuff (you've achieved lots more than I ever could), so just wanted to write down all the above for you - and to thank you, again, for making the game 10x more playable!