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July 21 marks the 25th anniversary of the classic series "Wile", and further evolution with the eSports concept
Package of the original and first "J-League Jikkyo Winning Eleven".
The Winning Eleven (a.k.a. Winning Eleven) soccer game series celebrated its 25th anniversary since its creation in 1995. Starting with the first title, "J-League Jikkyo Jikkyo Winning Eleven", the series has evolved to include mobile games with more advanced functions, such as online matches, and has made full use of high performance 3D scanning of the players in pursuit of a realistic experience. It has established itself as a "classic soccer game" worldwide. We looked into the secrets behind the support of not only game fans, but also soccer fans around the world.
A timeline of Winning Eleven's 25-year journey with the Japanese soccer world... a timeline of the game's evolution
Released two years after the opening of the J-League in 1993, World Soccer Winning Eleven 6, released just before the 2002 World Cup in Japan and Korea, became the series' first million-seller. In 2010, it was released for smartphones, and in 2005, Winning Eleven 2017, which uses the home game engine, was released, and in June of this year, the total number of downloads worldwide was up to 1.4 million. Passed the 300 million mark.
It is an iconic soccer game that is widely popular among children and current soccer players alike. In Japan, the game has a history of progressing with the popularity of soccer. Winning Eleven's general producer at developer Konami Digital Entertainment said in an e-mail interview, "In Japan, the growth of the J-League and Japan's national team was a major factor, and Winning Eleven has become a staple as soccer has exploded in the country. I think it was a great success," he said. As for the reason for the popularity of the game overseas, he said, "I think it's because we can create a game that foreign soccer fans can enjoy, including the recreation of the players and animation.
One of the reasons for the popularity of the game is its ability to recreate players' play. In eFootball Winning Eleven 2020, released last September, former Spanish national team player and current J1 Kobe player Andres Iniesta was invited to join the team as an advisor to help recreate the techniques of dribbling to dodge opponents in dense areas and accurate long passes. "We have evolved the movement on the game so that it can be demonstrated. In addition, the visual beauty of the world's stadiums can also be achieved through high-performance 3D scanning.
New projects continue to be planned under the concept of "soccer fans coming together for fun".
The latest "eFootball Winning Eleven 2021 SEASON UPDATE" reality picture
The masterpiece series celebrated its 25th anniversary on July 21 this year. To celebrate the anniversary year, the "Iconic Moments Series" was released in March. The series captures the best moments in the careers of stars, both current and legendary, and recreates famous moments. It features the star of the past, Maradona, and "recreates" the FK that former Japan national team player Shunsuke Nakamura of J1 Yokohama FC scored against Manchester United in the European Champions League when he was at Celtic. It's a chilling experience for soccer fans.
Hosoda cites "the point of the project as "the point where soccer fans can gather together and enjoy," explaining, "When soccer fans talk to each other, especially in the case of overseas soccer, there are many heated discussions that transcend the ages, such as 'that player from that era is the best' or 'that team from this era is stronger than that', and if you think of it as an extension of that, it's easy to understand.
Last year, we offered a new game, Matchday, an online mode in which players are divided into two groups to play against each other in big real-life soccer matches around the world. In addition, the company announced a new e-sports concept, eFootball, which is based on Wile, a new e-sport concept. The eFootball League 2019-20 season, which started last December, includes big European clubs including FC Barcelona, Manchester United, Bayern Munich and Juventus. eFootball.Pro, a professional league in which professional players selected by the participating clubs compete in teams of three in CO-OP matches for the prestige of their clubs, and eFootball.Open, which is open to the general public, are the core competitions in the "eFootball" initiative. Open, which allows general users to participate.
The company is shifting to online competition and will continue to develop e-sports tournaments.
It's no secret that Wile, a game from Japan, has been highly acclaimed overseas, and this has certainly contributed to the development of the Japanese gaming world. The latest title in the series, "eFootball Winning Eleven 2021 SEASON UPDATE," will be released on September 17 for PlayStation®4. What kind of future is envisioned by such a "global soccer game"?
Hosoda said, "I'm always thinking about 'how to get soccer fans around the world to enjoy this game'. Breaking down the barriers between platforms, incorporating things (leagues, teams, stadiums, etc.) that will please soccer fans around the world into games, and creating the most interesting games and gameplay in the world. We will take on the big challenge for the future by focusing on these three goals.
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