eFootball PES 2021 Discussion Thread (CONSOLES)

Bring on xbox,ive had a fake Juve since PES 17,never bothered me.
But FIFA has zero love for Serie A,to Me it's always felt off playing a Serie A career there
Just to clear myself, as I sounded arrogant, I like creating Piemonde Calcio in PES 2020 in PS4. Neither liked the Pyjama kits they had in FIFA, nor the case that you cannot edit them, in both FIFA and PES Xbox.

I just give credit to EA for the name and the logo.

But I feel the pain of FIFA, xbox and pes2020vanilla users, who can't edit at full potential.
 
Just to clear myself, as I sounded arrogant, I like creating Piemonde Calcio in PES 2020 in PS4. Neither liked the Pyjama kits they had in FIFA, nor the case that you cannot edit them, in both FIFA and PES Xbox.

I just give credit to EA for the name and the logo.

But I feel the pain of FIFA, xbox and pes2020vanilla users, who can't edit at full potential.
personally speaking, i dont feel hurt or am in pain! :D i just take the best parts and have fun with them! why bother with things i cannot change!?
but im feeling you feeling for me! :APPLAUD:
 
Hi! I try to use Cleo 1.04 exe... (dowloaded it from IPM gameplay thread) at the start it says 1.04 version but Data Pack 8.0. What I did possibly wrong? How to make it DLC 4.0?

edit: ah maybe because I use edit file from DLC 8
Yes.
 
Are you sure about this? Usually the names are correct but name/kit isn't.
It is no a case up to me. It was announced by KONAMI.

Our licensing agreement with both AC Milan and FC Internazionale Milano is set to expire, and these clubs will not appear in the eFootball PES 2021 Season Update.
This season, we encourage users to enjoy matches with MILANO RN and LOMBARDIA NA, two PES original clubs that feature players with real-name



Source: https://www.konami.com/wepes/2021/eu/en/all/page/license

Just scroll ol down to the one before last *

Update 2: if you mean player names, then you are correct. They Will be fifpro licensed like FA clubs.
 
It is no a case up to me. It was announced by KONAMI.

Our licensing agreement with both AC Milan and FC Internazionale Milano is set to expire, and these clubs will not appear in the eFootball PES 2021 Season Update.
This season, we encourage users to enjoy matches with MILANO RN and LOMBARDIA NA, two PES original clubs that feature players with real-name



Source: https://www.konami.com/wepes/2021/eu/en/all/page/license

Just scroll ol down to the one before last *

Update 2: if you mean player names, then you are correct. They Will be fifpro licensed like FA clubs.
To avoid any confusion, about Milan & Inter.

Player names: Official.

Club name/bagde/kit/stadium : Generic.
 
Great, new updated licensed website

Only to notice Belgian Jupiler Pro League will simply be imcomplete because there are 2 new promoted teams missing

Also, 2nd division was stated on the official website of the league to be playable in PES, it won't be in PES 2021 after seeing the new update

Konami: "we never fail to fail"
 
Great, new updated licensed website

Only to notice Belgian Jupiler Pro League will simply be imcomplete because there are 2 new promoted teams missing

Also, 2nd division was stated on the official website of the league to be playable in PES, it won't be in PES 2021 after seeing the new update

Konami: "we never fail to fail"
Where is sense to release a "new updated version" which will not be complete untill 3 months later via DLC? Konami being konami
 
Wont be new from Konami or surprising.
Again the big question is the PC version.

There is nothing wrong with leaving old gen behind. I still remember Pro evolution soccer was released on Ps1 too, but it was just Iss pro evolution 2 with updated database. Same happens with Fifa and every other sports game.
 
Due to Covid etc., most of the leagues will be from the 2019-20 saison. And all those teams will be shifted to Others Europe or even Others America (don't remember well)
The total was 81 teams to create over +2 last year (Palermo and Berschot)...
Now we will get 81 teams to create over + .... 23 fucking teams in more, Total 103 teams.
I'm about to completely rage quit editing, i gotted 2 plans but i didn't saw that coming.

As they're thinkin about us "Yeah Nevermind, editors will create over. Plus they like it".
No guys i don't, the less we got teams, the more details and update we can add (+ all the fakes in NT, all the data errors etc.) and if i could more focus on IG teams, correcting faces who are often totally wrong or the same with data...

Whatever, erasing litterally those evils teams with the DLC shouldn't be complicated, they already erased teams in the past like on CSL Last year.
23 is way too much, some teams will be gargage or amateurish remade etc. i'm thinking to modify randomly with very low values those teams, and changes some names.

Exactly all that i DIDN'T wanted. It will be now, impossible to gets everything covered and with details in time. From my standards which are quite high (faces, stats, details etc.), impossible to create all those small teams before 1 year and a half.
So after PES 2022.
 
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https://evo-web.co.uk/threads/concerns-regarding-pes2022.83515/post-3567806
The post from my channel

And the source of the information
This is pretty much bollocks, very, very few development teams in the world are even using UE5 at this point. How is this game being developed for the past 3 years and it uses UE 5? Did they switch engine midway through dev cycle? Were they using FOX Engine for base and hired magicians to make the transition for UE 5? Were they using UE 4 three years ago and made the transition to UE5? Did Epic buy Konami and allow them to access an engine that wasn't available publicly or for licensing?

LOL. Such horsecrap.
 
Fortnite, Epic's own golden goose, is only migrating to UE 5 mid 2021, however, we're supposed to believe that Konami (you know, the company that isn't really interested in the games market, much less spending loads of money making products for it) managed to secure a license for UE 5 and, not only that, but also be one of the very first companies in the World to release a game using it.

This is the level of fanfiction that people are spreading.

I'd be surpsied if PES 2022 is even running on Unreal 4.25.
 
This is pretty much bollocks, very, very few development teams in the world are even using UE5 at this point. How is this game being developed for the past 3 years and it uses UE 5? Did they switch engine midway through dev cycle? Were they using FOX Engine for base and hired magicians to make the transition for UE 5? Were they using UE 4 three years ago and made the transition to UE5? Did Epic buy Konami and allow them to access an engine that wasn't available publicly or for licensing?

LOL. Such horsecrap.
Nowhere does he say that it has been developed on UE5 for 3 years. It states that it will come with UE5 on release. They simply could have been working on a version with UE4 and move their projects to UE5 when released.
 
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So they've been working on PES 2022 for 3 years. And have been using UE4 to build it. And it will then be one of the very first games to use UE5, because Hellblade does not even have a release date yet and that is the only non-Epic game to be announced as an UE5 game.

Right.

All these 'Konami Insiders' are jokes. And they do a terrible job at supporting the community by feeding them BS every chance they get. BS that sounds like really bad fanfiction to most people who know any better. Nowhere does Konami state that they are using UE5 for PES 2022. Just that they are using Unreal. It could be UE3 for all we know, games are still being released using it.

Btw, can anybody explain to me how, all of a sudden, the PS4 and Xbox One can't handle UE4? Seeing as curent-gen PES will continue to use a gimped Konami engine that does not have support and has not been improved or updated in however many years. Seems odd. Also seems odd how they have been building it on UE4 for 3 years and have not been able to release a game using it, so far. I mean, even Bloodstained is running on UE4 and that's a small, crowdfunded Metroidvania game. Konami couldn't figure out how to get PES running on UE4 for the past 3 years? The PS4 and Xbox are just that outdated huh. The next-gen Pro Evo must be a massive upgrade, even current-gen consoles can't handle it. They must be animating and modeling every single person in the crowd individually or something.

I'll have to say I'll be extremely impressed with Konami then. Remarkable turnaround. But I'll be impressed even if it's not UE5, because UE4 will finally give those underfunded and overworked people at their offices a chance at succeeding, by having an engine that helps them instead of hindering. I don't know how good support for UE is in Japanese, but I'll assume it's gotten pretty good considering the amount of Japanese companies that are now using it.
 
Konami should just go over my PSN profile, see that I have bought every last one of these damn games and then give me a code for PES 2021.

I suppose they only have my history since PS3 but... still

Don't think I will buy this right away, not because I think it's too expensive, although it clearly is, but because I am having a fun run in BAL on 2020 that I won't be done with when 21 comes out.
 
Imagine all those small one minute trailers along the way wouldn’t been about licenses but about actual new gameplay mechanics! That would be a hell of a ride towards launch day!!
There won't be any new gameplay mechanics though, or is that maybe your point?
 
So they've been working on PES 2022 for 3 years. And have been using UE4 to build it. And it will then be one of the very first games to use UE5, because Hellblade does not even have a release date yet and that is the only non-Epic game to be announced as an UE5 game.

Right.

All these 'Konami Insiders' are jokes. And they do a terrible job at supporting the community by feeding them BS every chance they get. BS that sounds like really bad fanfiction to most people who know any better. Nowhere does Konami state that they are using UE5 for PES 2022. Just that they are using Unreal. It could be UE3 for all we know, games are still being released using it.

Btw, can anybody explain to me how, all of a sudden, the PS4 and Xbox One can't handle UE4? Seeing as curent-gen PES will continue to use a gimped Konami engine that does not have support and has not been improved or updated in however many years. Seems odd. Also seems odd how they have been building it on UE4 for 3 years and have not been able to release a game using it, so far. I mean, even Bloodstained is running on UE4 and that's a small, crowdfunded Metroidvania game. Konami couldn't figure out how to get PES running on UE4 for the past 3 years? The PS4 and Xbox are just that outdated huh. The next-gen Pro Evo must be a massive upgrade, even current-gen consoles can't handle it. They must be animating and modeling every single person in the crowd individually or something.

I'll have to say I'll be extremely impressed with Konami then. Remarkable turnaround. But I'll be impressed even if it's not UE5, because UE4 will finally give those underfunded and overworked people at their offices a chance at succeeding, by having an engine that helps them instead of hindering. I don't know how good support for UE is in Japanese, but I'll assume it's gotten pretty good considering the amount of Japanese companies that are now using it.

I get where you're coming from. But this source is normally spot on with what he says so, for now, I'm happy to take what he says on board without getting overhyped. I'm happy we're getting A new engine whether it being on UE4 or UE5.
 
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