Chuny
-
- 11 December 2007
That *ucking game Is big mess.. That foul system Is awfull..
Bullshit game..
I'm kind of sensing that you may not be entirely liking PES 2020. Am I close?.
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That *ucking game Is big mess.. That foul system Is awfull..
Bullshit game..
Really enjoying the game overall. So many nice moments on my current Master League with Inter.
Do agree the foul system is terrible though, I think it is just fundamentally broken. So many fouls just aren't given, for the player or the CPU. Still yet to win a penalty, even in PES 2018 which I think was the hardest to get a penalty I got two...! It is annoying as the fouls are clearly registered in some sense, the crowd does react.
And how many times did you see the cpu do that?
AI is getting more aggressive at the end of the game. Especially when they need to score. Which is nice to see, coz it resembles human players under pressure and getting more frustrated as the end approaches.
As for deliberate fouls, which would be lovely to see (especially when last defender knows he has no chance and has to take our player out by any means necessary) - since the demo I kept wrecking their heads on twitter, to make sure we will see some of this from AI. As usual - no one responded to this. I think it was purely designed for online.
Beautiful game..
Bullshit game..
Why does this game play utter shit in ML.
exhibition plays really nice but ML it’s horrible.
I’ve imported Klasmanns tactics but they don’t seem so prominent in ML mode.
I get your point, but it only shows how little faith we have in Konami being able to program something right..So however much I'd love deliberate fouls. I also don't want to have to avoid attacking patterns just to have the AI keep 11 players on the pitch in most games!
I get your point, but it only shows how little faith we have in Konami being able to program something right..
I mean - its not rocket science..
If its a tight game and AI has to win it - cup semi final, or title winning/relegation matter, or a derby match - thats when it should happen.
And it should be natural. When your fast CF is running away and AI has no other option.
Im not talking about each and every match, obviously. But AI should be able to recognise a "must win" match and take appropriate measures to achieve it.
Its a waste of potential having it in the game and not using it.
Just makes me questioning the importance of the Agression stat after all. I thought its there for a reason.
I know that in retro PES the Aggression stat had nothing to do with...erm ‘Aggressiveness’ it was more to do with Attacking.
Here is an old explanation...
“This value dictates how likely a player is to run forward to join an attack. This is an ability administrated by the game engine:
it has no bearing on any player under your direct control, and works in the same way for both human and AI-controlled teams.
A player with a low Aggression rating will be more inclined to stick to his assigned position in a formation.”
I could be wrong but that may be why.
Good post.You may argue that it's the same in real life. Some matches are so boring and tedious. Some others are exciting and unpredictable. Even the same team can perform at a high level in one game and then, fall apart in the next one. But still, I don't know if I want that in my game. I'd rather lose or win but with the same gameplay feeling every time.
100%Good post.
Konami could easily find a middle ground between video game and ‘real life’. They just need to make players form more consistent, they way they control based on their form more consistent, and to not fluctuate for no reason whatsoever. It’s hard to get into the flow of how players feel to control when they’re on blue one game and red the next, despite scoring a hattrick.
Having said that I appreciate that there are plenty of games when players are on top form and they still feel like they’re running through concrete, but that’s the entire point; it wouldn’t be so bad if we understood WHY it felt the way it does. If you’ve decided to play a striker back into form because he’s on blue, you expect that he would stay on blue and he won’t feel quite right until he bangs in a few goals. That would make perfect logical sense.
I totally agree with you that video games need a level of predictability in them, otherwise no one would ever get any better at them. They’re entire design is to learn the rules of the game, then master them. PES has some truly superb moments one minute, and god awful ones the next, but it’s never obvious why. Accepting the unpredictability would be easy if there were clear gameplay related reasons to why the things that happen do happen.
I know but..
In 2020 its related to defending. All the defenders, destroyer dmfs have high aggression. Even in the game its listed on the "2nd page" of the stat list, which are related to defending, also pesmaster lists it in the defending attributes.
Sorry mate, I'm in the second season of my ML with Leicester and since the 1st year player form made a huge impact on my games. When Madisson was on form I was scoring screamers outside of the area. Sometimes I think we all playing a different game. My TS since the first season is on 96. That's Superstar 25min,PA1. I'm having tons of fouls every game, I'm not going in to the debate you're playing it wrong.100%
Question - do you see any difference between players in bad form and players in good form in pes20?
Coz sure as hell - I dont. To me, there is an exact same level of missed shots, passes, runs, whole lot.
Im playing on manual, granted, but still..
Im usually swapping all players and I try to play with the strongest and most "fit" players, but this is out of pure habit.
If a player has arrow down - to me - he is injured. This is one of my little rules from back when we had no injuries whatsoever.
But sometimes Im forced to play with my CF being ↙ (not "injured", but crap)
And I see no difference between this match and when he is in top form.
The only time Im noticing differences is when stamina drains and they clearly have no steam to run anymore.
I'm not going in to the debate you're playing it wrong
While I agree with the sentiment of what you are saying, it's inexcusable to leave a bug in that lets you stop with the ball at your feet for a full game without the opposition trying to take the ball from you.Just to say it is not people being 'defensive'. It was them pointing out the flaw is easy to ignore so it's not as big an issue. I'd much rather Konami fixed the issues that aren't avoidable ')
Generally, playtests involve them trying what a player would do. They should certainly be tested more (from the amount of issues that get through) and I feel they shouldn't rush all the changes they make (especially between demo and full game, they should really release live updates for the demo for a few weeks and tweak like that). But until they get basic playtesting right, they certainly aren't going to start doing more advanced QA. This involves behaving contrary to the game goals in some way to find out anything that breaks the game. Like many multiplayer racing games that soon discovered there are idiots who want to drive backwards just to annoy people (or because they just got disoriented) and so they started coding first 'wrong way' prompts and later literally car recoveries that forced you the right way around if you took too long.
PES certainly breaks in silly ways under some situations. Even more so against the AI. But since I personally don't play competitively (besides waiting on a decent first ML option file) I don't care about human exploits and AI ones I can just choose note to use.
This leaves me wanting them to prioritise the bigger issues (AI variability, better collision resolution and less jarring AI difficulty handicapping).
You can literally stand with the ball at your feet for 90 minutes without anything happening. It's an issue that is difficult to unsee once you have seen it. Everytime I stand out wide with the ball now, I know I will only be tackled if I actually move.Protective of Konami?
Funny how half of the people here are blocked by Konami reps. Must have been some serious protection going on in the past..
This game needs some serious work, from outdated presentation to gameplay. Collision system, referees, the way the game cheats by handicapping the user, all the way to way too easy free kicks.
There are flaws, flaws that can cause some serious amount of frustration and put people off playing it completely.
But there are flaws that we dont have control over and flaws that are completely in our control.
Like the "gamebreaking" issue you described. How is it gamebreaking, if you will never notice it if you play the game as normal. You said it yourself - up until recently you didnt even know about this. Its been like this for weeks now.
But it never bothered me, coz if I play the game as normal - it doesnt affect me in the slightest.
There's many other things id like them to fix first. I wasnt trying to be an arse. I just dont get whats the big deal?
Again, I fully agree with you, but thats nothing new, right?The fact that this issue pales in insignificance to the other issues mentioned pretty much tells you the sad tale regarding the lack of testing
Word for Word, we have been having the same experience. I love and hate this game. Its really messed up what they've done to ML.Dear me. ML is utterly fucked. The scripting is disgusting. Twice I’ve played the same game 3 times, different line-ups and tactics, same outcome in every game. First game I went into, Liverpool away, 2 points behind them, 3 behind City in first. Drew 1-1 against Liverpool each time. They had 2 penalties for nothing, and I got a red card for a foul outside the box. I created more chances, more shots and was twice taken out when clean through, not even a yellow. Second time West Ham at home, 2 points off the top now, still in 3rd. Lost all 3 games 2-1, on each occasion West Ham scored with their only 2 attempts following an early goal for me, then just passed around the pitch. Couldn’t get close enough to the players and if it looked like I would get a loose ball or near their players, I was suddenly controlling the wrong man, or my player stopped moving or was stuck in treacle. The most striking aspect, when a counter attack opportunity presented itself, I ran it to the halfway line and not a single player kept up, they just didn’t try so I was 2-1 down at home and had 1 player in the oppositions half having ran from the edge of my own area and no support within the same half. Just horrendous.
In general, through pass is completely null and void. For years playing PES I played with short pass to play to feet, through pass to play into space for players to run on to. Just isn’t possible on this one. You’re lucky if 1 in 20 through passes are 2 of right angle, direction and pace, nevermind all 3. It’s marginally better than lobbed through ball though, which is essentially just a method to use to get the ball back to the nearest opponent or the goalkeeper efficiently. Which brings me to crosses. Every cross, no matter the direction, position struck from, quality of crosser, speed they’re moving at, space the crosser has, whatever.. straight to the keeper. Every. Time. Appalling.
Special mention for the brutal, telepathic defending of the AI. Telepathic inch perfect slide tackles time and time again. Players flying in from all over the show with last minute blocks and lunges.. managing to get a touch on any and every forward pass or shot.. my players slide tackles generally involve apologetic lying down somewhere a safe distance from the action. Then there’s the hold them off mode.. if the AI decides they’re keeping the ball, they get their back turned and it’s over. Nothing you can do but give a foul away or accept you can’t have the ball, ever. Now I try it and the AI just gives me a delicate shove in the back and wanders off with the ball, no sweat. Also, what’s with players being stunned into stillness by the slightest of touches from a defender. AI can be tackled, hit the deck, get up and take the ball away, slight nudge and the ensuing confusion has my player stood stock still for seconds.. also, every slide tackle knocks my player off balance and results in them face planting 10 feet away while the defenders are back on their feet recovering the loose ball.
Then we have the action delay protocol.. running with the ball, drawn the defender, the pass is on, press pass...... player does nothing giving the defender time to close down and block the pass. Ball into the striker or advancing midfielder.. we’re after touch and shot.. no. Touch, then sluggish delay before smashing it into the shins of the defender who is now an inch away. Also when shooting the superhuman performance of the AI keepers with anything over 10 yards out. They fly through the air with the greatest of ease, plucking the ball from the top corners with *** abandon.
The passing is what really irks at present though. Every standard pass is behind the intended target or just lazily knocked into the defender anywhere in the region of the path you intended for the ball. Long pass is pointless looping nonsense unless switching the play (which the AI absolutely abused when it suits btw), and then if the recipient isn’t completely alone you’ve lost the ball.
The foul system. The fucking foul system. Good God fucking damn, the foul system. The amount of times I’ve got beyond a defender and watched helplessly as the defender drags my attacker back, holds him in place while the ball rolls harmlessly out/past/back to the keeper, never a foul. The endless body checks, blocking off, pausing from running with the ball to just shove your player off (usually into the confused standing pause allowing them to get away). The fact in Derbies that the opposition will smash the living daylights out of you in the middle 6 eighths of the pitch, stopping all flow and attacking momentum, often without punishment and if you do manage to sneak past this onslaught they will just block/obstruct/smash/pull back any attacker that deigns to get near goal without prejudice or remorse, completely without fear of reprisals, as there won’t be any. It’s absolutely murder.
On top of all of the above, I’ve now noticed my RB develop a penchant for wandering about watching while miles out of position, showing no interest in actually chasing back or heading for his position, and I’ve switched them about, changed instructions etc. they all do it.. the opposition needs a goal and suddenly the best defenders in the World inexplicably decide to step up 5 yards just as the oppositions CM threads the perfect through ball leaving recovery a forlorn hope, fullbacks tuck too far in or just don’t come back, CM go AWOl despite not having been dragged out of position or under pressure, huge great chasms appear throughout the defence giving the AI all the options in the World to pick you apart.
The issue of players not reacting, the wrong player being selected that existed prior to the last patch still remains, not quite as bad but occasionally utterly ridiculous and infuriating.
Honestly could go on and on and on (I have already...)
Oh, and the colour palette is dire. Kits clash regardless of colours and the lurid green grass ruins the retinas, and the sound effects are pathetic when all said and done.
Menus and use of them is agony and the wording of the cutscenes, messages and news items laughable. For £45k a year I would dedicate my life to helping them with the minute details that make all the difference and ensuring they’re all correct and take great pride in doing it.
Other than all that, it’s pretty good.
I hope the next patch is basically a huge extension kit that turns it into an actual football game..
Dear me. ML is utterly fucked. The scripting is disgusting. Twice I’ve played the same game 3 times, different line-ups and tactics, same outcome in every game. First game I went into, Liverpool away, 2 points behind them, 3 behind City in first. Drew 1-1 against Liverpool each time. They had 2 penalties for nothing, and I got a red card for a foul outside the box. I created more chances, more shots and was twice taken out when clean through, not even a yellow. Second time West Ham at home, 2 points off the top now, still in 3rd. Lost all 3 games 2-1, on each occasion West Ham scored with their only 2 attempts following an early goal for me, then just passed around the pitch. Couldn’t get close enough to the players and if it looked like I would get a loose ball or near their players, I was suddenly controlling the wrong man, or my player stopped moving or was stuck in treacle. The most striking aspect, when a counter attack opportunity presented itself, I ran it to the halfway line and not a single player kept up, they just didn’t try so I was 2-1 down at home and had 1 player in the oppositions half having ran from the edge of my own area and no support within the same half. Just horrendous.
In general, through pass is completely null and void. For years playing PES I played with short pass to play to feet, through pass to play into space for players to run on to. Just isn’t possible on this one. You’re lucky if 1 in 20 through passes are 2 of right angle, direction and pace, nevermind all 3. It’s marginally better than lobbed through ball though, which is essentially just a method to use to get the ball back to the nearest opponent or the goalkeeper efficiently. Which brings me to crosses. Every cross, no matter the direction, position struck from, quality of crosser, speed they’re moving at, space the crosser has, whatever.. straight to the keeper. Every. Time. Appalling.
Special mention for the brutal, telepathic defending of the AI. Telepathic inch perfect slide tackles time and time again. Players flying in from all over the show with last minute blocks and lunges.. managing to get a touch on any and every forward pass or shot.. my players slide tackles generally involve apologetic lying down somewhere a safe distance from the action. Then there’s the hold them off mode.. if the AI decides they’re keeping the ball, they get their back turned and it’s over. Nothing you can do but give a foul away or accept you can’t have the ball, ever. Now I try it and the AI just gives me a delicate shove in the back and wanders off with the ball, no sweat. Also, what’s with players being stunned into stillness by the slightest of touches from a defender. AI can be tackled, hit the deck, get up and take the ball away, slight nudge and the ensuing confusion has my player stood stock still for seconds.. also, every slide tackle knocks my player off balance and results in them face planting 10 feet away while the defenders are back on their feet recovering the loose ball.
Then we have the action delay protocol.. running with the ball, drawn the defender, the pass is on, press pass...... player does nothing giving the defender time to close down and block the pass. Ball into the striker or advancing midfielder.. we’re after touch and shot.. no. Touch, then sluggish delay before smashing it into the shins of the defender who is now an inch away. Also when shooting the superhuman performance of the AI keepers with anything over 10 yards out. They fly through the air with the greatest of ease, plucking the ball from the top corners with *** abandon.
The passing is what really irks at present though. Every standard pass is behind the intended target or just lazily knocked into the defender anywhere in the region of the path you intended for the ball. Long pass is pointless looping nonsense unless switching the play (which the AI absolutely abused when it suits btw), and then if the recipient isn’t completely alone you’ve lost the ball.
The foul system. The fucking foul system. Good God fucking damn, the foul system. The amount of times I’ve got beyond a defender and watched helplessly as the defender drags my attacker back, holds him in place while the ball rolls harmlessly out/past/back to the keeper, never a foul. The endless body checks, blocking off, pausing from running with the ball to just shove your player off (usually into the confused standing pause allowing them to get away). The fact in Derbies that the opposition will smash the living daylights out of you in the middle 6 eighths of the pitch, stopping all flow and attacking momentum, often without punishment and if you do manage to sneak past this onslaught they will just block/obstruct/smash/pull back any attacker that deigns to get near goal without prejudice or remorse, completely without fear of reprisals, as there won’t be any. It’s absolutely murder.
On top of all of the above, I’ve now noticed my RB develop a penchant for wandering about watching while miles out of position, showing no interest in actually chasing back or heading for his position, and I’ve switched them about, changed instructions etc. they all do it.. the opposition needs a goal and suddenly the best defenders in the World inexplicably decide to step up 5 yards just as the oppositions CM threads the perfect through ball leaving recovery a forlorn hope, fullbacks tuck too far in or just don’t come back, CM go AWOl despite not having been dragged out of position or under pressure, huge great chasms appear throughout the defence giving the AI all the options in the World to pick you apart.
The issue of players not reacting, the wrong player being selected that existed prior to the last patch still remains, not quite as bad but occasionally utterly ridiculous and infuriating.
Honestly could go on and on and on (I have already...)
Oh, and the colour palette is dire. Kits clash regardless of colours and the lurid green grass ruins the retinas, and the sound effects are pathetic when all said and done.
Menus and use of them is agony and the wording of the cutscenes, messages and news items laughable. For £45k a year I would dedicate my life to helping them with the minute details that make all the difference and ensuring they’re all correct and take great pride in doing it.
Other than all that, it’s pretty good.
I hope the next patch is basically a huge extension kit that turns it into an actual football game..
While I agree with the sentiment of what you are saying, it's inexcusable to leave a bug in that lets you stop with the ball at your feet for a full game without the opposition trying to take the ball from you.