Klash, I've said I respect you for the tactics work you do - and I do - but I can show you a video of the worst teams stringing ten passes together and, of all the things wrong with that, you say:
You say it's because we're not playing well enough, that we're giving the AI too much space by not selecting tactics intelligently before a game so what do we expect.
We expect, in a football game, the worst teams not to string ten first-time no-look passes together. That is a deep technical problem.
PES on the PS2 after PES 3 was about stable buildup, the game was locked in 16 directions so there was no clamour for 'freedom' the realistic effects and balanced worked perfectly for what was available for the time but most importantly in regards to passing since it was 16 directions you could put variables in to make passing harder and stop team from stringing multiple passes together. Also dribbling for the time was fantastic, but looking at whats available now it was quite simple to get right
PES on the PS3 from 2011-2013 is where tactics evolved and the L2 manual modifier became a major thing. PES 2012 at the start was too arcade like with lazer everything however the way you played and approached the game had changed with the full introduction of 360 movement, so when we got to PES 2013 we have moved on fully from what PES on the PS2 was
PES on the PS4 has had for many years responsiveness issues and is a very 'passing' based game. This has been the case since PES 2014, only by the time we got to PES 2017 on the PC we had something solid in regards to movement, with the fox engine and all that has been needed in regards to animations to make the game not just fluid, but work fundamentally Konami haven't done enough to make movement and dribbling responsive and free enough. Every game since PES 2014 has been a very passing based game, for the AI the dribbling mechanics aren't strong enough like on the PS2 or PS3 games for the AI to be a threat with it, so passing is balanced to be a more effective method of attack.
This brings me to your point on lazer guided passing. I personally like to see the AI have less accuracy, its a little too much as its been on every PS4 generation game, but its not a huge issue for me, because as i have set out, how you play the game compared to previous generations has changed. Now the AI has so much more potential and more actions to make passes in 360 directions and the formations are more advanced than before, less 'fixed' into positions on the pitch. Off the ball the AI is fundamentally setup to beat you as quick and as efficiently as possible on the hardest levels. its the fundamental principle of how the AI works on this gen, very different to PES on the PS2 especially PES 5 where the AI were so obsessed with possession they would pass backwards at times when the goal was open, its happened a number of times but it shows what was around at the time.
The AI did not have the potential to do this with the same level back in the PS2 days. this is fundamentally something which was not and never would be an issue on the PS2 simply because it was 16 directions, and you have the modern conundrum of realistic movement, foot planting, inertia etc.. I thought its important i lay this out, to show how playing games on each generation has changed so much and how to balance the games has changed so much.
Back on the PS2, making the game 'slow' for realism is easy, and that is i see sadly now, people just wanting the game to be slow and how slow buildup, for me realism in football the pace should be like a cat, at times, slow walking pace and sometimes all action end to end with the majority of the game pace dictated by formations and then player abilities.
If you're okay with it, great. But it's absolutely valid to NOT be okay with that - and to critique it like adults - and to WANT the game to be better.
Now I've probably said this before, this is why i believe people are being left in the past. Hopefully people will see my point now, some things i speak about over and over which have been a problem, like the tron running in PES on this generation, thing is like i have explained regarding the passing, while we all would like the passing from the AI to be less lazer guided at times, how i see this is very different to how i would have seen this on the PS2. I want the AI to try to kick my ass every game, just making passing difficult globally so i appears realistic is a very fine balance to hit! I feel its a balance that needs to allow you to try the pass you want, its the AI and game engine which needs to be good enough make it appear as realistic as the settings allow. I feel it his must be based predominantly on stats and the amount of space available. I don't want it like FIFA sliders which make the AI miss passes at random regardless of position context which i see all the time in all the FIFA slider videos. that makes the AI easier and the core problem stays. The problem isn't sliders is that EA don't care about them and dont bother to even test or set them up.
So that is why i speak about tactics so much in regards to the AI passing, its how the game is built!
This is what i have been disappointed with people here, why i say my strong words on this, i don't see people analysing things in relevant context like this, the fine balance of a game. Its like they see the AI make these super passes and instantly they throw the baby out with the bathwater and the whole game is trash. If its not for you, that's fine, my point is i feel people want to play the game like they used to play the older games where this was seen as a sin, however as i have shown, this isn't 2005 anymore. This is my honest assessment. If people are unhappy with what I've said, well fine. I didn't come here my point on this to make people feel warm and fuzzy, i feel this place in terms of debate goes round in circles.
I'm not best pleased with Konami's communication to the public among other things but another thing i this whole 'fight' between this forum and those connected with the game. With is at PES Universe if by a miracle we become millionaires through what we do, i'll fucking invite half you guys to the mansion we are the same at the end of the day an you can do the same thing as we do.