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eFootball (All Platforms)

Yep Pes2021, as an overall package is still the goat for me. With mods, stadiums, turf, gameplay.. its pretty amazing. In many regards, it actually looks better than efootball, particularly the stadiums and turf, and the lighting during evening games.
Gameplay-wise (yes its subjective)... hmm.. Efootball wins it for me. It's the main reason ive been playing mainly eFOOTBALL over the last year... for me it's at a level above pes2021, as are the animations, which make PES2021 look a bit too rigid and on rails for me in comparison. Early on in the efootball era, ie. 22/23 versions, i was still going back to PES2021.. but since efootball 24/25, Ive finally been converted to the newer fresher efootball.

Oh, and i do think that a decent PC vs lower end or console versions makes a huge difference. I'm playing at 1080p @120hz/fps and its just so smooth. Someone mentioned that the replays looks crap. On my system everything runs perfectly, and the replays looks really good running at 120 fps without skipping a beat. One thing to note though.. some people are having issues with the ultra graphics mod, negatively affecting the fps... i dont get any negative affects.

Edit: The only negative impact i get on fluidity with fps and stutters.. and this is weird, .. is when I play as Barcelona. Does anyone notice this..... any other club, stadium etc works perfect.. and then when I choose Barcelona i get stuttering every so often... 5 or so a half... weird shite.
 
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lol, good stuff. You're right... always time to reconsider. I'll always give Holland's GP mods a go... his latest is damn impressive, and im sure ill still play it now and then. Im very much looking forward to his next, and so called final version. But, it's not just gameplay that does it for me, it's also animations.. efootball just has that smoothness (off rails) feeling that Im preferring. The fact that efootball now has quite a bit of variations, in animations, play style, ai attack, means its my go to. But again, ill still play pes2021 every now and then, and definitely be trying out Hollands newest GP mod when it comes out ;)
 
Hi, I'm looking for a face/miniface picture from the game. It's a Brazilian player from Gamba Osaka- Welton, here is a link from pesdb but it's too small:

pesdb.net/assets/img/card/b151364.png
I need the actual image file or at least a much bigger and clearer screenshot of the face and I don't have the game. I hope someone can help and post it!
Alson if anyone knows where to find the whole faces database that woud be awesome!
 
I just googled SBC, which stands for "squad building challenge." So if the idea is going to make its way into eFootball, I can think of some grown up items that might actually tempt me to spend versus getting the latest, greatest, or shiniest version of a particular player modern or legend. I'm talking about advanced analytics data, i.e. expected goals, final third entries, touches in opponent box, passes per defensive action, duels won, and so on and so forth.

Yet in terms of gameplay, I hope we can get a crucial first touch input, which should be used ideally before receiving any and every pass when one does not intend to play the ball on first time. A first touch specialty to accompany every player such as energetic, flair, or finesse. Anticipation Finish Confirm might also be a move to complement chance creation by making an attempt on goal.
 
I've been developing a web-based eFootball 2025 Master League for about a month and am fairly advanced. I faced issues accessing the database after eFootballHUB restricted their API via Cloudflare, but I found a temporary solution. Today, I created a function for a live Twitter/X transfer feed. I'll soon launch a dedicated topic for ideas and recommendations.




Here is one older video :

 
Gameplay isn't too bad and if there was something to do for me in this game I would likely be playing it regularly. It should be obvious by now that Master League is never coming to eFootball but Konami are missing the obvious solution to make everyone happy (or happier): Just make a separate game and call it PES again. Use the same engine and teams and then put in an edit mode and Leagues plus Master League. Make it offline only and sell it. They would have to do the absolute minimum work possible, and they would make money again from the offline crowd.

KONAMI YOU LITERALLY CAN NOT LOSE IF YOU DO THIS
 
Do you memba' when Septemba' was coming every year for a new favorite PES simulator to be released? Just before that, your taught watching a new japanese trailer was: "Let's see what will get new from this one: some updated rosters/leagues, some slightly different mechanics, a new fresh start into ML/BAL, graphical improvements, new music, couch play with friends, editing fake players like Costolo and PES United with your colors to your liking... a new intro???





Well shite, during the last 4 years all that never happened...


Konami, please remove the mobile bull%&it, and just "Let's make PES great again!!!"


trump-trump-dance.gif

No lootbox... right Koinami??? :THINK: Koinaaaaameeeeehhh, you son of a *beeep!!! :RANT: (that PES 2018 epic intro though...)
 
Do you memba' when Septemba' was coming every year for a new favorite PES simulator to be released? Just before that, your taught watching a new japanese trailer was: "Let's see what will get new from this one: some updated rosters/leagues, some slightly different mechanics, a new fresh start into ML/BAL, graphical improvements, new music, couch play with friends, editing fake players like Costolo and PES United with your colors to your liking... a new intro???





Well shite, during the last 4 years all that never happened...


Konami, please remove the mobile bull%&it, and just "Let's make PES great again!!!"


View attachment 356633

No lootbox... right Koinami??? :THINK: Koinaaaaameeeeehhh, you son of a *beeep!!! :RANT: (that PES 2018 epic intro though...)

Konami on this moment
dry-tears.gif
 
I've been developing a web-based eFootball 2025 Master League for about a month and am fairly advanced. I faced issues accessing the database after eFootballHUB restricted their API via Cloudflare, but I found a temporary solution. Today, I created a function for a live Twitter/X transfer feed. I'll soon launch a dedicated topic for ideas and recommendations.




Here is one older video :


Do you play the games in efootball or is there no planned integration there?
 
Do you play the games in efootball or is there no planned integration there?
Yes, you do! You play against other Master League users who join the league. There is a fully integrated league, statistics such as goals, standings, matches, match invitations, results entry, etc.
I've been able to build the entire platform for this for a few months now, and it works, we already have two seasons fully finish to 1vs1, we have Co-op leagues too. I'll just add Master League on top of that.

https://pes-bulgaria.com/league/

The Master League module in PESBUL League is designed to simulate the management of a football team in the eFootball game, bringing the aspects of budgeting and player trading outside the game itself, within the platform. The main idea is that the user's team in the platform accurately reflects their team in eFootball.

**Key concepts and rules:**

* **Synchronization with the eFootball game:** It is of utmost importance that users keep their lineups on the platform identical to those they use in the eFootball game.
* **Control and sanctions:** Users must monitor their opponents' lineups. If a discrepancy (even with just one player) is detected between the public profile on the platform and the actual lineup in the game, a report must be filed with the administrators.
* A yellow card is issued for the first offense.
* A red card and expulsion from the league follow for a second offense.
* **Restrictions on player types:** Only "Default" and "POTW" (Player of the Week) players can participate in the Master League. Players of the "Player of the Season" type are also eligible.
* **Team Management:** Users manage their own virtual football teams, defining squads and formations.
* **Budget and Finance:** A key aspect is the management of the team's budget.
* **Transfer Market and Offers:** The platform provides a transfer market for buying and selling players and a system for sending/receiving offers.
* **Squad Limit:** There is a limit to the maximum number of players in the squad.
 
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