Ameppe
International
- 23 December 2007
- Team
- SSC Napoli
Don't worry, based on the beta Pes 2022 will be same quality in all platforms, that means, mobile quality.
I'm only half joking.
I'm only half joking.
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Well, if we look at NFGOPT ...There is nomo Assisted Setting, just Manual Settings! We all will play on Manual, It will just be a bit or full manualPretty sure I will just skip it, if I'm forced to play full manual.
I'd prefer if there are options so that people can play in whatever way they prefer.
That will really suck for me then, and definitely wouldn't buy the game.Well, if we look at NFGOPT ...There is nomo Assisted Setting, just Manual Settings! We all will play on Manual, It will just be a bit or full manual![]()
No no mate, it's the same as before, they just change the name from Pass Assisted Settings to Manual Level Settings! Basically PA3=ML1That will really suck for me then, and definitely wouldn't buy the game.
Every real player got a market value, except the ones who don't have nothing on TM. Well those ones should be given "50k" or "25k" as a standard...In principle, KONAMI are just too lazy to assign market value to the rest of the players, or just too lazy to implement an algorithm just like you said.
It was actually doable, you finish creating the league and then create the competition, assign a calendar, assign some promotion or continental qualification and you're done. But I get your point about the fake teams (I don't want to give FIFA as an example but f*** it), KONAMI should follow its concurrent's steps.
Just to avoid misunderstanding @vialli82 , by "fake teams" you mean the "fictive teams" right ?
Back in the golden age of gaming there were many games that were “full manual”. Player Manager for the Atari ST was essentially a full manual game versus the other games around which locked the ball onto players feet.
Running with the ball was both a challenge and a reward as it took skill to move around the pitch without losing it. Passing and shooting aswell offered no assistance, everything you did on pitch was through your own skill. Fabulous game.
Kids nowadays don’t know how they have things so easy with FIFA especially but PES too. Full manual should be forced on everyone. Bring back real skill.
Could have been worded a bit better 🙂 while I agree futsal should get a bit more attention in games, I definitely don't think it should be a priority for EA/Konami. As for it being the sole reason for one's choice of purchase... yeah, sorry, I disagree.My tweet btw 😂
Hey I won't say no for such a mode in the future. I've been a PES fan since PES2 and I don't like FIFA, but I've enjoyed playing FIFA Street in the past.
When releasing a game on a new console generation, konami and EA have previously limited the PC to the last gen version for a year or two. It sucks but it's not unusual practice.I’m starting to doubt to PES on PC is next gen
Still disappointed Fifa on PC is not next gen however I’m sure I read an interview of an EA insider stated last year that Fifa 22 on PC will “get next gen treated from Fifa 22 and upcoming titles”
Imagine if PES 22 is not next gen
6 years incase of EA for the Xbox 360 generation lol [Fifa World cup 06, 07, 08, 09, 10, 11].When releasing a game on a new console generation, konami and EA have previously limited the PC to the last gen version for a year or two. It sucks but it's not unusual practice.
Please Konami don’t say on 21st we have to deal with another PES 2020 for another yearWhen releasing a game on a new console generation, konami and EA have previously limited the PC to the last gen version for a year or two. It sucks but it's not unusual practice.
I think PES2020/2021 still enjoyable, no?Please Konami don’t say on 21st we have to deal with another PES 2020 for another year
I am eager to see what they have to show, I hope it's interesting and has good features in Master league and fixes the regen system and make the gameplay better, we all know they'll also invest in MyClub but that's not a surprise but I hope at the end of the day everyone is happy when the game releases. That's hard but if the person who hates the game on release the most gives it a 7, then I guess the game is a success6 days ... 👀
Anyone in the hype?
No…..a million miles from it……the alpha/beta/mobile/f2p/gamma/delta surprise release is a huge indication of what I expected………6 days ... 👀
Anyone in the hype?
6 days ... 👀
Anyone in the hype?
1 year ago
I personally don't like this ultra responsive input. Imo this is what's is causing some very awkward animations like, players floating to adjust the body for a quick action, players clipping one leg in the other and etc...Is ultra realistic movement the way too go?
Maybe in the future, but I think for now both Konami and EA need to focus on making their games responsive again. Both games, pes more than fifa, feels like playing with input lag.
And imo this is due to the animations. Although ecstatically it looks good that a player makes an ultra realistic move before passing, this move takes a few extra milliseconds before the actual pass is made, giving you the feeling of unresponsiveness. If the animation was simpler and thus quicker it would be much more responsive. Yes the game would look less realistic, but the gameplay would be better.
I am sure in the future realistic animations can be combined with quick response times, but until then they should focus on responsiveness first.
I see people say this a lot, and I used to say it myself. And then I actually became a full-time FUMA player, and realised how inaccurate it is.I understand the people who like it, but for my it takes down the purpose of stats, if you are abble to choose the exact direction and strenght on a pass, what differs a player like Pirlo from a player like Maguire. I guess with full manual all that differs in players are physicall attributes like stamina, speed, strenght, height, and not skill attribues like pass accuracy, shot accuracy. And that is one of the things that always distiguished PES from FIFA in my opinion, the fact that stats matter, and make a big impact in the way we could play.
I spoke about this (I think) on the Evo-Web pod with Chris! My thinking as for the whole "Burnley playing like Barca" conundrum is this: sometimes great passing sides struggle to break down compact, disciplined, energised, focused teams who just dig in and pull off all their clearances, stay tight to their man, keep a compact shape, only stick one up top for counters etc. That's what a Burnley on super star should be doing vs a user playing with Barca or Man City. Real-life tactics which concede all the possession but get the fundamentals right. I wouldn't see an AI team that played like that as cheap or annoying.I’m asking the community: how can organic difficulty level be achieved?
let’s get a bit more detailed here!
making your own players at hand/controller behave worse or making the opponent AI less error prone are the current tools used, if Im correct.
how could this be changed? Let’s assume the teams in a video game do exactly play their tactics like in real life, and 6er dropping back to defend, what are the real life values that make Barnsley stand out for a day or a 2 week streak for example and how could this be translated into a video game?
For me, I wouldn’t mind Ultra responsive input if it was contained within a complete animation of a footballers movement: After all, the only defining factor of skill level after tactics is speed of thought on what to do in each situation and vision.I personally don't like this ultra responsive input. Imo this is what's is causing some very awkward animations like, players floating to adjust the body for a quick action, players clipping one leg in the other and etc...
But what if you mean is improve the animations so we can see quick steps to adjust the body for a next move without compromise foot planting, then I would like that.
Without Konami
ABSOLUTE NONSENSE, you just wait and see, PES22 will 100% be next-gen for PC, you just wait and see. Wait until it's released and it'll prove me rightIts not related only with engine or compatibility mate 🙂
There is another factor..which is 'Business'
I see people say this a lot, and I used to say it myself. And then I actually became a full-time FUMA player, and realised how inaccurate it is.
It is not true that "stats don't matter" in relation to FUMA passing and shooting. Things like kicking power, weak foot strength, weak foot accuracy, curl, various skill traits (pinpoint accuracy, outside curler, one-touch pass, through passing, and more) all affect what you can do using manual passing. There are similar elements for shooting too, albeit less pronounced.
On-pitch examples: I can't switch sides with many of the players in my team because their kicking power is too low. Or I can't put in nice early crosses because they don't have pinpoint or curler, low curl stat, through passing stat is low, etc. Or my player massively underhits a pass even though the gauge is way up, because I came onto the ball with the wrong foot and rushed it.
All of those things happen with manual passing and are driven by the stats. So the idea that there's no real distinction between players when it comes to passing on manual is just not true.
I spoke about this (I think) on the Evo-Web pod with Chris! My thinking as for the whole "Burnley playing like Barca" conundrum is this: sometimes great passing sides struggle to break down compact, disciplined, energised, focused teams who just dig in and pull off all their clearances, stay tight to their man, keep a compact shape, only stick one up top for counters etc. That's what a Burnley on super star should be doing vs a user playing with Barca or Man City. Real-life tactics which concede all the possession but get the fundamentals right. I wouldn't see an AI team that played like that as cheap or annoying.
ABSOLUTE NONSENSE, you just wait and see, PES22 will 100% be next-gen for PC, you just wait and see. Wait until it's released and it'll prove me right
yikes bro calm down with that confidence, it could make you look bad when the time comes lolABSOLUTE NONSENSE, you just wait and see, PES22 will 100% be next-gen for PC, you just wait and see. Wait until it's released and it'll prove me right
The fact it's enjoyable doesn't mean we shouldn't ask for the better version.I think PES2020/2021 still enjoyable, no?