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but but... thats a video from the good days!I didn't remember an engine or other game code transition between PES 2010 and PES 2011 although there were big changes in almost every area of the game. I still consider PES 2011 today to be the PES with the most production value, when we see the evolutions every year I wonder how they did that in such a short time.
There is a great making of from 2003 regarding the development of PES 3. We haven't had more for at least 10 years, it's sad. And many of the POS2 developers are still on PES Productions today.
why tf does the crowd look better here than it does knowThere is a great making of from 2003 regarding the development of PES 3. We haven't had more for at least 10 years, it's sad. And many of the POS2 developers are still on PES Productions today.
I'd say that PES does a good job with faces, balls and boots which is something they update all season with the DLC (although players with generic faces look really bad)
Bro are you sure about it? I fears that they will stay on Unreal 4... The Unreal 4 is by far more flexible/customisable than Fox but the 5 is from another world on everything, it's a real NG engine. That would be pretty great.
And yes, like you said, the engine is the full Package. The Fox customised by Kojima for PES version (don't remember the name) was a whole package.
From menu to the rest. You can see that it's the same as PES 2014 replaced by logos etc., or the stadium presentation was identical. I don't think it's because they don't care at all. It was probably too much programming for simple stuffs. With Kojima improving year by year the engine, it would have been different for sure.
Even adding a simple feature like a new camera was from some sources pretty hard. About stadiums it was also pretty hard to create some from scratch, i mean in Fifa, there's a lot of stadiums make "at the eye" i don't know if it's understandable in english, but you should understand. Without taking all info regarding the measures of everything or scanning the whole stadium (which maked feels less authentic, but it's a good way for less known stadiums to create)
I suppose Fox system was pretty hardcore for stadium creation, with less liberty.
Now about UE, don't know about the "compatibility" between the 4 and 5, you can make a transition from an engine to another, but if it's not the case, we will stick with an outdated engine because "they mastered it (on mobile... so not really relevant)
another thing they need to sort out is the mocap and get actual pros doing that
not a Sunday league player FFS
look here I can tell they use this same guy to do the mocap lol
the guy can't even keep decent control of the ball
if anything they should use lower players to represent lower players and use people that can actually do stuff skills and dribbling to a decent enough level so that when we play the better players don't feel sluggish and slow like lower-rated players which is realistic
I remember watching that shitty Leeds performance vs Crawley town away in the fa cup last week and noticed how bad most of the Crawley player's techniques were in comparison to Leeds but they still destroyed them.
my point is that its been years and player movement animations feel so slow and sluggish
why does a la coquetta with a decent EPL player takes 10 years for the animation to pull off then by the time it finished your player gets clamped up
It makes no sense
Motion capture is especially proud of being the highest peak. Overseas athletes differ from Japanese in terms of body shape, muscle attachment, skeleton, and range of motion of joints. Therefore, for motion capture shooting, we employ foreign actors from various countries and regions who have experienced soccer at a professional level. Shooting was carried out by laying artificial turf in a large studio and reproducing the pitch. Even with just one volley shot movement, how to use the body differs depending on the height, speed, and angle of the ball, so I am shooting while having the actors play in every situation with all their might. In the latter half of the shooting, the actors start to feel tired, but that is also valuable data. As an animation of the latter half of the game where the colors of fatigue begin to appear to the actual players, even the movements are realistically captured.
We need shooting like in PES 3-6. IT can not be so limited as now
We need shooting like in PES 3-6. IT can not be so limited as now
that looks class for a mobile gameNot pes related but look at this new football game for mobile, mind you that this game is still alpha release. I haven't tried this game but it seems really cool
https://www.vivelefootball.com/
See 7:13 you can even walk into the stadium, this looks amazing.
that looks class for a mobile game
No idea, especially for random appearances, because it's not like FM, there's players faces too.
I suppose that at their first try about "no regens" system, we will gets some faces freaks of nature and some very weird names for sure haha
I would absolutely LOVE if they added the posibility of adding leagues were you can be promoted or get relegated. That would be a game changer.Its enough if they are like nba 2k regens, more than enough, and being editable from ingame like in MyLeague (or MyNBA how its called now).
And as for editing, everything thats been said the last 2-3 pages i agree with(dont want to quote everyone ). it just takes some common sense for Konami to add everything including infinite slots for fake league creation, or 50 fake unlicenced leagues, and you can check what you want in your Master League save and voila. And some sort of a sharing kits system like 2k has.
Lets say in theory they make it like this for PES 2022
Europe 55 slots
-5 licensed leagues
-15 unlicenced leagues(fake teams/players/kits/something)
-35 more blank slots(can create 35 leagues from scratch in edit mode/import via some kind of sharing system they make)
-Minimum you must tick 20 leagues to start ML, maximum 55.
-With 55 you have full qualifiers for europe via unlicenced CL/EL/Conference exactly how it is in FM
-With ticked 20 or something inbetween, it adapts european competitions and calendar to however much leagues are selected(yes i know it's a lot of work but they had a year )
South America 12 slots
-4 licensed leagues
-2 unlicenced leagues(fake teams/players/kits/something)
-6 more blank slots(can create 6 leagues from scratch in edit mode/import via some kind of sharing system they make)
etc for Asia, Africa, North/Central America, Australia/Oceania
+ international competitions (some licensed some are not) which include Champions League, Europa League, Conference League, Club World Cup, Supercup, FIFA WC, Euro, CAN, Copa Libertadores, Nations League...)
Would everyone be happy? I personally would. Sharing OF, and edit mode would boom from everyone trying to insert their own league, patch makers also.
But...it's Konami. Hell i'd be happy with half of everything i wrote.
exactly my thoughts why can't they add even a fake EFL league 1 and 2 like FIFA at leastI would absolutely LOVE if they added the posibility of adding leagues were you can be promoted or get relegated. That would be a game changer.
There is absolutely no excuse for KONAMI if they end up making a mixed version. PC has full capacities to run games with good graphics, it would be a huge disappointment and it would probably end up hurting them more than helping.But the question is will be a pes 22 next generation for PC users? Or just another season update, cause I am smelling there will not be new game for PC and they will excuse with PC has not powerfull and enought disk space like on new consoles
Either I'm blind or I can't find any information about Pes 2022 from Konami at all at the moment. Except for the teaser trailer.But the question is will be a pes 22 next generation for PC users? Or just another season update, cause I am smelling there will not be new game for PC and they will excuse with PC has not powerfull and enought disk space like on new consoles
I see many problems for example to develop a standart game for both consoles which share same hardware and not for PC which can have many set ups and different hardwares will save a lot of time, budget and human work and knowing how lazy is konami its not crazy to start to think they took this option to save a lot of money and time, besides they easily could say we wanted everybody could play new pes 22 on new consoles running 100% capacity and thats an option pc did not give us as there are many different hardwares so new pes 22 could nnot be played in some PC cause lack of space in disk and capacity to run the game, profits would be the same cause most of profits comes from consoles version, so its not crazy to start to think pes 22 on pc would be just a season update if they think this option was a success this year at least for pc users, I mean PES on PC version has been always limited by capacity of consoles, now they have more powerfull consoles they could say PC has not same capacity of consoles and that´s why we release a season update on PC version or a mixed version which will not be the best for sure but yes would be a total lie and a betrayal from konami to pc community which has edited the game for many years to make it playableThere is absolutely no excuse for KONAMI if they end up making a mixed version. PC has full capacities to run games with good graphics, it would be a huge disappointment and it would probably end up hurting them more than helping.
Is just a rumour but could be possibleEither I'm blind or I can't find any information about Pes 2022 from Konami at all at the moment. Except for the teaser trailer.
Not pes related but look at this new football game for mobile, mind you that this game is still alpha release. I haven't tried this game but it seems really cool
https://www.vivelefootball.com/
See 7:13 you can even walk into the stadium, this looks amazing.
If anything, this proves that it's definitely possible to build a third football video game.