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It does not matter if the players are right footed or left footed in this game. Its sad that they cant even get the basic right. Its borderline game breaking
Have you ever tried to heavily global edit stats in old Pes compared with new ones? When you do so there is an abyss in incidence in favour of the old ones. Look at things like amador or Alex formula, they practically feel like different games than vanilla. I clearly remember somebody tried to global edit things like pass stats to the down in the new ones but it never did that much. In Pes 18 for example it made zero difference iirc.Disagree about the player's individualities as an editor as i tested my players, its just handled differently > with real life physics limitation that wasn't in PES before. Also, from vids, you should look : it doesn't look like an arcade fest at all. Perhaps because of the interception as pressing is stronger, so how could it be an Arcade (so all Offense oriented) game?
And i'm currently retrying some PES old school : it's kinda weird... I couldn't feel like in the good old time individuality. I trought it was WAY more pronounced than PES 2015-21 but not that much. I tried Zidane and i was intercepted all along doing simple passes lol. Like if Passing accuracy was serving to nothing. In comparison, I could've pass everywhere with Gerrard : pass speed >>> pass accuracy (it should have been the opposite)
Meanwhile, the physical stats are pretty pronounced, speed, agility, reaction (now reaction is divided in 2), balance, and shooting strength especially.
But whatever, player individuality has disappeared with current football. All players are build to be good everywhere and don't focused on their strength, like it was the case 15 years ago. They wants a full team of Rijkaard and Nedved. No more Real Number 9 () or "lookalike" Zidane, Pirlo, Beckham, Ortega...
Like Valeron, Gattuso average/weak everywhere except pressing related stats, only too who were super strong in some areas but average in others. Or i can also wrote tons of semi-superstar who where ultra strong in Defence, but the rest was just basic.
Ah, and the best example : De La Pena. A "Ballon d'or" level for passing, but a 2nd or 3rd division regarding physicality.
If Mihaijlovic would have been from this generation, he would have been 85 in Free kick, and the rest of stats around 70 and 85, and will be a DMF, never a Libero.
There's less "only technical/intelligent" players who got their strength thanks to positionning, vista, passing accuracy.
Ah yes, they still exist like for example D'Alessandro but they got 36-37 years olds.
I already see the "Offline pack 1 : Exhibition with parameters (time, weather, higher difficulty) / Dual matchs / Cup Mode : 9.99"Still looks shit tbqh.
Also, I will continue lurking on this forum looking for offline modes for as long as it's needed
To be honest, there are times where my player is in diagonal to the goal, with no goalkeeper, and shoots to the corner flag.
Normal marking and Aggressive Marking are back 🤔
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For the love of God man, please stop screenshot spamming. You know you can access all the captioned text on any YouTube video by looking at the transcript? Just copy and paste that. I ended up reading it instead of watching these videos as well.
So we have a group playing with self created players in edit mode, and we are allowed to move the stats up and down. And we bring this player online and play with only one player for 90 minutes. I've created about 600-700 unique players between PES 20 to 21 season update. This is what I've noticed in the pass stats:@Madmac79
Well, i wanted to mention that it really improved since PES 2019. But yes, some version like PES 2018 makes 10% difference from 40 to 99 on some area.
The thing is before there wasn't a big physical engine to handle : everything was managed by stats. Stats where physics.
Now, stats are melted with what you can do in physics.
But the comparison isn't fair as they reduced stats to 40. I don't say neither it's the same : it's just differently handled, managed, call it how you want. You won't feel it the same as before it's sure but they have an as big impact to make a player stronger than another.
Example : a simple close pass will be the same whatever you do. But if you try in a difficult position, with a long pass on an disadvantageous position, you'll see how slow the ball will be and how much rebound the ball will make. That's how Passing is handled. You can check, if you have time to loose lol, or just thrusting me.
Edit : Now if the player got high stats in Passing, the ball, with the power bar even if you push it too much, will be limpid and making no rebound, like some superstars can make real life laser passes
Also, if your player is too heavy, he will be hard to decelerate. Height and Weight are pretty important in current PES. It wasn't except for Jumping on old school PES.
Like dribbling, for example a player with long legs on PES FOX will push the ball longer automatically : it's related to physics. But not in older PES : it will depends on Dribbling Speed/While running. The lower the D.Speed will be, the longer the ball will be pushed.
A few things I've learned about the pass stats and pass cards:
=====Pass stats=====
- reaction time to make the pass
- accuracy
- speed variation of pass, especially for the tail of the pass (it'll match the receiver speed of movement). You can make a very fast pass (lets say, powering it up more than reasonable, ground or aerial), but the tail of the pass will always be considerate for the receiver. Pass is naturally more weighted/cushioned, for X/O/∆
- Therefore, there is less need for ball control and awareness stat of the receiver. In other words, u can kick the ball harder and faster and it will not bounce away from your receiver
- deactivation of opponents defensive stats and delay reaction time, even against 85+ def stats
- more animations to deal with awkward moments, for example, difficult ball height (e.g. making a pass when ball is above the knee, below the shoulders)
- strong powerful ground passes, stay flat on the ground, ball does not bounce, easy to control for receiver
=====Pass skill cards=====
Low pass
x2 stars:
(82=3 cards, 83=2 cards, 87=1 card, 88=0 cards):
x1 star:
(77=3 cards, 78=2 cards, 82=1 card, 83=0 cards)
- one touch pass: animation, technique. U can pass with chest, outside of foot, flicks etc. It does not increase the speed of pass, or reactivity of the passer to make the pass.
- through pass: faster and tighter passes. Short or long distance. Better receiver reaction to ball
- no look pass: good for combining with one touch pass, becomes possible to pass 90-180 degrees on first touch, with special animation. Ground or aerial.
.
Lofted pass
x2 stars:
(83=3 cards, 84=2 cards,87=1 card, 88=0 cards)
x1 star:
(78=3 cards, 79=2 cards, 82=1 card, 83=0 cards)
- weighted pass: extreme back spin on lofted pass, works on short distances as well. Good for playing the ball not to receiver directly, but to empty space, where the back spin will stop the ball and the receiver can have time to collect it
- pinpoint crossing: increased accuracy for aerial passes into the box, and increased reactivity of receiving player. Also works for OO, L1O, L1OO, L2L1O, L2L1OO.
- low lofted pass: low flying trajectory, + animation of top of the foot big power passes (think Scholes, Xabi)
*Note: the effects of pass skills are multiplied by the amount of pass stat
*Note: 4 weak foot rating will give u same benefits of these details, on both feet
*Note: the less pass stats u have, the game gives u more random errors in all types of passing
They hadn't officially explainedAnd please can someone tell me why they change the max value from 99 to 90 ? What was the purpose ?
According to a French Youtuber, Konami decided to change the rating system.
Players are now rated / 90 not / 99.
According ( his opinion this time) to him this decision was made to make PES players buy more the Featured Players on Creative Teams (again the online mode) this type of players will have more than 90
More scripting 😉And please can someone tell me why they change the max value from 99 to 90 ? What was the purpose ?
The new model of farming players or kids is crystal clear and the reason why is simple... They are trying to make more money like epic games since 2016 with Fortnite. You should be happy for them.This game is clearly created for mobile users I am no online player I am an editor and like to create teams leagues and play master league .
And simply Konami said to me go F@&C I am not care for you and everyone like you who support me all this years . You too Konami you too.
All those who say pressing with
- The weak point of Team Press is that once you press it, the player will keep chasing for a while. It is different from the previous □ press. You have to be careful because it is clearly different from the □ press.
- According to the developer's explanation, the player keeps chasing for 2-3 seconds. Be careful as other players will also go forward!
- If the CB has been chasing for such a long time, it will be a very dangerous situation. You have to be careful that CB goes by Team Press. I don't recommend it to everyone. You have to understand how long he will be chasing.
- It is interesting to aim for interception by Matchup while limiting the course with Team Press.
- The timing when you should pass to FW is different than before.
- You can no longer carry the opponent on your back.
- I was able to dribble in version 0.9.1 but. It became difficult to keep the ball like PES.
- Developers wanted to make the defense easier, but I think they made it too strong.
- It's difficult to score until you get used to it. If you have a strong defense, you won't also get much scores.
- The shoot block by Matchup is very strong. Every player blocks like John Terry. However, the player will not block the shoot unless you press Matchup.
- Those who were only playing PES should first learn how to use Matchup.
@janguv is that enough ?