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Disagree about the player's individualities as an editor as i tested my players, its just handled differently > with real life physics limitation that wasn't in PES before. Also, from vids, you should look : it doesn't look like an arcade fest at all. Perhaps because of the interception as pressing is stronger, so how could it be an Arcade (so all Offense oriented) game?

And i'm currently retrying some PES old school : it's kinda weird... I couldn't feel like in the good old time individuality. I trought it was WAY more pronounced than PES 2015-21 but not that much. I tried Zidane and i was intercepted all along doing simple passes lol. Like if Passing accuracy was serving to nothing. In comparison, I could've pass everywhere with Gerrard : pass speed >>> pass accuracy (it should have been the opposite)

Meanwhile, the physical stats are pretty pronounced, speed, agility, reaction (now reaction is divided in 2), balance, and shooting strength especially.

But whatever, player individuality has disappeared with current football. All players are build to be good everywhere and don't focused on their strength, like it was the case 15 years ago. They wants a full team of Rijkaard and Nedved. No more Real Number 9 () or "lookalike" Zidane, Pirlo, Beckham, Ortega...
Like Valeron, Gattuso average/weak everywhere except pressing related stats, only too who were super strong in some areas but average in others. Or i can also wrote tons of semi-superstar who where ultra strong in Defence, but the rest was just basic.

Ah, and the best example : De La Pena. A "Ballon d'or" level for passing, but a 2nd or 3rd division regarding physicality.

If Mihaijlovic would have been from this generation, he would have been 85 in Free kick, and the rest of stats around 70 and 85, and will be a DMF, never a Libero.

There's less "only technical/intelligent" players who got their strength thanks to positionning, vista, passing accuracy.

Ah yes, they still exist like for example D'Alessandro but they got 36-37 years olds.
 
Disagree about the player's individualities as an editor as i tested my players, its just handled differently > with real life physics limitation that wasn't in PES before. Also, from vids, you should look : it doesn't look like an arcade fest at all. Perhaps because of the interception as pressing is stronger, so how could it be an Arcade (so all Offense oriented) game?

And i'm currently retrying some PES old school : it's kinda weird... I couldn't feel like in the good old time individuality. I trought it was WAY more pronounced than PES 2015-21 but not that much. I tried Zidane and i was intercepted all along doing simple passes lol. Like if Passing accuracy was serving to nothing. In comparison, I could've pass everywhere with Gerrard : pass speed >>> pass accuracy (it should have been the opposite)

Meanwhile, the physical stats are pretty pronounced, speed, agility, reaction (now reaction is divided in 2), balance, and shooting strength especially.

But whatever, player individuality has disappeared with current football. All players are build to be good everywhere and don't focused on their strength, like it was the case 15 years ago. They wants a full team of Rijkaard and Nedved. No more Real Number 9 () or "lookalike" Zidane, Pirlo, Beckham, Ortega...
Like Valeron, Gattuso average/weak everywhere except pressing related stats, only too who were super strong in some areas but average in others. Or i can also wrote tons of semi-superstar who where ultra strong in Defence, but the rest was just basic.

Ah, and the best example : De La Pena. A "Ballon d'or" level for passing, but a 2nd or 3rd division regarding physicality.

If Mihaijlovic would have been from this generation, he would have been 85 in Free kick, and the rest of stats around 70 and 85, and will be a DMF, never a Libero.

There's less "only technical/intelligent" players who got their strength thanks to positionning, vista, passing accuracy.

Ah yes, they still exist like for example D'Alessandro but they got 36-37 years olds.
Have you ever tried to heavily global edit stats in old Pes compared with new ones? When you do so there is an abyss in incidence in favour of the old ones. Look at things like amador or Alex formula, they practically feel like different games than vanilla. I clearly remember somebody tried to global edit things like pass stats to the down in the new ones but it never did that much. In Pes 18 for example it made zero difference iirc.
 
@Madmac79
Well, i wanted to mention that it really improved since PES 2019. But yes, some version like PES 2018 makes 10% difference from 40 to 99 on some area.

The thing is before there wasn't a big physical engine to handle : everything was managed by stats. Stats where physics.
Now, stats are melted with what you can do in physics.

But the comparison isn't fair as they reduced stats to 40. I don't say neither it's the same : it's just differently handled, managed, call it how you want. You won't feel it the same as before it's sure but they have an as big impact to make a player stronger than another.

Example : a simple close pass will be the same whatever you do. But if you try in a difficult position, with a long pass on an disadvantageous position, you'll see how slow the ball will be and how much rebound the ball will make. That's how Passing is handled. You can check, if you have time to loose lol, or just thrusting me.
Edit : Now if the player got high stats in Passing, the ball, with the power bar even if you push it too much, will be limpid and making no rebound, like some superstars can make real life laser passes

Also, if your player is too heavy, he will be hard to decelerate. Height and Weight are pretty important in current PES. It wasn't except for Jumping on old school PES.

Like dribbling, for example a player with long legs on PES FOX will push the ball longer automatically : it's related to physics. But not in older PES : it will depends on Dribbling Speed/While running. The lower the D.Speed will be, the longer the ball will be pushed.
 
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To be honest, there are times where my player is in diagonal to the goal, with no goalkeeper, and shoots to the corner flag.

About edit mode, it will come in some future updates. Most of the in-game events have English, Spanish or Italian teams. It would be very bad to play agains teams in fake colours that doesn't even try to be real. Fifa does a better job at this - you have many templates for fake kits.
 
@Madmac79
Well, i wanted to mention that it really improved since PES 2019. But yes, some version like PES 2018 makes 10% difference from 40 to 99 on some area.

The thing is before there wasn't a big physical engine to handle : everything was managed by stats. Stats where physics.
Now, stats are melted with what you can do in physics.

But the comparison isn't fair as they reduced stats to 40. I don't say neither it's the same : it's just differently handled, managed, call it how you want. You won't feel it the same as before it's sure but they have an as big impact to make a player stronger than another.

Example : a simple close pass will be the same whatever you do. But if you try in a difficult position, with a long pass on an disadvantageous position, you'll see how slow the ball will be and how much rebound the ball will make. That's how Passing is handled. You can check, if you have time to loose lol, or just thrusting me.
Edit : Now if the player got high stats in Passing, the ball, with the power bar even if you push it too much, will be limpid and making no rebound, like some superstars can make real life laser passes

Also, if your player is too heavy, he will be hard to decelerate. Height and Weight are pretty important in current PES. It wasn't except for Jumping on old school PES.

Like dribbling, for example a player with long legs on PES FOX will push the ball longer automatically : it's related to physics. But not in older PES : it will depends on Dribbling Speed/While running. The lower the D.Speed will be, the longer the ball will be pushed.
So we have a group playing with self created players in edit mode, and we are allowed to move the stats up and down. And we bring this player online and play with only one player for 90 minutes. I've created about 600-700 unique players between PES 20 to 21 season update. This is what I've noticed in the pass stats:

A few things I've learned about the pass stats and pass cards: =====Pass stats===== - reaction time to make the pass - accuracy - speed variation of pass, especially for the tail of the pass (it'll match the receiver speed of movement). You can make a very fast pass (lets say, powering it up more than reasonable, ground or aerial), but the tail of the pass will always be considerate for the receiver. Pass is naturally more weighted/cushioned, for X/O/∆ - Therefore, there is less need for ball control and awareness stat of the receiver. In other words, u can kick the ball harder and faster and it will not bounce away from your receiver - deactivation of opponents defensive stats and delay reaction time, even against 85+ def stats - more animations to deal with awkward moments, for example, difficult ball height (e.g. making a pass when ball is above the knee, below the shoulders) - strong powerful ground passes, stay flat on the ground, ball does not bounce, easy to control for receiver =====Pass skill cards===== Low pass x2 stars: (82=3 cards, 83=2 cards, 87=1 card, 88=0 cards): x1 star: (77=3 cards, 78=2 cards, 82=1 card, 83=0 cards) - one touch pass: animation, technique. U can pass with chest, outside of foot, flicks etc. It does not increase the speed of pass, or reactivity of the passer to make the pass. - through pass: faster and tighter passes. Short or long distance. Better receiver reaction to ball - no look pass: good for combining with one touch pass, becomes possible to pass 90-180 degrees on first touch, with special animation. Ground or aerial. . Lofted pass x2 stars: (83=3 cards, 84=2 cards,87=1 card, 88=0 cards) x1 star: (78=3 cards, 79=2 cards, 82=1 card, 83=0 cards) - weighted pass: extreme back spin on lofted pass, works on short distances as well. Good for playing the ball not to receiver directly, but to empty space, where the back spin will stop the ball and the receiver can have time to collect it - pinpoint crossing: increased accuracy for aerial passes into the box, and increased reactivity of receiving player. Also works for OO, L1O, L1OO, L2L1O, L2L1OO. - low lofted pass: low flying trajectory, + animation of top of the foot big power passes (think Scholes, Xabi) *Note: the effects of pass skills are multiplied by the amount of pass stat *Note: 4 weak foot rating will give u same benefits of these details, on both feet *Note: the less pass stats u have, the game gives u more random errors in all types of passing

But then again you also need some calibration on the tech stats for the pre-pass body animation management (maybe even def stats if you are approaching a loose ball). Pass stats alone would not save us from poorly executed passes if the animation prior to the pass is uncomfortable.

Tbh I find quite chaotic to calibrate even in edit mode.

Also, you are right about the physics taking precedence on the player stats. The physics layer is not acting as a formula, but really just the physical engine playing out different situations, and then the stats to modify the behavior. Natural situational conditions of height/weight/momentum/inertia impact the accuracy, stats are just there to "assist". For example, tall player naturally has a longer stride, but 99 ball control would give him more ease to make a tight first touch.

And yes, if a player is too heavy (or tall), he will be hard to decelerate. 99 balance would give the tall player a bit more ease in rectifying this.

BUT

This is also seen in pesdb. Tall players in PES generally do not have good balance (even Pogba as a technically gifted player, doesn't have balance). So it's quite intended

We did some studies on the scaling of stats from pesdb, depending on height, and found an inverse relationship between height vs physical/balance stat (and some other stats too)

Screenshot_20220410-113528.png

So we can be certain it's quite intended from Konami to have this
 
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Yes all you mention are right. And stats interdepend with each others. There's also some remaining errors i posted for... PES 2018 (edited). Let's say that for big league, 95% of errors are corrected. But for lower leagues... The "4/4" bad conversion on weak foot accuracy as an example of error is still there for a bit too much players.

Also i posted a couple of month some of the limitations Konami gives to their Data Editors.
The most basic stuffs are related to physical contact (weight) and header (height).
But also rank, from B to E.
B > 90-94
C > 85-89
etc. until E
On PES 2019 the last, Rank E, was between 40 to 59. I've heard they added one or two low ranks for AFC players for example. The data editor i know was rating some teams at the time with players with no more than 79 max. For PES 2021 he became one of the "Boss" of a full big league.
(I believe he quitted last year, after the winter transfers. He was at university and became sick of all editing related etc., i completely understand him.

Well, one last thing, they don't take stats like this : Konami's guys retouch it, as they got many very shitty stuffs with the freedom given to PES 2015 (worst database ever)...


Example from what i say on a previous old post:


Those are the most important ones to know when you create a player. I didn't invented it. A data editor gives me 2 or 3 example and i searched the rest. That data editor confirmed it by checking.
Now, except that, if you use some bit of logic it's not that hard to stay on the limitations.

HEADER / Height related

151cm to 160cm > 50 to 70 Header
161cm to 170cm > 50 to 80 Header
171cm to 180cm > 60 to 89 Header
181cm to 190cm > 60 to 94 header
191cm to 210cm > 70 to 99 header (max in game is 95 / Non "Featured player")


Note: There's rare exception if A ranked 95-99 Overall like Maradona (84 Header 165cm)

Physical Contact / Weight related

50kg to 59kg > 50 to 70 Physical Contact
60kg to 69kg > 60 to 80 Physical Contact
70kg to 79kg > 60 to 90 Physical Contact
80kg to 89kg > 70 to 90 Physical Contact
90kg to 99kg > 70 to 99 Physical Contact (max in game is 97 "Non Featured player)
100kg and + > 75 to 99 Physical Contact (max in game is 97 "Non Featured player)

2. POSITIONS RULES STANDARDS (simple to found)

There's some rules to know about Registered position (REGISTERED Only!).
Example : If a player got "X" registered position, he will get a B automatically on "X"

If a player is registered :

-CF > SS "B"
-SS > AMF "B" & CF "B"
-RWF > RMF "B"
-LWF > LMF "B"
-AMF > SS "B" & CMF "B"
-LMF > LWF "B"
-RMF > RWF "B"
-CMF > AMF & DMF "B"
-DMF > CMF "B"
-LB > LMF "B"
-RB > RMF "B"

There's of course some others limitations, a lot, high limitations etc., but if you rate a player with some simple logic, there's no risk. Also some based on Skills (Pintpoint crossing pass : can't have below 60 in Lofted pass and 60 in Curve / also depends on the rank)

And low limitation based on Ranks, B to E (like the cards in Myclub in fact...) that a CB with 65-69 can't have below 45 in Ball Control, 50 in Def. Prow and B.W., 45 in Agression etc. and it grows with the levels.

There's no player with A for Data Editor (94-99). Only guys for Konami are allowed to rate for example Zidane or Maradona. Featured players are another "new" thing allowing more than 94.
 
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Konami data has had and always will be with many errors ,
The main problem is the lack of “scouts” at the leagues each league .
How we can speak for errors on attributes when they make many mistakes on nationality heights and foots not to mention positions.
It will be much easier if they can contact in each country pes community to take data take look at transfer mark for data .
In minor leagues the problem is huge .
Simply I can not believe that they are not any goalkeeper in Thai league that has value of reflex over 78 is simply out of my mind . What we should speake about attributes ? Simply they do have the scouts
 
And please can someone tell me why they change the max value from 99 to 90 ? What was the purpose ?
They hadn't officially explained

According to a French Youtuber, Konami decided to change the rating system.

Players are now rated / 90 not / 99.

According ( his opinion this time) to him this decision was made to make PES players buy more the Featured Players on Creative Teams (again the online mode) this type of players will have more than 90
 
This game is clearly created for mobile users I am no online player I am an editor and like to create teams leagues and play master league .
And simply Konami said to me go F@&C I am not care for you and everyone like you who support me all this years . You too Konami you too.
The new model of farming players or kids is crystal clear and the reason why is simple... They are trying to make more money like epic games since 2016 with Fortnite. You should be happy for them. :D
 
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  • The weak point of Team Press is that once you press it, the player will keep chasing for a while. It is different from the previous □ press. You have to be careful because it is clearly different from the □ press.
  • According to the developer's explanation, the player keeps chasing for 2-3 seconds. Be careful as other players will also go forward!
  • If the CB has been chasing for such a long time, it will be a very dangerous situation. You have to be careful that CB goes by Team Press. I don't recommend it to everyone. You have to understand how long he will be chasing.
  • It is interesting to aim for interception by Matchup while limiting the course with Team Press.
  • The timing when you should pass to FW is different than before.
  • You can no longer carry the opponent on your back.
  • I was able to dribble in version 0.9.1 but. It became difficult to keep the ball like PES.
  • Developers wanted to make the defense easier, but I think they made it too strong.
  • It's difficult to score until you get used to it. If you have a strong defense, you won't also get much scores.
  • The shoot block by Matchup is very strong. Every player blocks like John Terry. However, the player will not block the shoot unless you press Matchup.
  • Those who were only playing PES should first learn how to use Matchup.


@janguv is that enough ?







 
But i also think they will try to make money on us/offline players. Even if they will try to force us to play online at least at the beginning.
Modes are finger in the nose and cost nothing so why not... If it can bring a small amount of Yen in more
 
  • The weak point of Team Press is that once you press it, the player will keep chasing for a while. It is different from the previous □ press. You have to be careful because it is clearly different from the □ press.
  • According to the developer's explanation, the player keeps chasing for 2-3 seconds. Be careful as other players will also go forward!
  • If the CB has been chasing for such a long time, it will be a very dangerous situation. You have to be careful that CB goes by Team Press. I don't recommend it to everyone. You have to understand how long he will be chasing.
  • It is interesting to aim for interception by Matchup while limiting the course with Team Press.
  • The timing when you should pass to FW is different than before.
  • You can no longer carry the opponent on your back.
  • I was able to dribble in version 0.9.1 but. It became difficult to keep the ball like PES.
  • Developers wanted to make the defense easier, but I think they made it too strong.
  • It's difficult to score until you get used to it. If you have a strong defense, you won't also get much scores.
  • The shoot block by Matchup is very strong. Every player blocks like John Terry. However, the player will not block the shoot unless you press Matchup.
  • Those who were only playing PES should first learn how to use Matchup.


@janguv is that enough ?
All those who say pressing with :x: and:square: was completely automated, i start wonder if they have played any recent PES , or they just read the command buttons somewhere.

In every PES after PES 6, but especially after PES 2018, if i happen to be tired or lazy to play manual defense with super cancel and pseudo-secondary press, 9/10 times it results i concede a goal, and the 1/10 time i will deflect, it is more due to luck, than that it worked as it should....

Because the AI decisions are awefull, the positions transition and AI awareness are awefull, and because the cursor change with L1, or the default semi-auto cursor change by the CPU is also awefull, more or less, in the most recent 4 PES games.

9/10 times you spam pressing the 2 defense buttons,without any other input, and in the wrong timing, it is like you take 2 of your players outside of the action, plus the next cursor player that will start running to wrong direction in the first seconds, results to 3 players out of action...

And for those that play online, since an average good player is better than the Superstar AI, IMHO, or more unpredictable than the SS AI, i assume that it happens there too. spamming only the defence buttons=suicide..

Wtf is promoted here as new??? Have i downloaded the wrong version of PES every previous year? :(

The last PES i could say that secondary press, is working like homing missile, and still is an exaggeration, was PES 2017....
 
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