Good times, we will now have two FIFA games.
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Wasn't Square the button for Standing tackle and Circle (edited) for Sliding Tackle? Because pressure was on R2 or i don't remember which button... No?There's 2 ways to perform a standing tackle in efootball
X × 2 Or L2 × 2
Standard Konami practice. The best versions of their games are historically never played by the general public. Heard many a story over the years about E3 demo's being better than the finished product🤣I remember reading that these new features were already present in last year's playtests, but for some reason KONAMI chose a worse version.
Yes, for e.g. the stunning passI remember reading that these new features were already present in last year's playtests, but for some reason KONAMI chose a worse version.
Well according to this, its seems we will have the same 9 offline teams and matches will be locked at 5 minutes in a exhibition mode and this will be all the offline mode exhibition matches. They are forcing us to play online they have quit offline mode this is not PES anymore is efootball and efootball is just for online modes
business over enjoyment
If this comes out next week with 5 minute offline matches & the difficulty locked at regular again I'll be seriously pissed.
If this comes out next week with 5 minute offline matches & the difficulty locked at regular again I'll be seriously pissed.
I don't know whether I'd laugh or scream if that was the case
They should allow more teams, longer matches, and variable difficulty settings, but I fear that they won't, because they want people to play online!These companies don't want people playing offline. They want us online 24/7 playing other people, spending money on cosmetic aspects of the games, buying special player cards etc...
It looks as though it's going to be this way come Thursday.5 minutes exhibition even the 1.0.0...
It's looks like you're right : i don't see any other explanation than forcing us to play "Dream Team", so, Online.
I just don't want to, so i wont play. Fucking gaming new generation, it's probably the first of a long series... For Sports and VS gaming.
when was that ?you have to manually defend
What video/interview are these screencaps taken from?
What video/interview are these screencaps taken from?
Well, not THAT easily. Like PES 2015 to 2021 :
pressing a bit toned down in comparison to "old school" PES, but double tap X for standing tackle, and teamate pressure / Not always 1v1 situations which is nothing like real football.
Like i said i'm playing old school PES : there's not like you got to let X and Square pushed to get the ball.
Not at all. You have to tempers your pressing, or what you'll get is not the ball but a fault. Press to get closer to the opponent but if you let it pushed, the pressing would crush physically the ball owner.
The pressing system can't be removed. or you run straight and it's open bar in many situation. No. Just be tempered like in PES 5 and before especially or you'll get a fault, related to stats of course. Note : was less in PES 6 and 2008 : just the pressing was less effective and you had to tackle more, but there was automatically less fault.
The favourite games from the golden era were the one that got big pressing. Point. You don't change something that work. You balance it.
@H_G thanks for sharing and make screenshot of what's interesting. I didn't wanted to check the whole videos posted about the game, as watching full matches on vids annoy me (i prefers resume/replay or goals sharing)
I don't understand this community. People cry when momentum is realistic and you have to manually defend. Now people cry that momentum is unrealistic and there is assistance when defending.
Can you make up your minds?
I'm surprised people are talking so much about the basic ball physics.
I know the ball physics are clearly simplified compared to what we enjoy in PES 2021, that's obvious but this should be expected.
It is not just the Ball physics as in ''This is how the ball should roll and bounce at this type of pass or this should be the shot trajectory for this shot'' But genuinely the clearcut freedom the ball gives you, how loose the ball is, the real life logic of momentum & physics as to how the ball generally behaves.
But not only the ball, also the players, their momentum, their movement towards the ball, a player in a good forward momentum with the ball coming towards you with momentum creating exactly that type of moment that is created when you or me hit a ball in real life.
In my opinion, that is the BASIC to build on. After that you try to create as many animations and oppertunities without fucking up foot planting for players on the pitch to have ''solutions'' to angles, to places, to high balls, to relatively high balls, for touches on all kinds of way.
And then you finetune your whole dynamic of positioning on the pitch and AI logic and all that kind of football goodness to create more depth.
This order of things is how for me the latter years of fox engine pes were, the ball physics got looser and looser, and they implemented more and more solutions over the years for their player animations and what you can do within certain moments to compliment the CORE BASICS of their whole sandbox-y free ball system.
Now if they succeeded in making a good football game is in the middle, some heavily dislike the last few years, some online players hell dislike it for being ''too random''. It really depends on your outlook on whats important to you.
Efootball 2022 could be extremely on rails with what looks like extremely predetermined paths for actions you pull, for passing lanes that dont match the players movement etc etc. but a very good video game when looking at the balance of attack/defence. How open/closed the game will be, how tactics can really make you push through and win. And then it would be a nice football game on the surface of what football is about.
But I need that extra layer that I so miss at this moment in time that IS the basics for me, The stuff where i feel @The_Knight his outlook matches the most of how I felt about the game building up in recent years.
And im not so sure if they can finetune that as an after fact
So looking and stepping into your angle, I agree with you. But to me personally that is exactly the core basics (which is also why i watch football on television, not just the surface positional tactics and what not, but also literally, physics of movement and ways to hit the ball if that makes sense, as that is a chess piece in itself in real life football, how a player maneuvres, or simply getting a chance because a ball has a weird bounce) that always kept me coming back to PES over the years even though the rest was sometimes off a bit (much)
Sorry for my ramble, And not sure if lots of people are interested in my take
Just gotta remember that there are so many angles in how you can wish for a good football game, technically and philosophy wise. Hence why opinions can mismatch so much![]()