Dekatron
League 2
- 19 October 2012
Hello everyone... Thanks to the generosity of the admin, I have received permission to advertise the Discord server and invite you to join if you are interested in online eFootball competitions.
The server has been around for about 3 years, and we don't aim for mass numbers at any cost. Our primary goal is to gather enthusiasts of this game who experience participation in social games in a more "mature" way.
The server's name, "Pes without stress," emphasizes that we welcome people who consider all of this as fun and who love to compete in a friendly atmosphere.
We don't practice the dream team concept, at least not without team strength restrictions - there have been some breaks due to Konami not adding real clubs until the latest update. Now, we're trying to revive server activity a bit.
Currently, registrations for the tournament with an interesting team selection concept are ongoing. If this all sounds interesting to you, you're welcome to join...
Invitation link - https://discord.gg/QJFcauZsmE
Competitions are organized for PC and PS platform, for now
The server has been around for about 3 years, and we don't aim for mass numbers at any cost. Our primary goal is to gather enthusiasts of this game who experience participation in social games in a more "mature" way.
The server's name, "Pes without stress," emphasizes that we welcome people who consider all of this as fun and who love to compete in a friendly atmosphere.
We don't practice the dream team concept, at least not without team strength restrictions - there have been some breaks due to Konami not adding real clubs until the latest update. Now, we're trying to revive server activity a bit.
Currently, registrations for the tournament with an interesting team selection concept are ongoing. If this all sounds interesting to you, you're welcome to join...
Invitation link - https://discord.gg/QJFcauZsmE
Competitions are organized for PC and PS platform, for now


It is all about online competitions in this game...
and not dive in 1 in-game minute in. The player movement, formation flexibility, offensive positioning, defensive tracking, schemes, and hedges is something I trust the AI and RNG to sort out for a large chunk. I focus in mostly on playstyle changes and my bread and butter gameplay. Win, lose, or draw or I have never achieved a competitive level of note to outline a meta strategy to improve win rate, but trusting my literacy on the pad, I get close low scoring matches on the couch. Online, however, a couple examples of matching up a fellow PA4 player come to mind: the one doesn't stay long in the memory because the opponent only changed up in the 2nd half due to an appreciation of the possibility of matching custom settings to reduce assistance; the other against a FUMA player out of the gates where the game played like a "ding-dong battle" where unfortunately nothing was easy but more so not much happened and that is where I would be more keen to the "optimization" mentioned earlier. In the end, I realize if I want considerate gameplay where I'm dialed in but only for funzy, I can expect the engine to excel. But in the case I want to get more punchy, there is seemingly a slim chance of the game spinning me out in rush down.