EA SPORTS FC 27

I will my friend. I have got some pressure on me now😅. The 25 news sliders are impressive. If everything works well, it could be a game changer
The developers mentioned that 35 new sliders have been added to the game.( 25 new Gameplay Sliders and 10 new CPU Sliders )

Could you please share the full list of these 35 new sliders with us?

I would really appreciate it. Thank you
 
The developers mentioned that 35 new sliders have been added to the game.( 25 new Gameplay Sliders and 10 new CPU Sliders )

Could you please share the full list of these 35 new sliders with us?

I would really appreciate it. Thank you
Hello.
I can't post a picture but I can mentionned its I think. When I have finished to copy the list I will be back😉
 
Sliders FC 27

PLAYER SPEED

  • Sprint speed USER : 35
  • Sprint spedd CPU : 35
  • Acceleration USER : 48
  • Acceleration CPU : 48


SHOOTING

  • All shooting error sliders : 50
  • All shooting speed / Height sliders : 50
  • Regular shot error USER : 52
  • Regular shot error CPU : 52
  • Regul shot speed USER : 48
  • Regular shot speed CPU : 48
  • Finess shot error USER : 55
  • Finess shot error CPU : 55
  • Finess shot speed USER : 48
  • Finess shot speed CPU : 48
  • Chip shot error USER : 60
  • Chip shot error CPU : 60
  • Chip shot height USER : 48
  • Chip shot height CPU : 48
  • Low Driven Shot error USER : 60
  • Low driven shot error CPU : 60
  • Low driven shot speed USER : 48
  • Low driven shot speed CPU : 48
  • Power shot error USER : 55
  • Power shot error CPU : 55
  • Power shot speed USER : 48
  • Power shot speed CPU : 48
  • Header shot error USER : 40
  • Header shot error CPU : 40

PASSING

  • All passing error sliders : 50
  • All passing speed/Height sliders : 50
  • Normal ground pass error USER : 55
  • Normal ground pass error CPU : 55
  • Normal ground pass speed USER : 45
  • Normal ground pass speed CPU : 45
  • Header pass error USER : 60
  • Header pass error CPU : 60
  • Through ground pass error USER : 55
  • Through ground pass error CPU : 55
-Through ground pass speed USER : 38

  • Through ground pass speed CPU : 38
  • Lobbed Through pass error USER : 55
  • Lobbed Through pass error CPU : 55
  • Lobbed Through pass height USER : 35
  • Lobbed Through pass height CPU : 35
  • Regular lob pass error USER : 55
  • Regular lob pass error CPU : 55
  • Regular lob pass height USER :35
  • Regular lob pass height CPU : 35
  • Cross Error USER : 60
  • Cross Error CPU : 60
  • Cross Height USER : 55
  • Cross Height CPU : 55
INJURIES

  • Injuriy frequency USER : 75
  • Injury frequency CPU : 75
  • Injuriy Severity USER : 30
  • Injury Severity CPU : 30
GOALKEEPING

  • Goalkeeper Ability USER : 50
  • Goalkeeper Ability CPU : 50
  • GK Deflection error USER : 99
  • GK Deflection error CPU : 99


TEAM POSITIONING

  • Marking USER : 65
  • Marking CPU : 65
  • Run Frequency USER : 45
  • Run Frequenccy CPU : 45
  • Line Height USER : 65
  • Line Height CPU : 65
  • Line Length USER : 35
  • Line Length CPU : 35
  • Line Width USER : 50
  • Line Width CPU : 50
  • Fullback positioning USER : 80
  • Fullback positioning CPU : 80

BALL CONTROL

  • Power bar USER : 50
  • First touch control error USER : 85
  • First touch control error CPU : 85
  • Intercept error USER : 90
  • Intercept error CPU : 90
  • Ball deflection error USER : 99
  • Ball deflection error CPU : 99
  • Jog dribbling USER : 50
  • Jog dribbling CPU : 50
  • Sprint dibbling USER : 50
  • Sprint dribbling CPU : 50
  • Controlled sprint dribbling USER : 50
  • Controlled sprint dribbling CPU : 50
DEFENDING

  • -Tackle assistance USER : 40
  • -Tackle assistance CPU: 40
  • - Physicality impact USER : 99
  • -Physicality impact CPU : 99
  • -Regular jockey speed USER : 50
  • -Regular jockey speed CPU : 50
  • -Sprint jockey speed USER : 50
  • - Sprint jockey speed CPU : 50



  • CPU SLIDERS

AI BEHAVIOUR


  • AI Behaviour : CUSTOM
  • Competitor mode CPU Opponent : ON-OFF
  • Competitor mode CPU Teammate : ON-OFF
  • Player based difficulty CPU Opponent: ON-OFF
  • Player based Difficulty CPU Teammate : ON-OFF


CPU OPPONENT

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50


CPU TEAMMATE

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50
 
I am hoping for CPU pass type frequency like more lob passes, more through passes, etc.

My pie in the sky dream would be to have a whole slew of hyper-granular parameters and sliders that we could adjust on not only a global level, but team wide as well. Assuming said tweaks were actually reflected in the gameplay in a meaningful capacity, it would go a long way in improving "team ID" for clubs. Make it so users can upload and share their slider packages with the community from within the game itself. How great would it be to download a "Premier League Slider Package" that's highly rated by users, right from the menu? You could potentially take the granularity one step further and apply it individual players.

How you'd integrate all this into a constantly evolving game mode like Career Mode... I'm not entirely sure. Also, having so many different sliders introduces a host of issues on its own. Again, it's a big ol' pie in the sky.
 
Sliders FC 27

PLAYER SPEED

  • Sprint speed USER : 35
  • Sprint spedd CPU : 35
  • Acceleration USER : 48
  • Acceleration CPU : 48


SHOOTING

  • All shooting error sliders : 50
  • All shooting speed / Height sliders : 50
  • Regular shot error USER : 52
  • Regular shot error CPU : 52
  • Regul shot speed USER : 48
  • Regular shot speed CPU : 48
  • Finess shot error USER : 55
  • Finess shot error CPU : 55
  • Finess shot speed USER : 48
  • Finess shot speed CPU : 48
  • Chip shot error USER : 60
  • Chip shot error CPU : 60
  • Chip shot height USER : 48
  • Chip shot height CPU : 48
  • Low Driven Shot error USER : 60
  • Low driven shot error CPU : 60
  • Low driven shot speed USER : 48
  • Low driven shot speed CPU : 48
  • Power shot error USER : 55
  • Power shot error CPU : 55
  • Power shot speed USER : 48
  • Power shot speed CPU : 48
  • Header shot error USER : 40
  • Header shot error CPU : 40

PASSING

  • All passing error sliders : 50
  • All passing speed/Height sliders : 50
  • Normal ground pass error USER : 55
  • Normal ground pass error CPU : 55
  • Normal ground pass speed USER : 45
  • Normal ground pass speed CPU : 45
  • Header pass error USER : 60
  • Header pass error CPU : 60
  • Through ground pass error USER : 55
  • Through ground pass error CPU : 55
-Through ground pass speed USER : 38

  • Through ground pass speed CPU : 38
  • Lobbed Through pass error USER : 55
  • Lobbed Through pass error CPU : 55
  • Lobbed Through pass height USER : 35
  • Lobbed Through pass height CPU : 35
  • Regular lob pass error USER : 55
  • Regular lob pass error CPU : 55
  • Regular lob pass height USER :35
  • Regular lob pass height CPU : 35
  • Cross Error USER : 60
  • Cross Error CPU : 60
  • Cross Height USER : 55
  • Cross Height CPU : 55
INJURIES

  • Injuriy frequency USER : 75
  • Injury frequency CPU : 75
  • Injuriy Severity USER : 30
  • Injury Severity CPU : 30
GOALKEEPING

  • Goalkeeper Ability USER : 50
  • Goalkeeper Ability CPU : 50
  • GK Deflection error USER : 99
  • GK Deflection error CPU : 99


TEAM POSITIONING

  • Marking USER : 65
  • Marking CPU : 65
  • Run Frequency USER : 45
  • Run Frequenccy CPU : 45
  • Line Height USER : 65
  • Line Height CPU : 65
  • Line Length USER : 35
  • Line Length CPU : 35
  • Line Width USER : 50
  • Line Width CPU : 50
  • Fullback positioning USER : 80
  • Fullback positioning CPU : 80

BALL CONTROL

  • Power bar USER : 50
  • First touch control error USER : 85
  • First touch control error CPU : 85
  • Intercept error USER : 90
  • Intercept error CPU : 90
  • Ball deflection error USER : 99
  • Ball deflection error CPU : 99
  • Jog dribbling USER : 50
  • Jog dribbling CPU : 50
  • Sprint dibbling USER : 50
  • Sprint dribbling CPU : 50
  • Controlled sprint dribbling USER : 50
  • Controlled sprint dribbling CPU : 50
DEFENDING

  • -Tackle assistance USER : 40
  • -Tackle assistance CPU: 40
  • - Physicality impact USER : 99
  • -Physicality impact CPU : 99
  • -Regular jockey speed USER : 50
  • -Regular jockey speed CPU : 50
  • -Sprint jockey speed USER : 50
  • - Sprint jockey speed CPU : 50



  • CPU SLIDERS

AI BEHAVIOUR


  • AI Behaviour : CUSTOM
  • Competitor mode CPU Opponent : ON-OFF
  • Competitor mode CPU Teammate : ON-OFF
  • Player based difficulty CPU Opponent: ON-OFF
  • Player based Difficulty CPU Teammate : ON-OFF


CPU OPPONENT

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50


CPU TEAMMATE

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50
Thanks so much for posting. The one that really stands out for me is PHYSICALITY IMPACT. Sounds very interesting!
 
Sliders FC 27

PLAYER SPEED

  • Sprint speed USER : 35
  • Sprint spedd CPU : 35
  • Acceleration USER : 48
  • Acceleration CPU : 48


SHOOTING

  • All shooting error sliders : 50
  • All shooting speed / Height sliders : 50
  • Regular shot error USER : 52
  • Regular shot error CPU : 52
  • Regul shot speed USER : 48
  • Regular shot speed CPU : 48
  • Finess shot error USER : 55
  • Finess shot error CPU : 55
  • Finess shot speed USER : 48
  • Finess shot speed CPU : 48
  • Chip shot error USER : 60
  • Chip shot error CPU : 60
  • Chip shot height USER : 48
  • Chip shot height CPU : 48
  • Low Driven Shot error USER : 60
  • Low driven shot error CPU : 60
  • Low driven shot speed USER : 48
  • Low driven shot speed CPU : 48
  • Power shot error USER : 55
  • Power shot error CPU : 55
  • Power shot speed USER : 48
  • Power shot speed CPU : 48
  • Header shot error USER : 40
  • Header shot error CPU : 40

PASSING

  • All passing error sliders : 50
  • All passing speed/Height sliders : 50
  • Normal ground pass error USER : 55
  • Normal ground pass error CPU : 55
  • Normal ground pass speed USER : 45
  • Normal ground pass speed CPU : 45
  • Header pass error USER : 60
  • Header pass error CPU : 60
  • Through ground pass error USER : 55
  • Through ground pass error CPU : 55
-Through ground pass speed USER : 38

  • Through ground pass speed CPU : 38
  • Lobbed Through pass error USER : 55
  • Lobbed Through pass error CPU : 55
  • Lobbed Through pass height USER : 35
  • Lobbed Through pass height CPU : 35
  • Regular lob pass error USER : 55
  • Regular lob pass error CPU : 55
  • Regular lob pass height USER :35
  • Regular lob pass height CPU : 35
  • Cross Error USER : 60
  • Cross Error CPU : 60
  • Cross Height USER : 55
  • Cross Height CPU : 55
INJURIES

  • Injuriy frequency USER : 75
  • Injury frequency CPU : 75
  • Injuriy Severity USER : 30
  • Injury Severity CPU : 30
GOALKEEPING

  • Goalkeeper Ability USER : 50
  • Goalkeeper Ability CPU : 50
  • GK Deflection error USER : 99
  • GK Deflection error CPU : 99


TEAM POSITIONING

  • Marking USER : 65
  • Marking CPU : 65
  • Run Frequency USER : 45
  • Run Frequenccy CPU : 45
  • Line Height USER : 65
  • Line Height CPU : 65
  • Line Length USER : 35
  • Line Length CPU : 35
  • Line Width USER : 50
  • Line Width CPU : 50
  • Fullback positioning USER : 80
  • Fullback positioning CPU : 80

BALL CONTROL

  • Power bar USER : 50
  • First touch control error USER : 85
  • First touch control error CPU : 85
  • Intercept error USER : 90
  • Intercept error CPU : 90
  • Ball deflection error USER : 99
  • Ball deflection error CPU : 99
  • Jog dribbling USER : 50
  • Jog dribbling CPU : 50
  • Sprint dibbling USER : 50
  • Sprint dribbling CPU : 50
  • Controlled sprint dribbling USER : 50
  • Controlled sprint dribbling CPU : 50
DEFENDING

  • -Tackle assistance USER : 40
  • -Tackle assistance CPU: 40
  • - Physicality impact USER : 99
  • -Physicality impact CPU : 99
  • -Regular jockey speed USER : 50
  • -Regular jockey speed CPU : 50
  • -Sprint jockey speed USER : 50
  • - Sprint jockey speed CPU : 50



  • CPU SLIDERS

AI BEHAVIOUR


  • AI Behaviour : CUSTOM
  • Competitor mode CPU Opponent : ON-OFF
  • Competitor mode CPU Teammate : ON-OFF
  • Player based difficulty CPU Opponent: ON-OFF
  • Player based Difficulty CPU Teammate : ON-OFF


CPU OPPONENT

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50


CPU TEAMMATE

  • Defending aggression : 50
  • Stand tackle frequency : 50
  • Sliding tackle frequency : 50
  • Professionnal foul frequency : 50
  • Buildup speed : 50
  • Regular shot frequency : 50
  • Chip shot frequency : 50
  • Low driven shot frequency : 50
  • Finess shot frequency : 50
  • Long shot frequency : 50
  • Power shot frequency : 50
  • First touch pass frequency : 50
  • Regular cross frequency : 50
  • Early crossing frequency : 50
  • Dribble frequency : 50
  • Skill move frequency : 50
Once again they are using sliders rather than actual speed edits. I dont get it.
 
Finally BETA day.
Code arrived last night and have access to the Career Mode.

Can start playing at 6PM but most likely won't start playing the game until later in the evening,
Like every year, I really hope the game isn't rubbish but I haven't enjoyed FIFA since FIFA 20.

Personally they can add all the sliders they like but like the past few seasons it is just extra options to polish a turd, if it looks like a turd, smells like a turd, you can mold it and poke it and attempt to change it all you like but it is still a turd.
 
Finally BETA day.
Code arrived last night and have access to the Career Mode.

Can start playing at 6PM but most likely won't start playing the game until later in the evening,
Like every year, I really hope the game isn't rubbish but I haven't enjoyed FIFA since FIFA 20.

Personally they can add all the sliders they like but like the past few seasons it is just extra options to polish a turd, if it looks like a turd, smells like a turd, you can mold it and poke it and attempt to change it all you like but it is still a turd.
Yeh similar, however I have found a lot of promise in the latest authentic gameplay in FC26. Had some matches to refresh myself, and it's not in a bad place, in my opinion. Very excited to experience this new player weight and physicality in FC27. I just hope the ball physics have had some work too.
 
I am really in two minds regarding the sliders. Part of me thinks great, more opportunity to fine tune the game (assuming it actually enhances the gameplay).

The other part of me thinks it could just be massively overwhelming and a rabbit hole of constantly tweaking things.

Time will tell I guess.
 
I'm happy having more control to the game.
If the sliders are effective, it will be fine for me. I have a lot of fun with FC 26( I know I have bad taste 🤣).
But I most worry about ball physics interaction and feeling in general.

So i will play and I hope it will be better than the last opus.
 
Would have loved to see a Goalkeeper slider about the frequency they come off the line. :(
I think this is hardcoded in the way that the 1v1 stuff is (which plays into @Topaz's fear that the only Authentic work done so far is the kind of tweaking modders can already do, rather than something deeper that modders can't access - excluding stuff like slipping animations which don't have an impact on second-to-second gameplay).

Players are designed to be Subbuteo players (i.e. little plastic figures with no instinct) for the "Competitive" player, including goalkeepers.

For them to suddenly have a brain would mean being able to "undo" all the AI deletion that happened from around FIFA 20 onwards, and I think we're too far gone at this point. To fix this would be a real investment - which we need, but sadly don't appear to be getting.

If Authentic 2.0 doesn't have a loose ball (like FIFA 14/17 does) then no matter how many players slip in the rain, it can't be called an improvement from a 10+ year old game IMO, and at that point I'll be fully convinced that FC won't be a vaguely realistic or strategic game until it is started from scratch.

But we'll find out at 6pm (UK) today. (But please remember, the closed beta has an NDA.)
 
Related news - the $55bn buyout of EA (led by the Saudi PIF and Trump's son-in-law) has now gone through (source).

The deal saddles EA with an astronomical amount of borrowing debt - estimated at $20bn - and (as the source article states) mass layoffs are to be expected, alongside a lot more AI usage.

It doesn't sound like good news. Not when you couple it with some of the clips of The Grounds going around at the moment, and you can't help but wonder if AI is going to tell the new management that this is what we all want:



Translation: "We asked for a football game; they gave us Fall Guys."
 
I don't think that will stop people discussion the game. It will only stop people posting to YouTube.
Yes we can speak about the global gameplay feeling without posting anything ( pictures or video), It's not forbidden. Don't care of scans, socks, or if Messi has a yellow underwear🤣
 
The funny thing is: The Ground shows that EA really COULD make big changes if they would spent their time and budget on the right things. For example: The people working on Career Mode sound like they really want to make a sim like experience and making this completely new mode within 1 year is impressive, in some kind of ways. But nobody needs this and nobody asked for this new mode.

Like with NBA 2ks The City, this could be the end for offline game modes in the long run. I know that 2k still has a good image, but the gameplay got worse and worse over the years and does not resemble real Basketball. MyLeague and MyGM have many legacy problems for many years and get almost no attention, because other game modes make so much money.

Since Football is usually played 11v11, The Ground will probably be not as popular as 2ks The City, but I guess EA will find a lot of ways to monetize that game mode and many players will (unfortunately) fall for that. So that game mode will surely get more attention than any offline mode.
 
Just a reminder - even talking about the beta is against the NDA (I had a quick look before to make sure).

However, we won't delete posts because it's your contract and it's up to you how you treat it (and let's be honest, if nobody can see your gamertag, you will probably be fine).

More importantly, I have a serious request to make of anyone in the beta.

If you could please take footage (with your phone is fine) of any gameplay that you don't enjoy and that you'd like to pass onto the gameplay team directly, please DM me (do not post it publicly as it features your details, breaks the NDA and you might get your beta access revoked).

This is actively something EA have asked for. There is a beta feedback forum, but if you aren't registered there and/or want a more direct route, hi.

This could make a difference to future gameplay development, so please do get involved if you can.

I'm not just asking for clips of bugs and glitches, but of moments where (for example) the defence doesn't engage and simply watches you score, or where the AI turns on its laser-passing ability, or where the pass accuracy is so perfect / ridiculous it's just not fun to play.

(Bear in mind it needs to be easily digested so if you have the time to edit and annotate the clips, or even just provide commentary over the top explaining what you don't like, that would be fantastic. Please also make sure to state if you're using Authentic gameplay and what difficulty level you're playing on.)

Remember - DM them to me (don't post publicly) and I will pass them on.

You can upload them to a YouTube account, as long as you make sure to make the link visible only to those who have access to the link (don't make them public or they will be taken down).

I will do this myself, too, but my current schedule etc. is going to limit me from getting a great deal of clips taken before the beta ends. Thank you!
It really is great that we've got people like you prepared to put in the legwork. I fear it will fall on deaf ears but it's got to be worth a try even if it ends up only being a cathartic release
 
Back
Top Bottom