EA SPORTS FC 27

25 new Gameplay Sliders and 10 new CPU Sliders, giving you more control over how matches look, feel, and play.''
Still dreaming of a "overall gamespeed" and "animation speed" slider...

EAFC animations can really look good if you manually edit agility and dribbling stats to 20 and below.
 

To be honest, this looks better to me. Definitely seems way more physical than last year, feels like there is really a duel for the ball. Officially in wait and see mode for now.

Still though, without an overhaul to the animations themselves(or attempting to move to a physics based model) for locomotion... not sure there is more to be done with "Hypermotion"

Note: Didn't see that other clip shared of the player turning on the ball. Blegh...
 


Translation: "AUTHENTIC Gameplay 2.0 #FC27 Much more realistic player movements, the players' movements have been adjusted to feel firmer and more physical, without losing responsiveness."

"Much more realistic"...

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I've left myself be fooled again.

Oh dear that is shocking. How they can release that and think it looks remotely OK is beyond me. Crazy how bad player animation and movement has deteriorated over the years...
 
Don't let it happen to yourselves again guys. This year I'm not letting it happen to me...even if it is good it'll only be for a couple of weeks until patch sells out. Then you have to wait until the very end of the game cycle for authentic to get good again.
 
Having watched the gameplay deep dive, I'm not interested. If it wasn't for the apparent free lite version, I wouldn't be touching this at all. If anything, it'll make me want to play more eFootball, even with their generic kits and team names...
 


If that's the case for the online version, what about the Authentic version? Or do we get ignored?
 
What's going on with the authentic gameplay team? They made simple changes which takes people @Paul-v and @Anth James a week to do and nothing else. No communication, no roadmap. I thought they had an entire team?
I wish I knew. To be fair, I think the gameplay will be closer on console to what is possible on PC (players being weightier etc.) but judging by the videos where a player's standing leg can skate around, supposedly on Authentic... I expected more.

Still, the beta is around the corner. It will be interesting to hear hands-on experiences - but it seems clear tactics are still rigid to the point of labotomising players in certain situations. Sigh.


Not even going to watch that, now I know that Sam Rivera is still a producer. God damn it.

As far as I'm concerned he has zero interest in creating a PES-style (or even FIFA 16/17 style) deep football game, and he needs to go for us to get a decent gameplay experience.

I've spoken about him multiple times - and this is just one example of his "philosophy" - but back in a FIFA 22 live Q&A, he was asked if midfielders will ever track back - this is how long we've lived without football fundamentals now - and he said...

..."there wouldn't be enough goals". It'd be too boring. There it is.

 
Not even going to watch that, now I know that Sam Rivera is still a producer. God damn it.

As far as I'm concerned he has zero interest in creating a PES-style (or even FIFA 16/17 style) deep football game, and he needs to go for us to get a decent gameplay experience.

I've spoken about him multiple times - and this is just one example of his "philosophy" - but back in a FIFA 22 live Q&A, he was asked if midfielders will ever track back - this is how long we've lived without football fundamentals now - and he said...
he should make basketball games instead of soccer games.
 
Although I do not consider myself as qualified as many of you to provide a deeply technical analysis, nor do I have the experience of someone who has followed the franchise continuously over the years, I believe every well-reasoned opinion has its value. I am fully aware of my own limitations, and I always try to separate emotion from reason when evaluating what I see.

The last FIFA title I purchased was FIFA 16. Since then, I have stepped away from the franchise. During that time, I dedicated myself to revisiting Konami's classic titles, especially the golden era of Winning Eleven and Pro Evolution Soccer, while also exploring the remarkable world of PES 2021 community mods. The passion and dedication shown by those modding communities have often been nothing short of extraordinary.

After watching the EA Sports FC 27 reveal, my initial impression is that the evolution of the gameplay remains fairly modest. The broadcast presentation, match atmosphere, and overall immersion have certainly been refined, but when I focus on the core gameplay—the actual football being played on the pitch—I cannot help but feel that I am still looking at the same fundamental framework that has been carried over for many years.

That is precisely what surprises me the most. For a billion-dollar franchise developed by hundreds of highly skilled professionals, it is difficult to understand why the structural evolution appears to be so limited. The gameplay foundation seems largely unchanged from one installment to the next, receiving incremental adjustments and minor refinements rather than a truly meaningful technological leap.

This naturally raises a question: what does a development team composed of designers, programmers, producers, gameplay engineers, AI specialists, data analysts, motion capture experts, artists, and countless other professionals accomplish during an entire year of development?

I ask this because I often look at the work produced by independent modders—people working alone or in very small teams with extremely limited resources. Even so, they frequently achieve remarkable results, creating new competitions, improving visuals, redesigning interfaces, enhancing gameplay mechanics, and delivering projects driven purely by passion. Of course, I fully understand that modifying an existing game is very different from developing a commercial AAA title from the ground up. Nevertheless, the comparison inevitably highlights the enormous potential that a company the size of EA could achieve.

To be fair, I also recognize the positive additions showcased so far. Some of the new features are things I personally dreamed of seeing years ago. A dynamic overall rating system that changes according to player performance and influences squad selection makes Career Mode considerably more strategic. Likewise, stamina now appears to have a much greater impact during matches, increasing the likelihood of injuries and encouraging more realistic squad management.

These are welcome improvements, and they deserve recognition. However, in my opinion, they remain incremental enhancements built upon an already established foundation rather than representing a genuine transformation of the overall gameplay experience.

When we are talking about a AAA production backed by one of the largest companies in the gaming industry, expectations are naturally much higher. One would expect substantial progress in artificial intelligence, ball physics, team movement, goalkeeper behavior, animation variety, player decision-making, controller responsiveness, tactical depth, and, above all, a feeling that each new installment represents a genuine leap forward rather than another annual iteration.

For that reason, I find it difficult to believe that such a large and highly talented development team can look at the final product and genuinely conclude that this represents the very best of its creative and technological potential.

This is not a criticism driven by nostalgia or by loyalty to one football franchise over another. On the contrary, it comes from someone who genuinely wants virtual football to evolve in a way that reflects the immense financial, technological, and human resources available today.

Ultimately, that is the perspective from which I evaluate the EA Sports FC 27 reveal. I acknowledge the improvements and appreciate the work that has gone into the game. However, I am still left with the impression that the franchise continues to evolve at a pace that feels overly conservative for a project of this magnitude. The potential to truly redefine football simulation clearly exists, yet year after year it seems to settle for incremental refinements where many players are hoping for genuine innovation.

My journey with virtual football began during the Atari and arcade era.
Today, what truly motivates me is the relentless pursuit of simulation. I have always been a passionate advocate of realism in sports games, and I greatly value experiences that strive to recreate the game of football as faithfully as possible.
In that regard, the combination of Authentic Gameplay, Full Manual (FUMA) controls, and the extensive customization offered by sliders makes EA Sports FC 27 a potentially compelling experience for someone like me, who has been away from the franchise for exactly ten years.
 
No need to pontificate. Viewing that trailer is similar to encountering human fecal matter on the sidewalk; you shudder in horror, take a wide step to the side and never look back.

- Shingo "Sea Bass" Takatsuka probably

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Wow! What an incredible capture.
I was genuinely impressed by what was shown. I truly hope this represents the foundation of the authentic gameplay, emphasizing meaningful physical battles, realistic player contact, and an experience that moves even closer to true football simulation.

My biggest concern, however, is that the game launches in an excellent state and wins over the community, only for future updates to completely undermine that quality, altering its core identity and leaving the experience almost unrecognizable.

Looking further ahead, one feature I would love to see implemented is a truly dynamic weather system, capable of naturally influencing match conditions.
In addition, it would be fascinating to introduce deeper gameplay mechanics regarding goalkeepers. For example, during high-ball challenges, one-on-one situations, or more aggressive interventions, goalkeepers could occasionally suffer injuries, making the backup goalkeeper a genuine necessity. This would add another meaningful layer of realism, squad management, and strategic decision-making.

Of course, I understand that this is a feature that would require considerable planning and would likely be more suitable for future installments of the franchise. Nevertheless, I believe it is important for the community to continue sharing its ideas and aspirations. Even if some of them may seem like wishful thinking today, many of the greatest innovations in football simulations began as suggestions and dreams from passionate players.
 
Watched the Career deep-dive and I'm pretty underwhelmed, not seeing a single addition/improvement that has any substantial change. Think the only thing I was happy to see is the new sliders, especially aggression, I've been saying for the last 13 years (think they first came in Fifa13?) that there should be an aggression slider.

Can't be bothered to read the pitch notes so I'm having Notebook LLM create an audio podcast from it, will listen to that!

I have to say after barely touching last year's I am eager to play this year's but I think that's more a reflection of my own team's rebirth and wanting to emulate that in the game, will just have to figure out how to get it as cheap as possible!
 
All these bells and whistles.... I'd be happy to have the most bareboned master league like career mode as long as we finally get a decent gameplay that looks and feels like football.
 
people began to complain again like before every single fifa/fc release...

I'm leaving here the pre-release criticisms that these people, who are now criticizing FC27 before it's even out, made about FIFA 17 ten years ago, before it came out.

you can read people's harsh criticisms of FIFA 17, which some consider the greatest FC/FIFA game of all time for social media and community, in the FIFA 17 discussion thread >

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I'm leaving here the pre-release criticisms that these people, who are now criticizing FC27 before it's even out, made about FIFA 17 ten years ago, before it came out.
Yes, and the reason we look back on FIFA 17 now is because there's been nothing to look forward to and football games are dead! We won't be playing FC27 in 37!
 
I'm leaving here the pre-release criticisms that these people, who are now criticizing FC27 before it's even out, made about FIFA 17 ten years ago, before it came out.
Hey, you're right. Let's only leave positive feedback on a product we don't enjoy playing. Better yet, not talk at all, and shut down the forum. No point in it is there? Because we'll all change our mind.

Sigh. I try to make everything I say constructive, and provide evidence (hence clipping the horrible animation from the gameplay clips, going back to find the interview with Sam Rivera, etc.) so that it clearly comes from a place of fairness.

Comment on the game, not other people. Maybe the beta will prove us wrong. I hope it does.
 
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