EA SPORTS FC 27

Chris Davies

Chief PESsimist
Staff
 
Joined
14 May 2003
Location
UK
Team
Tranmere Rovers
It begins... The new logo has just gone up on social media (source)!

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Publisher: Electronic Arts
Developers: EA Canada & EA Romania
Website: ???
Genre: Sports
Player(s): Probably up to 8 locally, up to 22 online
System(s): Probably all on Earth, some on Mars
Release Date: 25th September 2026
 
One of the main ports of interest for me is if they keep the international teams added from FC26. The OG game back in 1993 was built on international teams, and it's fallen by the wayside in recent iterations
 
"Full reveal" in two days (23rd July):



⚠️ WARNING: ⚠️ All the pre-release material will undoubtedly be recorded in (and focused on) "Competitive" mode. Wait until we get some Pitch Notes to get excited / disappointed / hungry / aroused / shocked / thirsty / vengeful / emotional / tired / hungry again.
 
"Full reveal" in two days (23rd July):



⚠️ WARNING: ⚠️ All the pre-release material will undoubtedly be recorded in (and focused on) "Competitive" mode. Wait until we get some Pitch Notes to get excited / disappointed / hungry / aroused / shocked / thirsty / vengeful / emotional / tired / hungry again.


Can't wait I am super excited for this!!
 
Can't wait I am super excited for this!!
What did I. Just. Say. :D

Several "in-the-know" are hinting that we may see UGC (User Generated Content) in FC for the first time this year (including @Mathgamer).

If we're talking things like kits etc. (which is what first comes to mind), I really can't imagine how that would be possible given potential licensing issues... but I guess it could be heavily policed so that e.g. content can only be used for custom teams, and/or if someone tries to upload Adidas's latest boots, they're taken down.

Seems fishy to me, though!



 
What does "User Generated Content" really mean?
It can mean kits that people have designed for their custom teams, but it can also mean sharing tactics (which you can already do in FC), so it's a wide definition.

Personally I'd like to see slider sharing integrated for console players, so that instead of having to input 20+ different numbers every time my slider-provider-of-choice decides to change everything, I could just input a code.
 


(If true...) Ughhhhhhhhh. :ROLL:

Forget the trailer, announce the Pitch Notes release date please!
 


(If true...) Ughhhhhhhhh. :ROLL:

Forget the trailer, announce the Pitch Notes release date please!

I will just say when I playtested The Grounds, it was so boring and frustrating. Sure it will be the first iteration but if it doesn't have any significant changes then I don't see people touching it after a week or 2
 
I will just say when I playtested The Grounds, it was so boring and frustrating. Sure it will be the first iteration but if it doesn't have any significant changes then I don't see people touching it after a week or 2
So why is it boring? What do you do ? Play 5vs5 and 11vs11? Is the implementation bad or the whole idea bad?
 
Is it wishful thinking, regarding "UGC" that potentially we could have custom leagues or created stadiums? I still remember FIFA 11 they had the Creation Center, loved that feature, been wanting something similar for years
 
I hope a big focus on career mode because it needs more attention. The gameplay, the bugs, bad transfers, young growing, everything is too fast.
No microtransaction, it's a good news, but it's not enough.

They change FUT pack animation every year, and we have the same crappy trophy winning celebration and bad interviews for near a decade! What a shame for a billion dollars company!

Many things should be fixed for years. Why making beta if they don't listen to us??? I don't give a s***t about Open World, I want an immersive offline career mode.
 
I still remember FIFA 11 they had the Creation Center, loved that feature, been wanting something similar for years
That brings back memories of a time when my life was much simpler. I remember being a junior dev at a company at the time, completed my work and then read they brought out the Creation Center just before the release of the game. I built my entire team at work lol

It was also the time before the modding scene was as fked as it is now

I hope a big focus on career mode because it needs more attention.
I hope so too but like I say every year - they have a sizeable team on Career and Tournament modes but somehow barely anything gets done. Its like all the features we want as offline players are in some design stage limbo for years or held back to be release another year.
 
I know it'll be the same trailer template as every year, vowing they've "listened to the community" which implies they're catering to the offline purists but really they're catering to the volatile streamers who could never articulate or decide what they really want other than faster and easier and there'll be a bunch of cinematic goals.

But I really hope they main thing they do is just fix the fucking animations and ball physics, how is it that this is the biggest football franchise of all time yet the animations are seemingly worse than 10 years ago with a ball that feels like a sponge being teleported across an ice rink?

Of course I'm grateful for the gameplay mods that drastically improve all of this but not everyone is fortunate to enjoy the game this way and the principle remains, the gameplay should feel enjoyable, understandable and cohesive for all out of the box. There's so much potential with this engine that is wasted with it's factory settings.
 
I know it'll be the same trailer template as every year, vowing they've "listened to the community" which implies they're catering to the offline purists but really they're catering to the volatile streamers who could never articulate or decide what they really want other than faster and easier and there'll be a bunch of cinematic goals.

But I really hope they main thing they do is just fix the fucking animations and ball physics, how is it that this is the biggest football franchise of all time yet the animations are seemingly worse than 10 years ago with a ball that feels like a sponge being teleported across an ice rink?

Of course I'm grateful for the gameplay mods that drastically improve all of this but not everyone is fortunate to enjoy the game this way and the principle remains, the gameplay should feel enjoyable, understandable and cohesive for all out of the box. There's so much potential with this engine that is wasted with it's factory settings.
Amen. Not much more to add.

I feel sorry for the Career Mode devs who have put so much work into turning their mode into something Football Manager adjacent (yes, press conferences etc. and all the crazy boosts spoil things, but it's only a matter of time before they improve and they're adding more customisation options all the time) - only for the ball to behave like a remote-control orb.

The trailers will doubtless not help us see if this has changed either, because there will always be "magnets" in FUT and The Grounds - so it's a case of waiting for Pitch Notes and/or reports from those who manage to play the game on "Authentic" mode.

That's the other thing - now that we have the gameplay split, we can only hope that things like ball physics will eventually improve. Otherwise, there's no point in having the split in the first place. So it would make sense that things get better...!
 
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What did I. Just. Say. :D
Haha i throught exactly the same when i've read the "super!" commentaries below : we won't see competitive mode before some gameplay leaks, so for those like many of us waiting to know if the game really changed > it won't be for tomorrow.
Neither reports / often too happy to test the game that they lost their true analysis competence/

When there will be a full recorded match on the famous mode, showing us that it's not some quick sliders tweaks, i talk also about tweaks we can't have access (agility, ball weight etc.) but something aiming to a real difference, a step-back to when the game was playable/not even "great", just better than UFL and Goals... Now serious talk can begin.
Now to be honest even if it's tons of tweaks and not a total change, i don't care at all : how they will do it -not my problem- only the global result matters.

(Now to be honest : i really got hard to thrust them and i'm 90% sure to be gentle that the good changes won't occurs, but i got enough to read and write stuffs always negative. But it's hard when nothing's turn round)
 


The Grounds confirmed (which it already was via the tags in the YouTube premiere video).

Any flicker of interest I had in the trailer just died.

I really hope there's some Pitch Notes launched at the same time, but it feels like the trailer is there to generate hype, and then the concrete info comes later.
 


The Grounds confirmed (which it already was via the tags in the YouTube premiere video).

Any flicker of interest I had in the trailer just died.

I really hope there's some Pitch Notes launched at the same time, but it feels like the trailer is there to generate hype, and then the concrete info comes later.

If Street Fighter, WWE & NBA 2K etc have taught us anything, that free roam modes in sports games just suck. That novelty gets old and tacky fast.
 
One of the main ports of interest for me is if they keep the international teams added from FC26. The OG game back in 1993 was built on international teams, and it's fallen by the wayside in recent iterations

Agreed. I love how FIFA 98 had over 100s of teams. Where the hell are international teams these days.

Cloth physics still look like ass it seems. Unbelieveable.
 
One of the Career Mode devs has just dropped a hint on Twitter:



EDIT: Dynamic OVR confirmed.
 
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So why is it boring? What do you do ? Play 5vs5 and 11vs11? Is the implementation bad or the whole idea bad?
I don't know what modes it will be attached to, when I tested it was clubs so I made my clubs avatar, then you're put in a park/world where you walk around to play modes.
So if I wanted to play rush, I have to run over to the rush fields in the virtual park, stand on one of the player/ready circles, and wait for more people.

There may be ways to access games other than literally waiting in place (menus please) but I didn't notice it.
This will drive up engagement metrics, that's it.
 
So why is it boring? What do you do ? Play 5vs5 and 11vs11? Is the implementation bad or the whole idea bad?
Bugs and early alpha aside, the implementation was bad, but based on the new screenshot it might have had a massive upgrade. There was no 11 v 11
There was only 5 v 5 , 1v1, 2v2 and it was impossible to get a game. Also walking around the place was frustrating. No fast travel or nothing

If you saw the footage you'd understand

I hope a big focus on career mode because it needs more attention. The gameplay, the bugs, bad transfers, young growing, everything is too fast.
No microtransaction, it's a good news, but it's not enough.

They change FUT pack animation every year, and we have the same crappy trophy winning celebration and bad interviews for near a decade! What a shame for a billion dollars company!

Many things should be fixed for years. Why making beta if they don't listen to us??? I don't give a s***t about Open World, I want an immersive offline career mode.
Career don't make them enough money, if it did we'd have the best career mode ever by now, and if the casual players stopped complaining about the simulation aspects of the game then we would've had the most realistic football game by now..but unfortunately again it doesn't sell as well

If Street Fighter, WWE & NBA 2K etc have taught us anything, that free roam modes in sports games just suck. That novelty gets old and tacky fast.
But the little kids that steal their mummys credit cards to by microtransctions all love it unfortunately. Its very sad to be honest especially seeing how good these games were before ultimate team became the norm
 
If we get any minor improvements on career mode this year again I'm happy atp... Unfortunately we can't expect too much from EA, just a better base game for modders to build upon
 
I am worried that if Dynamic OVR is coming, it will completely break career mode making it way too easy and boring to play. Imagine your 72 rated youth player who already gets a +6 boosts from gold coaches and full sharpness scoring a hattrick on 1 match and now the overall boost will add another +5 or +6 on top of it. And by the next match, he will play like 84 rated and will keep scoring goal and keep getting boosted and in just 3 weeks, he will play like a 90 rated player. EA's mistake was to have gold coaches and sharpness adding to the overall/attributes instead of just taking it away. And the dynamic overall will make things worse on top of it making the game easy once you get high sharpness and gold coaches. I think attribute boost from high sharpness and gold coaches should be removed.

I think feature wise, FC 26 career mode is good but they are not at all balanced.
 
"Full reveal" in two days (23rd July):



⚠️ WARNING: ⚠️ All the pre-release material will undoubtedly be recorded in (and focused on) "Competitive" mode. Wait until we get some Pitch Notes to get excited / disappointed / hungry / aroused / shocked / thirsty / vengeful / emotional / tired / hungry again.

😁 not been around here for some weeks really, just lurking on my notification bell… and then I hop on here this morning, just to see there is a reveal today. 👌

I’m enjoying AJ‘s mod for 26 (14 euro were fine) at the weekends. Nailed it down with options to what I prefer; slow and tactical build up gameplay.

Let’s see with what they will make noses long again… (that a saying in English?! 🤪 ).
 
Let’s see with what they will make noses long again… (that a saying in English?! 🤪 ).
I don't know whether it's a saying or not in English, but there's a saying similar to that in Italian and it means that someone is lying (basically what happens to Pinocchio).
Is it the same in German?
 
The easter eggs in the background are really exciting, looking forward to seeing what is revealed today.

I know it's difficult, but lets keep an open mind.
 
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