EA SPORTS FC 27

Chris Davies

Chief PESsimist
Staff
 
Joined
14 May 2003
Location
UK
Team
Tranmere Rovers
It begins... The new logo has just gone up on social media (source)!

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Publisher: Electronic Arts
Developers: EA Canada & EA Romania
Website: ???
Genre: Sports
Player(s): Probably up to 8 locally, up to 22 online
System(s): Probably all on Earth, some on Mars
Release Date: Probably September
 
One of the main ports of interest for me is if they keep the international teams added from FC26. The OG game back in 1993 was built on international teams, and it's fallen by the wayside in recent iterations
 
"Full reveal" in two days (23rd July):



⚠️ WARNING: ⚠️ All the pre-release material will undoubtedly be recorded in (and focused on) "Competitive" mode. Wait until we get some Pitch Notes to get excited / disappointed / hungry / aroused / shocked / thirsty / vengeful / emotional / tired / hungry again.
 
"Full reveal" in two days (23rd July):



⚠️ WARNING: ⚠️ All the pre-release material will undoubtedly be recorded in (and focused on) "Competitive" mode. Wait until we get some Pitch Notes to get excited / disappointed / hungry / aroused / shocked / thirsty / vengeful / emotional / tired / hungry again.


Can't wait I am super excited for this!!
 
Can't wait I am super excited for this!!
What did I. Just. Say. :D

Several "in-the-know" are hinting that we may see UGC (User Generated Content) in FC for the first time this year (including @Mathgamer).

If we're talking things like kits etc. (which is what first comes to mind), I really can't imagine how that would be possible given potential licensing issues... but I guess it could be heavily policed so that e.g. content can only be used for custom teams, and/or if someone tries to upload Adidas's latest boots, they're taken down.

Seems fishy to me, though!



 
What does "User Generated Content" really mean?
It can mean kits that people have designed for their custom teams, but it can also mean sharing tactics (which you can already do in FC), so it's a pretty wide definition.

Personally I'd like to see slider sharing integrated for console players, so that instead of having to input 20+ different numbers every time my slider-provider-of-choice decides to change everything, I could just input a code.
 


(If true...) Ughhhhhhhhh. :ROLL:

Forget the trailer, announce the Pitch Notes release date please!
 
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