In my view, EA FC 27’s gameplay, when compared to real football, is simply an
ABERRATION.
I do not believe that sliders, settings, configurations, mods, or any other post-release adjustments can fix the problem at its core. And the reason is that, judging by the overall design of the product, some of these characteristics do not appear to be occasional mistakes. They seem to be deliberate design choices intended to satisfy the Ultimate Team audience.
The video below, in my opinion, is a very clear demonstration of what EA calls
“authentic gameplay.”
The players appear to float above the pitch. Ball control, turns, changes of direction and dribbling movements look extremely artificial, with legs seemingly twisting into one another and bodies deforming in ways that are completely inconsistent with human anatomy. The result, at times, looks more like rubber characters than professional footballers.
And this is precisely what I find so difficult to understand.
EA has programmers, designers, engineers, enormous financial resources, advanced technology and access to methods capable of capturing and analysing virtually every movement of the human body. It would be entirely possible to work with biomechanical references, motion capture, weight distribution, inertia, body articulation and all the other elements necessary to reproduce professional athletes in a much more convincing way.
Yet the result we are seeing is, in many respects, profoundly artificial.
The players appear to have no real body weight, inertia or coherent skeletal structure. Their movements give the impression that they are being dragged across the pitch, almost as if they had wheels underneath their feet. At times, they look like actual “spineless worms”, while the shirt physics makes the situation even stranger, making the bodies appear inflated and disproportionate.
And then there is a very simple question:
Is this how football behaves when we actually step onto the pitch?
Is this how footballers look when we watch a match on television?
For God's sake. We are talking about the biggest sport on the planet, featuring some of the best athletes in the world and the most important licensed leagues and competitions. The discrepancy between what we see in real football and what is presented as “authentic” inside the game is, to me, extremely difficult to accept.
And then there is the issue of feedback.
EA constantly asks the community for feedback, but what is the point of collecting feedback if fundamental problems, which are obvious to anyone with even a basic understanding of football, appear to be connected to the very philosophy behind the game's development?
“Just adjust the sliders.”
No. Sliders can modify certain parameters of a match, but they cannot transform an underlying system of animations, body physics and player interaction into something fundamentally different. You cannot fix a flawed concept simply by moving a few sliders.
That is precisely why I have very little expectation regarding the future evolution of this gameplay. What we identify as strange, artificial, broken or abnormal often does not look like an isolated bug. It appears to be the consequence of conceptual decisions made during development.
And that, perhaps, is the most frustrating part.
We are not talking about a small independent studio with limited resources trying to develop its first football game. We are talking about a gigantic company responsible for a product that brings together some of the biggest licenses in world football.
In my opinion, what is being done in the name of Ultimate Team represents a profound disrespect towards the very essence of virtual football.
This is not simply a matter of personal preference regarding sliders. The real question is: what exactly is the game trying to represent?
If the objective is to reproduce football, then the players need to convey body weight, balance, inertia, acceleration, deceleration, physical contact, body structure and movements that are consistent with actual human beings.
Otherwise, we may have an excellent commercial product, countless licenses and an enormous amount of content, but we will remain far removed from what, in my view, should be the fundamental objective: simulating football.
This is why I consider the possibility of 2K Sports entering the football market particularly interesting. A new competitor offering a genuinely simulation-oriented approach could break the current logic and provide an alternative for those looking for a football experience that is closer to reality.
This is my honest opinion about the current situation. At this point, I have very little expectation of meaningful evolution because, apparently, some of the things I consider wrong are not being treated as problems at all. They are consequences of the very design philosophy chosen for the product.
It is important to emphasize that this is not a negative criticism in the sense of simply attacking the product. Quite the opposite: precisely because I enjoy football games and genuinely want them to evolve, I make these observations.
In my view, EA could at least do justice to the concept of “Authentic Gameplay” and turn it into a truly independent gameplay core, developed primarily to represent football in a coherent way, with physically and anatomically plausible behaviour.
From there, sliders, settings and control adjustments would have an entirely different meaning. They could genuinely allow each player to fine-tune the experience according to their own preferences, without having to compensate for structural limitations within the gameplay system itself. For me, that would be a completely different scenario. Ok