• We're currently moving storage for avatars/attachments - please bear with us. We are migrating all files but some may not show temporarily. This may take 24-48 hours for all files to come across.

    Sorry for any inconvenience! New attachments can be uploaded but it would be better to leave avatars for now as they could be overwritten as part of the migration.

    UPDATE: This is moving slower than expected and will continue through the weekend.

EA SPORTS FC 26

These flaws are in almost all football games, I remember the ISS for Super Nintendo that had a bug where you could score a goal from midfield lol, in PES there was one with the goalkeeper where you dropped the ball on the ground and the attacker wouldn't go for it lol
 
That could be the reason, FUMA on Fifa/FC games aren't known for being that great, I prefer setting everything to "Semiassisted" and using R1 button when I want to aim crosses or through balls, works really well for me because I can actually see what I'm doing
I disagree. I find FUMA to work quite well. The challenge is connecting with a player making a committed run. In FC25 especially, players rarely make runs and they would often cut them short. Assisted or semi assisted, a through pass will first initiate an off ball player run and after a delay, execute the pass. Having to wait for the player to initiate (and not cancel) their run, and the delay for the pass to occur makes FUMA challenging. The pass delay does seem reduced in 26.
 
Authentic, custom gameplay type, authenticity features on and FUMA is the only way to play this and get some sort of enjoyment out of it for me. Crossing with FUMA is odd but crossing is crap anyway in EA’ games no matter what settings you use.
 
The new hottest thing. Players will love it (YouTube clickbait title?)

fidget spinner :APPLAUD:


The video in the Reddit article shows you how to play the game correctly.



Why does everyone do this? The aim of this type of dribbling is to force the defender into making mistakes. So, in defence, it is no longer enough to use the CPU to put pressure on the ball carrier and spam tackles.

In EA FC 26, defenders must cleverly close down the space and wait for their chance to tackle. If they go into the tackle too early or too aggressively, the striker will easily get past them.

In addition, many players are inexperienced in manually controlling their defenders, partly because CPU support has been so much stronger in recent years. With such simple turns, attackers can therefore create larger spaces for subsequent actions with relative ease.
 
The new hottest thing. Players will love it (YouTube clickbait title?)

fidget spinner :APPLAUD:


The video in the Reddit article shows you how to play the game correctly.



Why does everyone do this? The aim of this type of dribbling is to force the defender into making mistakes. So, in defence, it is no longer enough to use the CPU to put pressure on the ball carrier and spam tackles.

In EA FC 26, defenders must cleverly close down the space and wait for their chance to tackle. If they go into the tackle too early or too aggressively, the striker will easily get past them.

In addition, many players are inexperienced in manually controlling their defenders, partly because CPU support has been so much stronger in recent years. With such simple turns, attackers can therefore create larger spaces for subsequent actions with relative ease.

They do it because it's possible. Since the dawn of time people have abused mechanics, the issue is dribbling like this is physically impossible and shouldn't even be in the game. It legitimately looks like the original sensible soccer with fancy graphics.
 
Obviously there will always be things like that and it's also valid in previous Fifa... Try to play the game like a normal person would and you might have a minimum of fun.
"Play the game like a normal person" would suggest to force myself holding the sprint button and run into the defender like a heat seeking missile.

Surely every game has flaws and bugs. But there is a massive difference how reproducable and gamebreaking they are. FC26 feels like an indie game and its shortcomings are incredible blatant, it makes you wonder how it ever got past QC.

There are a lot of more consistent football games out there. The activity in the FIFA16 modding forum is for a reason. On console the options are narrow because of the lacking editor in FIFA games. But in terms of realism and mechanics PES2021 in combination with a recent option file blows FC26 (in its current state) out of the park.
 
Last edited:
[...] the issue is dribbling like this is physically impossible and shouldn't even be in the game. It legitimately looks like the original sensible soccer with fancy graphics.
I'd never thought about this but you're 100% right, it really does look like Sensible Soccer 3D (and the game has been moving towards that for a long time).

As I've said before, on Competitive, it's got more in common with those non-PES PS2 games than ever (e.g. "Club Football", "Pure Football")... But back then, their physics and AI were simplistic because the devs didn't have the experience to add depth, whereas now it's on purpose (which is mindblowing).

All of this scares me when it comes to the potential of Authentic Mode.

"Play the game like a normal person" would suggest to force myself holding the sprint button and run into the defender like a heat seeking missile.
Absolutely agree, I can't bear that argument. It's like telling someone whose brand new car sets on fire if it goes over 20mph, "just drive it at 19mph" - don't "moan" about it. Sigh.
 
All of this scares me when it comes to the potential of Authentic Mode.
I believe either.

1. They don't really want to add an Authentic mode
2. They are being stopped from going to the extreme with Authentic mode because of Director, Production or Marketing team decisions
3. There is nobody in the production team of EA Sports that actually watch / play football

Its very likely to be number 2 of the 3.
 
I believe either.

1. They don't really want to add an Authentic mode
2. They are being stopped from going to the extreme with Authentic mode because of Director, Production or Marketing team decisions
3. There is nobody in the production team of EA Sports that actually watch / play football

Its very likely to be number 2 of the 3.
Follow the money
 
They do it because it's possible. Since the dawn of time people have abused mechanics, the issue is dribbling like this is physically impossible and shouldn't even be in the game. It legitimately looks like the original sensible soccer with fancy graphics.
100% agree. Online play is only possible if it was an EvoWeb league where “spamming,” “meta,” whatever the hell kids call it would result in bans. Otherwise, play against the CPU. In my brief experience with 26, that hasn’t been so bad.
 
I believe either.

1. They don't really want to add an Authentic mode
2. They are being stopped from going to the extreme with Authentic mode because of Director, Production or Marketing team decisions
3. There is nobody in the production team of EA Sports that actually watch / play football

Its very likely to be number 2 of the 3.
Authentic mode would probably need the whole animations reworking, not just sliders. As they have gone so far past authentic mode it would need a completely different game.
 
I believe either.

1. They don't really want to add an Authentic mode
2. They are being stopped from going to the extreme with Authentic mode because of Director, Production or Marketing team decisions
3. There is nobody in the production team of EA Sports that actually watch / play football

Its very likely to be number 2 of the 3.
I get the impression Authentic Mode isn't given much of a budget, and they just scrape together something and then promote it like it's something big
 
"Play the game like a normal person" would suggest to force myself holding the sprint button and run into the defender like a heat seeking missile.

Surely every game has flaws and bugs. But there is a massive difference how reproducable and gamebreaking they are. FC26 feels like an indie game and its shortcomings are incredible blatant, it makes you wonder how it ever got past QC.

There are a lot of more consistent football games out there. The activity in the FIFA16 modding forum is for a reason. On console the options are narrow because of the lacking editor in FIFA games. But in terms of realism and mechanics PES2021 in combination with a recent option file blows FC26 (in its current state) out of the park.
However, there is one thing that really stands out for me, and it's essential for me as a purely single-player gamer, the AI behavior in this EA FC 26. The AI is finally more "human-like"... It makes mistakes and doesn't use any stupid or overpowered scripting to beat you (at least not in my games). As far as I can remember, this is the first time EA has changed this kind of thing in years.

If we compare it to PES 2021 in this regard, it's just utter garbage; you can install all the mods you want, it won't change anything. Just compare the variety of attacking situations in both games to see what I mean.

When I test a new football game, I don't look for flaws; I learn to play with the tools they give me and then draw my conclusions. What I've learned with FIFA is that you will never be free to create your own 100% unique playstyle; they want you to play the game their way. That will never change, since they've been doing it for at least 10 years. However, this year, there has been a significant improvement in the single-player/gameplay aspects, and I can speak to that because I've already put 45 hours into the game.

EA FC 26, as you've probably noticed, is the only recent football game with truly worthwhile single-player modes. I really hope the EA guys don't read this, because they would just be wasting their time; there's very little constructive feedback to be found here.
 
Has ea made some adjustments to thr authentic mode under the hood?
I've just played a game as inter miami against redbull on worldclass difficulty, players felt more grounded, they had more weight. Passing and shooting errors left and right from both sides. Cpu trying through balls, making simple crossing error sending it to the side of the net.
IDK, it felt really great and everything seemed like we would see in a real match

Edit: and first touch errors. Both me and cpu had difficulties trying to control the lobbed and hard passes
 
It's a relief to see feedback pointing out the massive advantage attacking players have, yet it won't be heard because it's the opposite of the "make it fast make it fun" direction.

aBDxG0eB_o.jpg
 
...and a great example of how having so many systems (attributes, playstyles, FCIQ, tactical instructions, Advanced Defending, Tactical Defending, assisted / semi / manual / "precision" options, and specific input commands to force certain basic actions) will inevitably clash and create a messy, easier to exploit gameplay if they're not balanced absolutely perfectly:

(which I don't think is humanly possible with so much crossover)

 
I don't understand what this aberration is, that the players' physiques look like bloated, diaper-wearing fat people.
There is no way that EA programmers, designers, find it acceptable. Look at the gameplay.



Now look at the screenshot. Probably what causes this effect is the damn physics on the shirt. :RANT:

cvb.png
 
Last edited:
When I tried out the old FIFA games, there are also parts of the series where the players look too thin. I've also noticed that in the FC games, the players look as if they are fat, as in your screenshots.
 
is FC26 better optimised? I haven't played since Fifa23 and admittedly I have an old system. All the Fifa's between 16 and 22 played ultra smoothly at the highest settings but I had to set everything low on 23 and it still lagged. I'm not sure why as the previous Fifa's all looked miles better than 23 and the only thing I can put it down to is the hypermotion.

I still think 16-22 looked better than FC24-26 but I'm interested in FC26 for the authentic gameplay. It looks like a good base and could have the potential for modders to make it great.

Also, is it me or does the PS5/Xbox versions of the game look better in terms of animations and things like crosses looking less floaty? I remember seeing Fifa 22 on next gen consoles with hypermotion and being blown away by it, I thought it looked amazing but Fifa 23 on PC just didn't seem as good
 
Last edited:
I really want to like this game, but I think that is more down to the fact I am craving an up to date football game that I fall in love with again.

I am really struggling with the lack of fouls, lack of weight to anything (passing, challenges, headers) and general feel of the game. The AI are so passive in parts, even in Authentic mode. Matt and Saturator do a great job with slider settings but should it really come to that for a game marketed at £70+?

I am only 5 hours in to my trial and I have already lost that excitement to play another game.
 


So they sort of do want some form of AI defending...

Also, I worry about what happens repeatedly in these situations - the "quick fix" that just keeps adding to the instability rather than fixing the core.

Instead of going "well the defence is lined up as it would be in reality, what is the gameplay balancing issue that's causing this problem" - the "fix" is instead a plaster (band-aid), i.e. let's give the defenders a brain for the first ten seconds and make them dumb again after that.
 
I played FC26 this week (PC full version, using "non-liscenced" way). I don't find radical changes, for to recognize the game as really good. It can be playable sometimes, like FIFA21-23, around 2 matches in mounth:THINK:. In overall, it's looks like $70 just for squads updating in same game with same gameplay mechanics. (if interesting, i'm added post with screenshots of FC26 for comparsion colors and lighting with modern FIFA games.

About small size in game. It became interesting to me, because I also had a feeling of "compact size" in the first match. I took screenshots with a virtual ruler for comparison from FC26 and FIFA 19, 22. Sizes look normal.

FC26:
FC26.png

FIFA 22:
F22.png

FIFA 19:
F19.png

It's an interesting thing… I took a screenshot in FIFA19 last. After FC26 and FIFA22, FIFA19 in gameplay aspects felt like a game from the future…
What a hell, EA?:LMAO:
 
I wonder how many on this forum go out of their way to look for things specifically to complain about. As above for example. Someone needs to go back to Fifa 08 (PS3/X360), and see the sumo's that used to be in the game
 
Back
Top Bottom