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EA SPORTS FC 26

When this happens to the majority of players online, the game must be considered broken. Surely.

I just don't understand how the whims of the registered "competitive" players, - who make up, what, 0.1% of the user base - can do this to the game, for the rest of the world to endure.

It is the wrong way to run a project, IMO, to allow the "elite" players to create a non-football 1v1 game that is then sold as a "football" game.

Come on - this isn't fun.

 
FUT is a mode for people with that mentality. I'm a career mode player, but I usually log into FUT and see what's going on. *

I played a match and it ended 5-5 after being 5-0 for 60 minutes. While I was playing, I was obviously thinking, what a disgusting circus. Well, it's over. I got a request from my opponent to send me a message, and it said something like, "One more minute and I'll definitely beat you."

Anyway, they have that mentality; it's almost like they forget it's a football game. To them, it's like Street Fighter, but 11 vs. 11 and a ball, hahaha.


(*) In EAFC25, I think I logged into FUT four or five times. Before FC26 came out, I decided to log in and play with my humble, common gold team from the beginning, and I still competed and beat meta end-game teams full of colorful cards. It was clear that the game was pushing the field in my favor.
 
FUT is a mode for people with that mentality. I'm a career mode player, but I usually log into FUT and see what's going on.
I just don't believe the majority actively want those scorelines though, or a game that isn't actually representative of football. But the loudest voices dictate the game - and EA listen, that's what astounds me.

I'm not saying they have to "protect the integrity of our beloved sport" or something, I'm just saying that I truly believe the majority who buy FC want a football game and are being forced into playing something categorically the opposite, every year. Even FUT players.
 
The game is so anti-organic. It isn't reacting to where the ball is, or where it's going.

It's making decisions on the end point that it calculated immediately when you pressed your button, and faking all the movement / animations after.

Any human knows that pass is meant for them.

 
The game is so anti-organic. It isn't reacting to where the ball is, or where it's going.

It's making decisions on the end point that it calculated immediately when you pressed your button, and faking all the movement / animations after.

Any human knows that pass is meant for them.

The foundations of the game have been built for FUT for at least 6 or 7 years. They only started with realistic sliders last year, and now with a separate authentic mode. It's all clearly a patch.

Personally, I appreciate that they at least listened and that from last year to this there was an evolution, first with sliders, then this year with sliders added to some new authenticity features.

I hope it continues to evolve and that in future versions, especially when there's an engine change, the foundations will be more hybrid or separated into two different concepts.
 
I played about 10 games last night, I can see the potential in authentic mode. My initial impressions:

PROS

Passing distance & correction is better, through passes go into more space instead of always being punted into defenders feet to force contrived interceptions.

Dribbling is visually more comprehensive, due to improved animations & footplanting, previously the animations wouldn't line up with where you're moving which causes the cringe spider legs and clipping issues before.

Goalkeepers make appropriate dives and saves & dive out the way of blatantly preventable goals less.

CONS

Game speed is too fast on authentic & it's still easy to get from one end of the pitch to the other in a couple of passes with little resistance.

The usual 1v1 & grid like positioning issues that prevent any team pressing or overlaps

Ball physics are still contrived & tethered to players bodies & feet, no ball freedom, or touch errors.

Heading feels 50/50, it's either a header on target or safely cleared by a defender with no chance of ensuing pressure.

Goalkeepers still tethered to goal line but I doubt much can be done to salvage this.

Shooting feels a bit weak, I had a variety of long range shots comfortably caught by the keeper instead of partied away or posed little threat.

AI seems a bit passive this year, I've been playing on Legendary which I never usually do, & while their decision making is faster, they still can't score against me let alone make me feel like I'm in that much danger of conceding.

The CPU stealing the ball back, it feels like there's no actual action causing the ball winning, they simply run into you & absorb the ball & run off without missing a beat while your player bounces off of them & skates out of the way.
 
The game is so anti-organic. It isn't reacting to where the ball is, or where it's going.

It's making decisions on the end point that it calculated immediately when you pressed your button, and faking all the movement / animations after.

Any human knows that pass is meant for them.

Personally, I always think there's one thing that's undeniable.

There are 200 extractions games, and according to popular opinion, only three are worthwhile. Well, unfortunately, there's only one (or two) football games for everyone. When I say everyone, I mean everyone: kids, tweens, teens, older adults, people with limited time, casual gamers, etc.

It's difficult to create something homogeneous, productive, and SO inclusive of tastes, age ranges, and types of players.
 
The game is so anti-organic. It isn't reacting to where the ball is, or where it's going.

It's making decisions on the end point that it calculated immediately when you pressed your button, and faking all the movement / animations after.

Any human knows that pass is meant for them.


I agree, everything feels so contrived, automated and algorithm based. There's no scrappinesss or attrional behaviour, like every pass, every tackle & shot has this clean 50/50 feeling of convenience so the game can flow into its end to end counter attacking philosophy.

The ball never had its own identity or freedom, it's never seen to deflect wildly off of anyone or anything, never bobbles loose and it feels wherever it ends up, players glide, skate and snap into it's destination to receive it & gallop away.
 
It's true that both FIFA and FC have sucked after FIFA19, but I'm tired of people using PES 2021 to bash FIFA. How about this?
btw. I've added timestamps to the highlights for quick access.

Your video seems to be blocked, at least to me. Is there a chance to put it on another location?

Whatever it shows, it won't change much on the replicable FIFA exploit.

EDIT: Works now for some reason. Yes, the PS4 era games (and before) were a lot more consistant and stable regarding defence AI.
 
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I think coming weeks will show us what we can expect from Ea this year, number of fixes for offline modes will indicator if they rly care about offline community.



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Played about 6 hours of the trial on authentic & it really hasn't grabbed my attention. The slower pace is nice but it all just feels a bit ponderous, canned and floaty.

I'm not saying I want it faster but there's a lack of zip & unpredictability to the gameplay in certain situations. When without the ball /defending I find it difficult to see if my players are actually even sprinting. There's a weird disconnect where they don't visually appear to be running at full pelt when transitioning from a jog, it feels really odd.

I much prefer it to competitive though & the less said about that mode the better as it bears no resemblance to football.
 
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I think coming weeks will show us what we can expect from Ea this year, number of fixes for offline modes will indicator if they rly care about offline community.



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I hope they focus on positioning rather than just buffing jogging/tackling and calling it a day. I do like how spamming tackles now doesn't result in taking the ball easily from the CPU. Please just fix the positioning defensively.
 
Finding it alright, got 3 hours left on the trail.

I changed formations and that made a massive difference to being able to defend and keep the cpu at bay.

I don't like how when a team concedes possession in the final third, they just turn around and run back towards their own goal. Generally though I think it's decent. I don't really know any skill moves and I feel that would open it up when 1v1 wide, I have to pass it around generally to find an opening.

There's differences between players attributes which is also good.

I think the tactical system isn't very good, especially when by default some of the players postitions are listed wrong. Maddison and Kulu are both listed a CM so when trying to play them in certain attacking positions, reduces thier effectivness. I feel the system was better in 16 and 17 with the sliders.
 
You dont need to go into details to see the game is still broken to an unplayable extent.

Even without using the sprint button the AI gives you free escort to the box as soon you are on the sideline:



This is so-called "authentic" gameplay on legendary difficulty. It is absolutely pointless to play.

PES2021 on Legendary, Full manual, gamespeed -2 is still the unrivaled and most realistic soccer game on consoles to me.

Exactly this! So many AI flaws.

Just add R1 sprint on top of this and you will be able to not just get into the box but score as well (a lot of times)

The AI is so so poorly written!

The production quality of opposition AI is laughable!
 
Exactly this! So many AI flaws.

Just add R1 sprint on top of this and you will be able to not just get into the box but score as well (a lot of times)

The AI is so so poorly written!

The production quality of opposition AI is laughable!
bro change your ai behaviour slider , thats the cause of this .
 
You dont need to go into details to see the game is still broken to an unplayable extent.

Even without using the sprint button the AI gives you free escort to the box as soon you are on the sideline:



This is so-called "authentic" gameplay on legendary difficulty. It is absolutely pointless to play.

PES2021 on Legendary, Full manual, gamespeed -2 is still the unrivaled and most realistic soccer game on consoles to me.

I’m surprised anyone plays PES 21 on -2 game speed because the game already feels slow motion at 0 game speed
 
Hey,

No amount of aggression sliders, fix the R1 dribbling bug

Just take any player to opposition corner, press r1 and run and try to curl run inside. The entire opposition defence will bow down on Legendary (all types of slider combinations tried)
can you post the team used in that clip and explain to me , how i can replicate this and test this for myself?
also u literally jogging into the outskirt of the field, ,can u post one where u do this running into the box as you claimed.
 
I think that another point to highlight for the game to become more "real" is to learn to mark and play if possible in tactical defense and in full manual, see how the AI is organic and builds better plays, if you know how to mark it is also an important step for the game to become more enjoyable and "real" I also remove the effect of the wind because the ball with the effect of the wind seems to weigh a thousand kg! Watch this video, I found the game very interesting knowing the right way! in min 8 there is a good CPU play and good marking
 
can you post the team used in that clip and explain to me , how i can replicate this and test this for myself?
also u literally jogging into the outskirt of the field, ,can u post one where u do this running into the box as you claimed.
This is my old post FC24: https://evoweb.uk/threads/eafc24-co...bling-game-destroying-bug-legendary-ai.99351/

please follow the same method for FC25, FC26 and perhaps FC27 as well cause they arent fixing this.
Also if a defender tries to close you down, just go opposite direction and again switch :)

You literally will be able to play with single player or two players at max (if defence gets tight just pass to 2nd player) and destroy the Legendary AI on any slider sets.

In fact I even destroyed them using Anth James PC Modded Ultra hard all aggression enabled set. Modders are still not able to fix this issue
 
I still can't believe there's no option to turn of pitch wear in career mode. A simple toggle to switch it on or off. Only been demanded by the community for 4 or 5 years now. Playing Champions League semi finals on a Sunday league pitch *chefs kiss*
 
This is my old post FC24: https://evoweb.uk/threads/eafc24-co...bling-game-destroying-bug-legendary-ai.99351/

please follow the same method for FC25, FC26 and perhaps FC27 as well cause they arent fixing this.
Also if a defender tries to close you down, just go opposite direction and again switch :)

You literally will be able to play with single player or two players at max (if defence gets tight just pass to 2nd player) and destroy the Legendary AI on any slider sets.

In fact I even destroyed them using Anth James PC Modded Ultra hard all aggression enabled set. Modders are still not able to fix this issue
It’s ultimately down to a 1v1 quirk on EA’s end. The defence simply won’t engage and tackle when you’re using controlled sprint / strafe dribbling. They will contain but not fully engage. This is a mechanical bug. I haven’t spent any time on it in fc26, but I would imagine it will be the same. Suggestion - don’t do it.
 
Update 1.0.2


Description​




EA SPORTS FC 26 version 1.0.2 will soon be available for all platforms and includes updates to gameplay based on the feedback you gave us throughout the EA SPORTS FC 26 Closed Beta.

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.
Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • EASFC Card: /trello.com/c/Up39JOsh
  • As part of our AI attacking updates based on your feedback, made the the following changes:
  • Increased frequency of wingers making attacking runs into the box.
  • Wing Backs will no longer drop too deep in their own half when their team is in possession.
  • Improved teammate offside awareness.
  • Addressed instances of players not making runs into open space when it could be beneficial.
  • EASFC Card: [Gameplay] Attacking AI Positioning on EA SPORTS FC Tracker
  • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
  • Center Backs are now less likely to run wide when marking central attackers.
  • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
  • A goalkeeper dive indicator now displays where an incoming shot is coming from.
  • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
  • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
  • EASFC Card: [Gameplay] Be A Goalkeeper Save Delay on EA SPORTS FC Tracker
  • Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.
  • [Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker
  • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
  • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.
  • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.
Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.
Career Mode

Addressed the following issues:

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.
Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future. More details are available throughout the EASFC Tracker and on Steam News.
  • Addressed a number of stability issues that could have occurred.
Want to give us direct feedback about EA SPORTS FC 26? Visit https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.

Thanks to those who’ve provided and continue to provide feedback. We'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team
 
It’s ultimately down to a 1v1 quirk on EA’s end. The defence simply won’t engage and tackle when you’re using controlled sprint / strafe dribbling. They will contain but not fully engage. This is a mechanical bug. I haven’t spent any time on it in fc26, but I would imagine it will be the same. Suggestion - don’t do it.
Hey Anth,

Can we disable it from button mapping configuration in game files?

What if we dont assigne R1 dribbling to a button? (One way to disable this feature)

I wish there was a state in AI decision Tree in game files that had something like controlled.sprint == ENABLED

That could have allowed us to override the values within this condition with aggressive ones or remove the condition all together.

But I suppose there are not. I plan to get into modding one day just to try and design AI based on my needs lol

(OR May be one day the level of sliders will reach that :P)
 
Hey Anth,

Can we disable it from button mapping configuration in game files?

What if we dont assigne R1 dribbling to a button? (One way to disable this feature)

I wish there was a state in AI decision Tree in game files that had something like controlled.sprint == ENABLED

That could have allowed us to override the values within this condition with aggressive ones or remove the condition all together.

But I suppose there are not. I plan to get into modding one day just to try and design AI based on my needs lol

(OR May be one day the level of sliders will reach that :P)
I’ll have a look and see what can be done!
 
It's true that both FIFA and FC have sucked after FIFA19, but I'm tired of people using PES 2021 to bash FIFA. How about this?
btw. I've added timestamps to the highlights for quick access.



Pes2021 is one of the most overrated football game ever, at least in my opinion.
It's not bad, i think it's better than last fifa/FC, but the best FIFAS (10,11,12,14,16,17) are better games in my opinion.
 
What FIFA game was it where the ball stopped being a free 'enitity'?

I'm playing FIFA 14 and the ball is so loose. There are deflections, missed controlled touches, loose passes, scuffed shots and it's all because the ball is free to do it's thing and isn't on a pre-determined laser guide to the nearest player who magically instantly controls it.

If the ball was freed up, the game would straight away be 50% more enjoyable.
 
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