EA SPORTS FC 25

Hello to everyone.
I am totaly new on this game, i want to ask do you have a player callnames map.
I am extracted audio with fifa editor tool, and inside eng_us_dr_FULL have pPlayer_Sample, surname.... Do you know which sound file is linked with which player, or player id?
Thank you .
 
Hello friends. I'm a layman in editing, could someone teach me if it's not too much trouble how to add Kits, balls, boots and especially license Italian clubs like Inter and Milan or download it all at once in a single MOD? I would be immensely grateful to anyone who can help.
 
Title update 10 is coming tommarow

pitch notes: :APPLAUD:

Gameplay Issues Addressed
This update addresses a handful of smaller scale gameplay issues posted on the EASF Tracker, and we wanted to highlight two of them for you here:

- In some specific situations, AI defenders did not press the ball carrier as intended.

This issue mainly occurred during potential offside scenarios, with the AI defender over prioritizing the offside line instead of attempting to press an offensive threat. To be clear, addressing this issue is not intended to improve AI defending across the board, it's to address situations where you would typically expect an AI player to press the ball carrier to begin with.
 
Hello, could somebody help me?
What is the best YouTube channel to follow? I mean, one that does realistic series (for example, Career Mode), uses the best mods, and Full Manual controls.
Is there anyone?
I found a user, I believe he is a member of the forum, but he only plays PES 2021. Here is the link
Sorry if the question seems stupid, but since I'm from Brazil, it's difficult to find due to search filters. Ok
 
Hello, could somebody help me?
What is the best YouTube channel to follow? I mean, one that does realistic series (for example, Career Mode), uses the best mods, and Full Manual controls.
Is there anyone?
I found a user, I believe he is a member of the forum, but he only plays PES 2021. Here is the link
Sorry if the question seems stupid, but since I'm from Brazil, it's difficult to find due to search filters. Ok
The channels I can recommend are:

Cutzy and Sparring DK: both focus on rebuilds with Youth Players and create really fun stories around that.

Chesnoid Gaming: he has a realistic Career Mode going right now with Excel Sheets and more, big recommendation.
 
Hello, could somebody help me?
What is the best YouTube channel to follow? I mean, one that does realistic series (for example, Career Mode), uses the best mods, and Full Manual controls.
Is there anyone?
I found a user, I believe he is a member of the forum, but he only plays PES 2021. Here is the link
Sorry if the question seems stupid, but since I'm from Brazil, it's difficult to find due to search filters. Ok
In EA's football games, there aren't any realism (mods can not fix it). So you can not find a YT channel with "these things". How could you think that? :D

Sorry mate, no offened to you. But sad but true.
I wish we had a football video game which is uptodate and realistic... :PRAY:

But the future is many Card-collecting and maybe just a little bit of "these football things". So you can score goals, but this must be enough, alright. 👍

But thank you to buy our game every year, despite we are a liar and just fool you. Kind regards EA/Konami or (insert your DEV/publisher of your choise here)



Sorry, so many sarcasm and irony in this posting.
 
Hello, could somebody help me?
What is the best YouTube channel to follow? I mean, one that does realistic series (for example, Career Mode), uses the best mods, and Full Manual controls.
Is there anyone?
I found a user, I believe he is a member of the forum, but he only plays PES 2021. Here is the link
Sorry if the question seems stupid, but since I'm from Brazil, it's difficult to find due to search filters. Ok
If you want some videos on FUMA Legend with different teams, I have my channel. Maybe you will like to see some games

https://youtube.com/@saturatorlekiller4472?si=3xSNgJJHZZwHlpIl
 
It's been a while since I've played, and after some comments in the sliders thread after the last update (and, you know, being desperate to play a new football game)... I gave it another go, for a couple of hours.

What's really crystallised for me, after giving it such a break, is how absolutely nothing is the result of clever passing play, grinding out opportunities, the patience of holding the ball and managing to force some space to move into (because the space is always there)...

You're not earning anything. You're essentially just waiting for the game to part the red sea for you. How does that feel good?

As a result, I only saw one goal over and over again; runners go level with the defensive line, through-ball (or chipped through-ball), goal. (Okay, very occasionally - shot from distance, goal.)

No 1-2s, no passing triangles, no dummy runs, no teamwork, no thought. This is stuff that PS1 games had, and the stuff that makes us love football. No, instead of all that, we get tricks, flip-flaps and double-digit scorelines.

I think that's the core of why I - to be frank - hate it, to the point of it being (in my mind) the modern equivalent of a Ubisoft "Pure Football" type game (especially considering the total lack of physics in every way).

It is so boring, completely unrewarding, and - the way it's so hectic, individual players flying around like bees around a hive (in a similar circular motion - no friction in their movement, no fatigue)...

When a defence DOES (occasionally) feel hard to break down, it's simply because of that constant flying (moonwalking) speed all players move with, and not because of teamwork, positioning, intelligence.

Compare that to pretty much any other PES or FIFA, where you have to pass sideways, and occasionally BACKWARDS (WTF!!!1!!) to disrupt the opposition's shape, because there's a team AI (rather than 1v1 AI).
 
I totally disagree with you mate. Since 2 patches with sliders of course, CPU reacts like in the old games : with 1-2s, playing the offside, making strong tackles, making more different crosses, shots, etc...

On consoles, I haven't fun like that since a long time ago(a season and a half with really good Time with the game) with really nice CPU reactions.

You can't read in the log of the updates the changes they have made but there are in.
 
It's been a while since I've played, and after some comments in the sliders thread after the last update (and, you know, being desperate to play a new football game)... I gave it another go, for a couple of hours.

What's really crystallised for me, after giving it such a break, is how absolutely nothing is the result of clever passing play, grinding out opportunities, the patience of holding the ball and managing to force some space to move into (because the space is always there)...

You're not earning anything. You're essentially just waiting for the game to part the red sea for you. How does that feel good?

As a result, I only saw one goal over and over again; runners go level with the defensive line, through-ball (or chipped through-ball), goal. (Okay, very occasionally - shot from distance, goal.)

No 1-2s, no passing triangles, no dummy runs, no teamwork, no thought. This is stuff that PS1 games had, and the stuff that makes us love football. No, instead of all that, we get tricks, flip-flaps and double-digit scorelines.

I think that's the core of why I - to be frank - hate it, to the point of it being (in my mind) the modern equivalent of a Ubisoft "Pure Football" type game (especially considering the total lack of physics in every way).

It is so boring, completely unrewarding, and - the way it's so hectic, individual players flying around like bees around a hive (in a similar circular motion - no friction in their movement, no fatigue)...

When a defence DOES (occasionally) feel hard to break down, it's simply because of that constant flying (moonwalking) speed all players move with, and not because of teamwork, positioning, intelligence.

Compare that to pretty much any other PES or FIFA, where you have to pass sideways, and occasionally BACKWARDS (WTF!!!1!!) to disrupt the opposition's shape, because there's a team AI (rather than 1v1 AI).
I occasionally dip into online seasons & play on manual, I enjoy the manual lobbies because it makes things a lot more exciting & rewarding to an extent but fuck me it's all in vain when the usual FC problems persist in vanilla online gameplay, everything feels contrived even on FUMA.

There's this weird trade off philosophy where it feels as if the game is letting you both take it turns who gets to win this tackle, what passes MUST get intercepted no matter how hard you try to play it into space & what shots get saved, some of which begger belief how it didn't go in to the point in feels like you're never truly in control

Then you have those moments where it feels like your online opponent gets that bias boost & you concede from what seems like an unstoppable attack where all your defenders run into the weakest area they possibly coils while your frantically trying to switch to one who stands a chance of holding up the attack.

It always boggles my mind why such blatant momentum & scripting exists in competitive player V player gameplay, there's always external forces that favours one player, it's not even about skill between two humans, just who can get their arse kicked in an effort to entice you to come back for another game & either chase that thrill of "I know I can win, just one more game!" or if you're playing FUT, "If I just spend money on packs & better players, I know I'll win this time!"
 
You can't read in the log of the updates the changes they have made but there are in.
I've seen this same old argument made for every PES/FIFA release ever - both positively ("omg the AI actually passes now") and negatively ("wow they've stopped the AI from passing again")...

...but usually positively - as if there's one ML/CM fan in the post-release patch team who SECRETLY (at risk of losing his job) tinkers with the code before a patch gets released, like a cheeky little elf.

There are a million variables in the game (seemingly all of them fighting against each other, e.g. how often does it feel as though the game is running at a different speed). The new Tactical/Dynamic CPU stuff, FCIQ, PlayStyles, Hypermotion... It's no wonder it feels so weird.

If it's not in the changelog, and there's no evidence other than belief, I'm sorry but it's just wishful thinking and a non-scientific argument. Why on earth would they make the game better, and not tell anyone about it.

I'm glad you like the game, and God knows I wish I did. I just want to play it and love it... but I need a football game that feels like a football game.

If you can seriously play e.g. PES 5 / 6 / FIFA 14 / FIFA 16 (which, full disclosure, I'm officially sick of at this point) and then play any FC game without feeling like it's half a game, I don't know what to tell you.
 
I totally disagree with you mate. Since 2 patches with sliders of course, CPU reacts like in the old games : with 1-2s, playing the offside, making strong tackles, making more different crosses, shots, etc...

On consoles, I haven't fun like that since a long time ago(a season and a half with really good Time with the game) with really nice CPU reactions.

You can't read in the log of the updates the changes they have made but there are in.
I’m with you, been playing it again lately and I think its really good tbh
 
I've seen this same old argument made for every PES/FIFA release ever - both positively ("omg the AI actually passes now") and negatively ("wow they've stopped the AI from passing again")...

...but usually positively - as if there's one ML/CM fan in the post-release patch team who SECRETLY (at risk of losing his job) tinkers with the code before a patch gets released, like a cheeky little elf.

There are a million variables in the game (seemingly all of them fighting against each other, e.g. how often does it feel as though the game is running at a different speed). The new Tactical/Dynamic CPU stuff, FCIQ, PlayStyles, Hypermotion... It's no wonder it feels so weird.

If it's not in the changelog, and there's no evidence other than belief, I'm sorry but it's just wishful thinking and a non-scientific argument. Why on earth would they make the game better, and not tell anyone about it.

I'm glad you like the game, and God knows I wish I did. I just want to play it and love it... but I need a football game that feels like a football game.

If you can seriously play e.g. PES 5 / 6 / FIFA 14 / FIFA 16 (which, full disclosure, I'm officially sick of at this point) and then play any FC game without feeling like it's half a game, I don't know what to tell you.
Chris, i'm here since near two decades and you know my taste.

i didn't tell EA FC 25 is now a banger. It's only a playable footy game with sliders.
PES 5/6, FIFA 14 and FIFA 16 are masterpiece. No actual footy games will be like that.

I play EA FC 25 and I know it's not the best.
But when I want to play one more game, it's a win.

EA has changed header timing, it's real but in any TU text, you can read they did this change. So it is in my head?

There is no magical sliders, but when you see some nice things, I like that, that's all.

For now, i like making a career with Marseille, but maybe at the end of April, i will stop.
 
This ain't better than UFL or Efootball on the pitch : Both playable games but 3 which doesn't feel football. "Feeling football" is probably the most important thing for a... Football game. Doesn't matter if they're some bugs etc. but you need to feel when you have or not the ball.

Even with all the possible variable they included on the engine (i even believe that those variable fighting against each others / are paradoxal) you don't feel anything. I'm also glad for you to like it but you seems a bit to oversell the game a bit too much, sorry but i saw it on every thread i watched about Fifa, i can believe that some people like and doesn't care about 40 meters headers (that small vid frozen me to the bones) and others superhuman things happening all the time.

If you could get back more or less 20 years in the past and show to EA Devs what would be the future of football showing them some recent games they would say "no way... It's the total opposite of what we're trying to do now, it's scary"
Especially Fifa as it's the one of the 3 games (well UFL is way too precise) i just can't understand the logic, not even footballistic, but human and sportive behind.

It looks like they all invented a new concept : football games without ball. It feels like you're playing an arcade but not fun Handball game.
I don't feel the ball, the players moving around, the dynamism, the physicality, the passion behind it.... And i tried and retried with or without sliders, same for UFL and Efootball (the most balanced but without substance especially the last version)

Don't take it bad mate, but it makes me remember the time when we avoided ourselves to do things which worked always on some games to have more fun. The most recent was ISS pro 2 with the one-two, but ISS deluxe and their score from the midfield....
 
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