- Staff
- #91
Fair enough but after playing Forza 2 (have you played that?) it handles to me like a reeeeeally bad arcade game.
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"I like it alot"
btw has anyone smashed the bonnet off the car and looked at the engine? It moves as you change gear
wow, the driving physics are soooo rubbish. how can you create physics THAT bad? nowhere near any realism :S
but the damage model and graphics are really fantastic.
must buy if it would just drive a little better...this way...nope. forza all the way.
But even then it's a lot less realistic than Forza 2 so what's the point?
You said before "if you want realistic handling get Sega Rally" - well if that's the case why play this instead, because it looks nicer? That's no reason to play a game. Sorry but you can play it all you want but I've tried the demo again and I absolutely hate it.
I can't understand why anybody likes it, it really escapes me. I suppose I wouldn't make it as a games reviewer - I think it's utter, utter tosh and I wouldn't pay the PC price of £17.99 for it, let alone the 360 price of £39.99 (or £50 in the high-street).
Forza is crap.
winston... how wrong you are my friend. Codies havent always done arcade. The earlier Mcrae games werent arcadey and all of the Toca's since the first ever 1 on PSX have had realism and have felt good.
I wouldnt bother trying to reason with Jay666. He probably hasnt even bothered trying Forza... either that or he doesnt like Realism.
The earliest TOCA games (TOCA 1 & 2 on PS1) were genuine attempts at simulating many aspects of the BTCC, but the physics was very crude. Indeed, by their own admission, it was single pivot-point physics rather than 4 point, so they weren't making any claims of total realism in that respect. But as a BTCC fan, TOCA2 was one of my all-time favourite games.
Within Codies, there was always a mix of developers, some favoured the sim route, some wanted to make arcade games. Unfortunately, after TOCA2, the arcade team won and they released the gash TOCA WTC. Since then, they have openly admitted that they try to find a blend of arcade and sim but the emphasis is always on pick-up-and-play fun, rather than realistic, unforgiving physics.
The newer TOCA brand, the Race Driver series, got off to an appauling start. RD1 had utterly disgraceful arcade physics. I know for a fact that the developers were truly shocked by the slagging they took from the sim community. They made good improvements in RD2 but it still fell way short of true sim.
The latest TOCA, Race Driver 3 on PS2, was a decent enough game. The physics model was basically the same one as used in RD2. It is reasonably fun, but certainly not pure sim. The V8s, in particular, are a disaster. It feels like the physics of wooden tyres.
You can try going to some of the hardcore driving sim forums and preach that TOCA has sim physics but I assure you, you will be laughed out of town.