Anth's 23 Mods // Gameplay v6.0 Released

I think Paul and I have quite different visions with our mod, but it's great for everyone to have different gameplay options that play differently for people to find what suits their own tastes best. Based on all previous feedback, I would say the defensive side of my mod (and the interactions) is one of the areas that's received most positive feedback, so probably a difference of opinion there which is totally fine.
I don't like it when people compare mods in this way. So sorry about this. :( . I agree with you. We have different visions and both mods are to our taste. Which is a good thing :)
 
After finishing my first season of the career mode by alternating your mod and that of Paulv, I finally find that in both cases I roll quite easily on the game in Legend mode. Maybe my team is too strong for the MLS division? However, your mod offers a more balanced result.

So, I'm backtracking by saying that you manage the 1V1 rather well. Next time I will test longer before posting any comments.

On the other hand, I have to pass the level in Ultimate. I think the AI just makes way too many passing mistakes and it's too easy to defend. If you can make this one face less error in your next update. I rarely concede goals.

To come back to the mode of PaulV even if you do not like that one compares in spite of the fact that that can only make progress. What is interesting in his mod is his defense system which forces us to press the standing tackle button at the right time. Staying pressed can cause a lot of mistakes which is very realistic.
 
I have a few things to add, the speed and peak of the CPU seems to be slightly increased, I did a test with my tip 80 of peak and 91 of interference, and the cpu of 60 of peak and 66 of speed followed every time I tried to boot, mechi in the sliders I put 49 and 49 in the sliders to see if it solves it, it seems to be better but I'm still sorry about that (Mention that when I'm defending I still struggle to keep up with CPU attackers even with fast defenders/wingers.)
 
After finishing my first season of the career mode by alternating your mod and that of Paulv, I finally find that in both cases I roll quite easily on the game in Legend mode. Maybe my team is too strong for the MLS division? However, your mod offers a more balanced result.

So, I'm backtracking by saying that you manage the 1V1 rather well. Next time I will test longer before posting any comments.

On the other hand, I have to pass the level in Ultimate. I think the AI just makes way too many passing mistakes and it's too easy to defend. If you can make this one face less error in your next update. I rarely concede goals.

To come back to the mode of PaulV even if you do not like that one compares in spite of the fact that that can only make progress. What is interesting in his mod is his defense system which forces us to press the standing tackle button at the right time. Staying pressed can cause a lot of mistakes which is very realistic.
Me too, I'm playing in League Two with Harrogate Town, I'm leading undefeated for 10 games, and in Legendary with all the things you recommended less acceleration and sprinting as I said earlier.
 
Le mod Danielz est le moins amusant à jouer mais donne la meilleure difficulté jusqu'à présent.
 
After finishing my first season of the career mode by alternating your mod and that of Paulv, I finally find that in both cases I roll quite easily on the game in Legend mode. Maybe my team is too strong for the MLS division? However, your mod offers a more balanced result.

So, I'm backtracking by saying that you manage the 1V1 rather well. Next time I will test longer before posting any comments.

On the other hand, I have to pass the level in Ultimate. I think the AI just makes way too many passing mistakes and it's too easy to defend. If you can make this one face less error in your next update. I rarely concede goals.

To come back to the mode of PaulV even if you do not like that one compares in spite of the fact that that can only make progress. What is interesting in his mod is his defense system which forces us to press the standing tackle button at the right time. Staying pressed can cause a lot of mistakes which is very realistic.
I have a few things to add, the speed and peak of the CPU seems to be slightly increased, I did a test with my tip 80 of peak and 91 of interference, and the cpu of 60 of peak and 66 of speed followed every time I tried to boot, mechi in the sliders I put 49 and 49 in the sliders to see if it solves it, it seems to be better but I'm still sorry about that (Mention that when I'm defending I still struggle to keep up with CPU attackers even with fast defenders/wingers.)
Me too, I'm playing in League Two with Harrogate Town, I'm leading undefeated for 10 games, and in Legendary with all the things you recommended less acceleration and sprinting as I said earlier.
The problem by making the AI more human with less TIKI TAKA the AI becomes harmless.
Le mod Danielz est le moins amusant à jouer mais donne la meilleure difficulté jusqu'à présent.

Guys I appreciate the feedback, but it’s a very difficult one for myself as I have loads of feedback that the mod is extremely difficult/the most challenging/people find it hard to score/defensive side of the game is much improved etc etc, and then contrasting with a couple of opinions that it’s too easy. I literally had a guy message me a day ago saying it’s way too hard and he can’t score and keeps getting destroyed….I can only go with what I’m finding myself as well.

I assume you guys are playing based on the recommended settings? On normal speed? Normal speed is an absolute must.

The CPU does not have an advantage in speed, and I haven't had the issue of not being able to catch a runner with a fast defender, but it’s just a general FIFA thing that the dribbler is often able to move too quickly for the defender in it's initial movement. I’m actively working on that, but it’s a core issue that I have definitely improved and spent loads of time on already, but haven’t 100% fixed. Also, it’s very important to know that speed and behaviour are EXTREMELY closely linked. This is huge and I’m trying to find a middle ground between slower overall gameplay and a reactive defensive cpu. It’s not going to please everyone, it’s not my intention but I do find it quite challenging myself and I am happy with where I’ve brought the game to from where it’s at.

Once you start modding and playing with files, you’ll discover the difficulty of it, how one little adjustment can fix one problem but create 20 others. 1v1 forces me into particular decisions and it creates a lot of knock on problems that just can’t be overcome with the core gameplay unfortunately.

Finding a balance is very difficult to do and overall I am quite happy with where it’s at, all things considered. It’s definitely not perfect, no way. There’s still a ton of things I wish I could change. I am actively working on it, but some aspects such as 1v1 means I’ll never get there with this game. I also won’t release an update for the sake of it as I’m trying to work on some issues I haven’t yet been able to solve. I’m taking the time to try and discover things as I’m hoping it will set us up nicely for the new game as well. The more I can understand about the files and the impact they have on behaviour the better. There’s a lot of strange knock on impacts that changing one file that has nothing to do with another actually does. All just building the knowledge base.

Personally I don’t want tika taka crazy passing to create a difficulty where I literally just stand and watch the cpu passing. I also don’t want to have an extremely aggressive cpu that might tackle me 5/10 times but the other 5 times they literally run straight by me and I don’t have to do a thing and I’m in on goal. It’s just stylistic choices. I prefer my CPU defenders to be less aggressive overall, but more stable so they jump in when it makes more sense to. This way we have a slower, more measured game. I do appreciate and welcome feedback but I ultimately have to stick to the vision I have for my mod.

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Pessoal, agradeço o feedback, mas é muito difícil para mim, pois tenho muitos comentários de que o mod é extremamente difícil/o mais desafiador/as pessoas acham difícil de pontuar/o lado defensivo do jogo melhorou muito etc etc, e em seguida, contrastando com algumas opiniões de que é muito fácil. Eu literalmente recebi uma mensagem de um cara um dia atrás dizendo que é muito difícil e ele não consegue marcar e continua sendo destruído... Eu só posso ir com o que estou encontrando também.

Eu suponho que vocês estão jogando com base nas configurações recomendadas? Em velocidade normal? A velocidade normal é uma necessidade absoluta.

A CPU não tem vantagem na velocidade e não tive o problema de não conseguir pegar um corredor com um zagueiro rápido, mas é apenas uma coisa geral da FIFA que o driblador costuma se mover rápido demais para o defensor em seu movimento inicial. Estou trabalhando ativamente nisso, mas é um problema central que definitivamente melhorei e já gastei muito tempo, mas não 100% corrigido. Além disso, é muito importante saber que velocidade e comportamento estão EXTREMAMENTE ligados. Isso é enorme e estou tentando encontrar um meio-termo entre uma jogabilidade geral mais lenta e uma CPU defensiva reativa. Não vai agradar a todos, não é minha intenção, mas acho que é um grande desafio para mim e estou feliz com a forma como trouxe o jogo de onde está.

Depois de começar a modificar e brincar com arquivos, você descobrirá a dificuldade disso, como um pequeno ajuste pode corrigir um problema, mas criar 20 outros. O 1v1 me força a tomar decisões específicas e cria muitos problemas que simplesmente não podem ser superados com a jogabilidade principal, infelizmente.

Encontrar um equilíbrio é muito difícil de fazer e, no geral, estou muito feliz com a situação, considerando todas as coisas. Definitivamente não é perfeito, de jeito nenhum. Ainda há uma tonelada de coisas que eu gostaria de poder mudar. Estou trabalhando ativamente nisso, mas alguns aspectos como 1v1 significam que nunca chegarei lá com este jogo. Também não lançarei uma atualização por fazer, pois estou tentando trabalhar em alguns problemas que ainda não consegui resolver. Estou reservando um tempo para tentar descobrir coisas, pois espero que isso também nos prepare bem para o novo jogo. Quanto mais eu puder entender sobre os arquivos e o impacto que eles têm no comportamento, melhor. Há muitos impactos estranhos que a alteração de um arquivo que não tem nada a ver com outro realmente causa. Tudo apenas construindo a base de conhecimento.

Pessoalmente, não quero passes loucos de tika taka para criar uma dificuldade em que eu literalmente apenas fico parado e assisto a passagem da CPU. Eu também não quero ter uma CPU extremamente agressiva que pode me atacar 5/10 vezes, mas nas outras 5 vezes eles literalmente passam direto por mim e eu não preciso fazer nada e estou no gol. São apenas escolhas estilísticas. Prefiro que meus defensores de CPU sejam menos agressivos no geral, mas mais estáveis, para que eles entrem quando fizer mais sentido. Desta forma, temos um jogo mais lento e medido. Eu aprecio e aceito comentários, mas no final das contas tenho que me ater à visão que tenho para o meu mod.

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So what should I do to try and win balls up front against the CPU?? I've tried several ways, but somehow they still manage to intercept, and the mod makes the gameplay more balanced. I wanted to understand something, in the mod do you make changes in the example part, the distance between the lines? the width of the lines? can you adjust this time compression thing, or is this more standard and fits the sliders in your mod?
 
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Então o que devo fazer para tentar ganhar bolas na frente contra a CPU?? Já tentei de várias formas, mas de alguma forma eles ainda conseguem interceptar, e o mod deixa a jogabilidade mais equilibrada. Queria entender uma coisa, no mod vocês fazem alterações na parte de exemplo, a distância entre as linhas? a largura das linhas? você pode ajustar essa coisa de compressão de tempo, ou isso é mais padrão e se ajusta aos controles deslizantes em seu mod?
English mate
 
So what should I do to try and win balls up front against the CPU?? I've tried several ways, but somehow they still manage to intercept, and the mod makes the gameplay more balanced. I wanted to understand something, in the mod do you make changes in the example part, the distance between the lines? the width of the lines? can you adjust this time compression thing, or is this more standard and fits the sliders in your mod?
Fix
 

this is happening all the time, the defenders don't run when it's time to come back, making this play of balls in the back possible, I've already scored several goals like that, has anyone noticed this?
 

this is happening all the time, the defenders don't run when it's time to come back, making this play of balls in the back possible, I've already scored several goals like that, has anyone noticed this?

Are you playing on slow or normal speed? Or with any slider adjustments? Which difficulty?

What you're seeing is the CB Jockey which comes from a reduction of speed/acceleration (beyond a certain point). While there is a small hint of this in the mod with the lower rated teams, these examples strongly suggest to me that you're playing on slow speed or with some kind of slider adjustments for speed/acceleration. Normal speed with 50/50 sliders (especially for speed/accel) is an absolute must for the mod.

Edit: I just read in your earlier post you knocked speed/accel down. It needs to be 50/50 man. The mod is fine tuned for the settings, 50/50 and normal speed.

Edit 2: For reference, this is a clip with the same teams. Legendary, normal speed and 50/50. The CB is behaving as it should, transitioning from a jockey into a sprint to cover the space.

 
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this is happening all the time, the defenders don't run when it's time to come back, making this play of balls in the back possible, I've already scored several goals like that, has anyone noticed this?

That is a symptom of the sprint speed being less than a value where the defense stops jockeying. These 3 things you should never change. Sprint Speed, Acceleration and Gamespeed from normal.
 
the mod must be played absolutely with slide at 50 all default otherwise it is not exploited properly, a mistake I made. overall I'm having fun but if I have to find a flaw it is the total absence of cpu fouls (which with the hatesince mod there are). i think i have tried them all and there are pros and cons in each mod, unfortunately the game has a lot of potential but also a lot of limitations...thanks for your work
 
the mod must be played absolutely with slide at 50 all default otherwise it is not exploited properly, a mistake I made. overall I'm having fun but if I have to find a flaw it is the total absence of cpu fouls (which with the hatesince mod there are). i think i have tried them all and there are pros and cons in each mod, unfortunately the game has a lot of potential but also a lot of limitations...thanks for your work
You're making a good point, I also started testing out the mod pairing it with OS community sliders, which I always used before. It just doesn't work together. I only make very slight adjustments right now, regarding shot power, pass speed, pass error and injury sliders.

I made completely different experiences regarding CPU fouls though. I get fouled all the time, and in the last ~5 league matches the CPU got several yellow and three (!) red cards. It's still interesting to see how the gameplay plays out so differently for various persons.
 
Are you playing on slow or normal speed? Or with any slider adjustments? Which difficulty?

What you're seeing is the CB Jockey which comes from a reduction of speed/acceleration (beyond a certain point). While there is a small hint of this in the mod with the lower rated teams, these examples strongly suggest to me that you're playing on slow speed or with some kind of slider adjustments for speed/acceleration. Normal speed with 50/50 sliders (especially for speed/accel) is an absolute must for the mod.

Edit: I just read in your earlier post you knocked speed/accel down. It needs to be 50/50 man. The mod is fine tuned for the settings, 50/50 and normal speed.

Edit 2: For reference, this is a clip with the same teams. Legendary, normal speed and 50/50. The CB is behaving as it should, transitioning from a jockey into a sprint to cover the space.

No, I had it adjusted, but to test if that was really it, I left all the sliders at 50/50, and the speed is really normal, everything is as you recommended, I had tweaked the sliders but I put everything at default
 
No, I had it adjusted, but to test if that was really it, I left all the sliders at 50/50, and the speed is really normal, everything is as you recommended, I had tweaked the sliders but I put everything at default
Hmmm. You’re not using another gameplay mod in combination?? Assuming it’s all working properly, it’s very strange as it’s not something I’ve come across regularly in my tests at all - and I constantly try to stretch the game to find exploits to solve them, especially with the cb jockey. There is a touch of the cb jockey at times with lower rated teams in specific scenarios, but I found them very uncommon. As long as speed and behaviour are so closely linked then the only real way to completely remove it is to increase the speed of the game.
 
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You're making a good point, I also started testing out the mod pairing it with OS community sliders, which I always used before. It just doesn't work together. I only make very slight adjustments right now, regarding shot power, pass speed, pass error and injury sliders.

I made completely different experiences regarding CPU fouls though. I get fouled all the time, and in the last ~5 league matches the CPU got several yellow and three (!) red cards. It's still interesting to see how the gameplay plays out so differently for various persons.
Completely agree man. There’s just so many variables with gameplay elements/how things interrelate with each other/people’s individual styles that create different experiences. For example when off the ball I virtually never use the contain button which I think has an impact in how the cpu decides to play. When it feels like someone is constantly chasing them with contain I’m convinced they play differently. I usually just manually position myself and my team when defending.
 
after many games with your gp I wanted to try the Hatesince mod again and the situation changes drastically for the better! ( 11 fouls suffered )
the only negative note as I see it is the lack of fouls and aggression but otherwise all excellent

FIFA 23 19_07_2023 10_41_23.png
 
after many games with your gp I wanted to try the Hatesince mod again and the situation changes drastically for the better! ( 11 fouls suffered )
the only negative note as I see it is the lack of fouls and aggression but otherwise all excellent

View attachment 225140
All good man. Yeah fouls are something I haven’t actively worked on, as I prioritised other fundamental aspects of gameplay over them. In my experience with modern fifa, having a cpu that is aggressive lead to some quite negative impacts on gameplay. I’ve actually reduced aggression quite extensively in my mod for various reasons and instead tightened up the physical components.
 
Completely agree man. There’s just so many variables with gameplay elements/how things interrelate with each other/people’s individual styles that create different experiences. For example when off the ball I virtually never use the contain button which I think has an impact in how the cpu decides to play. When it feels like someone is constantly chasing them with contain I’m convinced they play differently. I usually just manually position myself and my team when defending.
Yeah, I also never use contain, basically since the introduction of tactical defending many years ago. I usually jockey with LT/L2 until I feel that I have a chance at getting the ball, and then go in for the tackle.

Regarding different sliders people are using, I also think that a lot of feedback you and other modders get is flawed due to those differences. It was the same for me in the beginning, as I mentioned. So as an advice for other players, I would really recommend to actually switch back from whichever sliders you used to default 50/50 for this mod. :)
 
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