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Is this even possible?
Hope so.
Hasnt been in the past years.... so im still a doubter.
Since the EPL is in as well as all the major leagues and lower divisions...Thats why FIFA editing scene is dead and it will remain dead...
you need to know how all the files are compiled or compressed and extract them to see the contents. thats only part of the task you then also need to know how to go about recompiling it after moddin it.
Not just that, you need a modded 360 to actually patch it! Also all this work just to sort out some kit errors?
PC?
I've open discussion on another forum...I want to edit Fifa 11 also on consoles, ps3 or xbox360 are the same, they have same structure, Fifa 11 for Pc have structure of Fifa10 for consoles, now i've on my PC games backup of both Fifa10 and Fifa11 of PS3...
I've tried File Master 11 of Rinaldo on both .big files.
Result??
On Fifa 10 .big files it work, and it open also rx3 files!!!
On Fifa 11 .big files not, some .big are opened but it's impossible to import new files, edit existing or open rx3.
I've noted 2 things:
1- Data0.big of Fifa 11 is not same as Fifa10, extension is new:
Fifa 10 Data0 is in big extension, Fifa 11 Data0 is data0.big.sdat
2- I've noted that Fifa11 rx3 and others files are compressed with chuckzip2, Fifa10 files are compressed with chuckzip.
I've read that rinaldo says on his site that he can't decrypt chuckzip2 for the moment.
If we success to make right open and I/O of .big files and decrypt the chuckzip2 compression we will go on right way of console editing!!!
But I'm inexpert, anyone with decrypt and coding abilities want to help me??