WWE Legends of WrestleMania

Well I noticed the regular WrestleMania IV arena, WrestleMania VI with those mini rings that wrestlers came to the ring with, the WrestleMania VIII one with those funny lights, WrestleMania IX with the roman theme, WrestleMania XV from the attitude era so that pretty much covers all the stand out arenas from the past. The only other one that I'd really want is the huge arena from X-SEVEN but we might be looking too far ahead for the game here.
So yeah, a generic arena and some aprons would really complete the game in terms of arenas.
 
I just know that this game is going to piss me off in so many ways, possibly even more so than any Smackdown game, but I really want to play it : (
 
Legends of Wrestlemania’s main mode sees you taking part in the some of the classic Wrestlemania matches, the example we played being Andre the Giant’s match with Hulk Hogan at WMIII. The key words in this mode are Relive, Rewrite and Redefine, giving players the option to do three things with each match; relive it, where you essentially just play out exactly what happened in the match; rewrite it, where you can alter the outcome of the match; and redefine, where you can change the match type by introducing weapons, cages and outside interference.

It’s a nice idea, and the presentation certainly builds up the atmosphere in a positive way. For the first time, the WWE has allowed footage from matches to be used by Yukes in the creation of the game, so expect pre-match hype, build-up and drama in the form of genuine footage from each match and feud. It paints the picture for people too young to remember what happened in Wrestlemania’s gone by, and serves as a nice nostalgia trip for those who watched it unfold live at the time. Sadly, after the impressive openings, things start to unfurl in the ring.

Visually the game hasn’t changed much from the recent Smackdown games, with overly pumped up character models and all the flashiness and razzmatazz you’d expect. The problems lie in the actual wrestling. In either an attempt to recreate the style of the matches back in the 80s and early 90s, or what’s perhaps just a poor design decision, there’s a stunning lack of variety in the types of moves each wrestler can perform. Striking moves are mapped to one button, and there’s a grapple move available via another and one of the four directions on the d-pad. And that’s it. Yes, there are moves for when your opponent’s grounded, or when you’re running or on the turnbuckle, but even wrestling games on the N64 had more variety than this.

If it is indeed a restriction put in place in an effort to mirror how wrestling was, you can understand why it might have been done, but the truth is that after being spoilt by numerous grapple types and context specific moves in recent wrestling games, going back to two button gameplay feels like a step backwards. The wrestling in the game has essentially been stripped down to bashing one button for some striking moves, and then seeing out some quick-time events to reverse and pulling off some limited grapples.
Given that in the Relive mode you have to adhere to certain stipulations regarding which moves you can and can’t attempt, for the sake of the match happening how it did back in the day, it feels even more limited than it would otherwise. Matches soon become repetitive and as scripted as the real thing.

Thankfully exhibition mode is on hand to provide any match type with any wrestler, although the same traits soon come through and can hinder the experience. Newer superstars such as The Rock and Stone Cold were available in this mode, so we gave them a good slobber knocker in the ring, but it still wasn’t enough to offset the limited gameplay. Legends of Wrestlemania is certainly a nice idea, and the arcade style action and nostalgic touches will appeal to wrestling fans of old, that’s for sure. Plus with online multiplayer, a sizable roster and some more modes that are yet to be revealed, there’s a chance that Legends of Wrestlemania could yet come good. At the moment though, the game feels stuck in the past and could already be out for the count when it arrives for review. We’ll let you know whether it’s a champ or a chump when it’s released next month.

http://boards.ign.com/wwe_legends_of...77215905/p1/?5

I'm pretty sure no-one has posted this vid yet...


Gametrailers.com - WWE Legends of Wrestlemania - NY Comic-Con 09: Ram Jam Gameplay (Cam) HD


Soooooo out of place IMO...


What would be great, if there could be a custom commentator option where you can add spots for a Play by Play and a Color commentary. Like insert wrestlers names "Hogan now..", generic moves "and a right hand" (even if he strikes with the left, idc because JR and King sound terrible calling a WMIII match), and more specific moves, "And the big leg on him (leg drop)". I would slice and dice Monsoon and Ventura, that'd be the greatest sounding videogame EVER. I have editing software were I could do this, it'd be time consuming, but I'd rather have it authentic than half-@ssed.

http://boards.ign.com/wwe_legends_of.../177168635/p1/

***BRAND NEW INFORMATION ON MANAGERS IN WWE LEGENDS OF WRESTLEMANIA***
(From IGN.com)
Source Link: http://uk.xbox360.ign.com/articles/955/955510p1.html

US, February 19, 2009 - Perhaps the most under-utilized aspect of the WWE experience in games thus far has been the limited role of the Superstars' managers. The generally lax adherence to the rules and guidelines of the squared circle has made for some of the most memorable moments in WrestleMania, so why not include it when culling gems from years of WWE history? We're clearly not the only ones that have wondered this aloud, as THQ and Yuke's have finally decided to give the men behind the men their chance to make a difference in WWE Legends of WrestleMania.

Bobby "The Brain" Heenan can...
Throw brass knuckles his Legend's way
Grab an opponent's leg
Move a pinned Legend's leg up onto the rope
Jimmy Hart can...
Scream into an opponent's ear with his megaphone
Brain an opponent with said megaphone
Mr. Fuji can...
Throw salt in the face of an opponent
Use his cane to hook an opponent's leg
Hook the top rope with his cane during an Irish whip, causing the opponent to fall out of the ring
Paul Bearer can...
Grab an opponent's leg
With Undertaker, his moves get more specific. He can, at times:
Give the Undertaker more power
Cause the Undertaker to rise after being knocked down
Smash a nearby opponent with his urn
While this is by no means a complete list of what the managerial talent can do, it should give you an idea of just how much influence will be allowed this time around. WWE sLegends of WrestleMania hits in just a few weeks, and of courses we'll make sure you're kept up to date on every part of the game until then.
Edit: New Images!

wwe-legends-of-wrestlemania-20090219010453675_640w.jpg


wwe-legends-of-wrestlemania-20090219010425785_640w.jpg


wwe-legends-of-wrestlemania-20090219010432738_640w.jpg


wwe-legends-of-wrestlemania-20090219010439816_640w.jpg



More images at IGN.com!

Despite what i posted earlier it does seem pretty cool that THQ have gone through the trouble to make manager specific abilities.

I thought i would post this just incase anybody hasn't seen it yet.

Create a Legend Mode Screenshots
Apparel in Create a Legend mode
Multiple Macho Man attires
Demolition's wristbands
Lex Lugers armbands
Doink's Jacket
Mankind's shirt
HBK Jacket
Bossman shirt and straps
Bulldog's hair
Dusty's polka dot shirt
Beefcakes mega-maniac pants
Col Mustafa shirt
Pipers shirt
Giant Gonzale's attire
Razor's hair as well as Sid's and others

YouTube - Legends of Wrestlemania - Create a Legend First Screenshots
YouTube - Legends of Wrestlemania Create a Legend Gameplay

and you can see some more video's at this youtube channel.

http://www.youtube.com/user/LegendsoWrestlemania
 
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Demo next week - Rumoured to be Hogan vs Andre only but I wouldn't be surprised if it had Austin and Rock on it as well.
 
Still going to get this. Its probably going to get canned as being 'too arcadey', but one of my favourite all time games - and I still play it now on MAME, is WWF Wrestlefest - and that only had 2 buttons, punch and kick.

If you take this game at face value as a balls-out arcade fest, then I think it will be a great nostalgia trip.

I bet all those CAW parts are making you moist Rad!? :LOL:
 
haha I have about 4 other PSN profiles where i spend hours making caws as well that aren't online.
 
This looks good.

Is the demo coming out on the 360 next week?

According to THQ, who talked to gamingring, they plan on releasing a demo for their newest wrestling game ‘WWE Legends of Wrestlemania‘. The downloadable demo will be available on Xbox live and the PlayStation Network on March 3rd and 5th respectably.

http://www.slashgamer.com/2009/02/24/wwe-legends-of-wrestlemania-demo-coming-next-week/


No comment that's all i have to say for that comment. haha.
 
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With the 'import' feature you can have a possible 121 Wrestlers in one game!

40 From LOWM
51 From 2009
30 CAWs either imported from SD 2009 or made in LOWM
 
Like the way Bret looked fucked after the match and was hobbling around. Might just have been CGI, but hope not...

Walkthrough...

http://g4tv.com/thefeed/blog/post/6...eMania-Direct-Feed-Developer-Walkthrough.html

Edit

The objectives look a great addition!!

Hmmm... really like the look of this now. The more simple mechanics make it look more like a wrestling match and the unlocks look good too. See how the demo plays, but this is looking like a must buy!

====

Just pre-ordered at ShopTo - £29.95! very nice :) Can always cancel if the demo is poo.
 
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That bit with Bret at the end was definately in game and not CGI.
To be honest, I'm having second thoughts about this game. The gameplay is looking very basic and a step down from the Smackdown series (which I'm not much of a fan of either).
I'm just finding it hard to look past the fact that this game was probably just made to promote WrestleMania's 25th anniversary. Hopefully I'll change my mind after a demo.
 
That bit with Bret at the end was definately in game and not CGI.
To be honest, I'm having second thoughts about this game. The gameplay is looking very basic and a step down from the Smackdown series (which I'm not much of a fan of either).
I'm just finding it hard to look past the fact that this game was probably just made to promote WrestleMania's 25th anniversary. Hopefully I'll change my mind after a demo.

My problem with SvR is they tried to incorporate more and more Next-gen controls into the game - that was actually very good and playable on the PS2.

Now all this "hold right trigger, circle the right stick" etc is just to much. It means that the moves dont 'flow' - which is what I like about LoW so far - seems to put move sets along in a flow, so it looks more realistic.

I'd rather have a simple control scheme with an exciting match, than an exciting control scheme and a simple looking match!

Look at the old days - Wrestlefest, Exciting Hour, WrestleWar and Main Event all had simple control schemes, but were very playable - I'm looking forward to the more arcadey approach!
 
What I'm looking forward to on this is that it's more of an 'arcade style game'.

I love the quick time events that can make a match flow back and forth. So you can grab someone after battering them but then they win the QTE and end up hulking up and coming back with the big boot and then the hogan atomic leg drop brother! I love the 3 level tier system so at level 1 you can't spam moves over and over until you have a finisher then hit the button and win. You have to work at it and throw in variety and then when you move to level 3 you can hit the finisher.

I can still play Wreslefest today and love it but there's no way I could play last years SDvR game and enjoy it immediately. I'd have to take a 6 week college course to learn how the motion controls work and how you use face or heel moves to store specials and then unleash the possum pin. In fact i still have no idea how the hell you possum pin or do the specials from SD08 where you became invincible or had super strength.
 
Wow pbbbbbbbb

Tht video you posted!

I love it! double closelines, test of strength the race to get to your feet first and even the finishers are QTE's so just because you get your finisher up doesn't mean you will always hit it and win.

My dream wrestling game
 
Wow pbbbbbbbb

Tht video you posted!

I love it! double closelines, test of strength the race to get to your feet first and even the finishers are QTE's so just because you get your finisher up doesn't mean you will always hit it and win.

My dream wrestling game

Is looking that way!

I am loving the 'recreate' match where you have to meet objectives - and I was worried it would all be QTE, but it looks like you just work them in and around your match.

The double clothesline was class - as was the Warrior going mental on the ropes!

Nice that you get the video introduction to the match to, which will build up the hype. I know these will get 'old' after a while, but still good.

4 player online too and with all the CAW stuff (including Create a Tag Team), should be enough to get all the old missing legends on. I read somewhere that all the parts are in to make missing legends like Macho Man.

Really, really hyped for this!

Edit for bold - I noticed that in the finishers too - when Warrior has Hulk up for the gorilla press, the "Y" comes up, which I assume means if Warrior hits it first, he finishes the move, if Hulk hits it, he can escape?
 
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