rockykabir
hello
jumbo said:Once again,
give me a game that was coded to take advantage for it.
i could take any PC game and hook this contoller up and use the sensing function instead of d-pad to control whatever. no point. the difference between this and ds3 is that ds3's will actually be used properly.![]()
I think it was made for flight simulators. People still thought it was crudders.
The point being with these virtual controls is that there is no tactile feedback (made worse by the fact that there ain't no rumble feature). Although nintendo goes one better by considering the position in 3D space, the peeps at Joystiq have found the lack of feedback to be a lil odd. But still...I can be completely wrong so the jury is out.
One thing you have to admit...the introduction of the tilt sensor wasn't part of their plans. The loss of the rumble feature was a problem and some opportunistic Sony engineer thought it'll be a good idea to psuedo-rip the WiiMote. That spaceship game on show was adapted to use the controller - i.e. it wasn't part of the original idea to have that ability in game. The reason behind the lack of rumble features is a bit weak - especially when you consider that the WiiMote rumbles and has a speaker.
Soz...back on topic

It'll be interesting to see how Konami adapts WE/PES for the Wii
