Hey mate.
WEPES2007 has some very weird things going on. My main deal right now is how immobile your players are when receiving a pass. In many situations, your player is in a position where he can, and I want him to, move in a certain direction as soon as he gets the pass (basically just knock the ball in a direction and run immediately). Instead he will usually trap the ball same as when you are using "R2 + DIRECTION" to trap the ball dead and turn to face a certain direction. Not only that , but the player will then take an overly long pause before he can be controlled again.
This is obviously a way of making the game harder, but it is hardly realistic. In certain situations it is acceptable, such as if you catch the ball off balance, or when you receive a pass that is coming in slightly behind you. But either way it should almost always be possible to immediately flick a pass in a certain direction and run after it to beat an opponent. The closest thing you have in WEPES2007/PES6 is "R2 + DIRECTION + R1" to do a long trap where the player traps and turns but where the R1 button causes the ball to push out from his body a bit. But this is till useless because if you have an opponent close to you he will still easily get the ball since your player has a pause after he has made the trap (he will trap it and do a little jump in the air, then land facing the direction you want and then stand normally on 2 feet before starting to slowly move in the direction). FIFA's system of being able to tap the ball out and run as soon as the pass reaches you (by way of using the right analog stick to determine the tapout direction) is alot more realistic and fluid. in PES when you trap the ball, there is a total loss of momentum. Pass... STOP. Pass... Stop. Doesn't even closely resemble real soccer.
Also I still hate the way they have designed the shot system. The power bar should be a power bar (that is, the intended power I want to put in a shot). As it is now, if a player is off balance and you press it, it will fly up with alot more speed and even dabbing it once can make the bar to up to 70%. It would be much better if the bar was linear the whole time. That is, you can always put as much intended power into a shot as possible (I want to shoot this shot with 30% of my capable power). Then the player situation and stats will determine how well he is able to put this 30% on goal.
I have never in real life received a pass, thought "I am going to give this shot 10% since the goal is wide-open and no-one is pressuring me and I just want this shot to go on goal, and then actually bomb it 5 meters over because I was slightly off balance.
In that situation, I might misshit the ball in a way so that it gets less than 10% power and goes in a direction other than the intended (which would happen when you in real-life kick the ball on its side and not in the middle so to speak). Never have I wanted to put the ball in with 10% of my power and have it fly 5 meters over. If I want to use 10% power, I will swing my boot in a certain manner to kick it with 10% power, and it is then impossible to bomb it over no matter what you do, since the boot doesn't have enough force and speed.
In my opinion KONAMis shot-system is totally illogical and wrong in this aspect. Surely I cannot be the only one to realize this?