Yeah, that's pretty cool.
Here are some tips I found creating the kits:
Adidas numbers -> In order to get the "small holes" effect, you have to play with the color of the border and the fill. The best effect is achieved when the border is slighly lighter than the rest of the number, so the color inside seems faded. An example of this would be, in Spain, to give the border of the number a clean yellow, and the inside a "dirty" darker yellow. Effect is awesome.
Collars and sleeves -> Even though they seem to have their special slot inside the editor, some collar designs, surprisingly, are not in the collar category, but in the last two ones ("overall patterns", I call them). The Man Utd collar is an example of this: you must choose a thin black collar in the 1st category, and then select the white shoulder pattern in the last one.
Nike rounded name canvas -> You have noticed that most Nike kits have a rounded canvas around the name of the player, resembling the shape of a sickle. Well, this can be achieved by, again, using the "overall pattern" designs, where you can find that design (it only affects to the back - a small circle can be noticed by the design in these cases), and giving this pattern a slightly lighter color than the rest of the shirt - that will look as a different texture from middle-long distance. A cool effect.
Crests - The pixel-by-pixel editor has much improved, It is a lot faster to develop badges and sponsors. A tip: start modelling the outer lines, then fill the inside - much quicker. National kits look awesome with their original badges instead of the flag.
A cool effect - Some teams (England) have a small logo on the back, just below the number. WE9 allows you to put a self-designed logo there, as well as text, in order to get the best effect possible. Try copying the original England shirt and its logo, and you'll see that the in-game looks improves by far (especially in the cases of unfolded shirts).
More to come...
