Well, I feel the Fifa modding community isn't as friendly as the PES one. I have made numerous tutorials modding PES:
or
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but the Fifa modding community does not feel as co-operative. They seem to hold onto secrets which aren't really that exclusive, and there aren't really many modders for Fifa (apart for "Gameplay adjustement" mods which I don't really care about).
Having said all that, I have managed to use "FUT" kits and other kits normally not available in career mode. For instance by modifying the kitremapping table, using my previous "Career mode" save (115486 is the Team ID which references the "Create a Club" team, as seen in the DB 2 column) -
View attachment 142154
- I can now use the kit with object reference 115482, which, as observed in the editor, results in being:
View attachment 142157
Here is the "Away" kit in game (Goalkeeper and Home are also showing fine)
View attachment 142159
This is a kit marked as "FUT Premium" but I am not entirely sure what it is used for (I assume it is used online).
The main problem is that both kits must have the same ID. For example, in order for the kit to show, you must re-assign "fromteamtypetechID" number 0 (Goalkeeper in your custom "Create a Team ID") to the same number which represents a Goalkeeper kit (i.e. "toteamkittypetechID" number 0).
That means that all 3 kits must exist in the FUT kit as well (i.e. 0 for goalkeeper, 2 for Home, 1 for Away). If you try and assign a kit which doesn't exist you simply get a "notfound" texture, present in the editor as "Kit 0 - _default_0", that is unless the "isCustom" flag is changed to "1". By changing the "iscustom" flag it is possible to assign different kits (i.e. "fromteamtypetechID" 4 to "teamtypetechID" 0) but whatever sponsor you have chosen will take on the same colour scheme is assigned in "DB2 -> Teamkits."
"What is the problem then?" There are two problems which I have due to not enough understanding:
1) The inability to assign kits which don't have the same ID (i.e. 3 to 0, 4 to 1) without setting "iscustom" to 1
2) The inability to create a kit from scratch in the editor, without using an existing one.
So I would ask if anyone could help regarding this matter, mainly being creating a kit which does not exist at all.
I hope this helps beginning graphical modders.