Video games aren't getting worse, they're getting better. When were they ever better than they are now? When did anyone ever have the ability to make games like Skyrim, GTA V, Or be able to tell a more convincing story with stuff like The Last of Us or Tomb Raider?
You aren't getting my point. They aren't getting better but they are evidently nicer to look at. The games are generally getting worse, which is the part that concerns me. They are shorter, shallower and buggier than ever.
Maybe you like that kind of games but I'm sure you wouldn't hate a game that was better either. I want you to expect more, because it would easily become better. The parts I want improved just takes time (money) not gigabytes of space and memory requirements.
Games used to be more restricted than they are now because they didn't have the technology, budget or manpower. Games back in the day were revolutionary but in no way would I agree that they were better games. The levels of detail, control and scope in modern games is crazy in comparison.
I think you're blinded by the graphical beauty of games today. I don't mean that offensively at all and you're not alone. Just take a (former) popular game series like Silent Hunter or even PES which you should be familiar with. They don't get more detailed at all, they get stripped down and simpler at the same rate as the graphics go up. To be honest I'd prefer gameplay and depth over graphics. The graphics are generally only blowing me away for the first five minutes anyway.
As for Tomb Raider, I pretty much went from a to b, searched around a bit, enjoyed the atmosphere and graphics, and enjoyed the characterisation. The average time it takes to complete is supposedly officially between 12-15 hours and that's what it took. Oh and I loved Bioshock Infinite too!
Exactly, you followed the instructions on the screen from A to B. I don't fucking want those instructions. "Walk there" "open box" "rest for a while" "take your thumb out of your arse" "hunt a deer". For gods sake I thought it was just a tutorial thing and when the game ended I felt like the whole thing was a tutorial. Leave me stranded on the island with only basic instructions on how to move, fight and craft and I'll figure out the rest. Remove those big dump pointers to make the secret paths obvious and make the puzzles actually puzzle me. Is that really too much to ask? Just gimme a fucking option to NOT BEING HELD BY THE HAND THE ENTIRE GAME! That would probably take the developers like an hour to implement.
The game even switched weapons for you because a quick timed even required that specific weapon over an over. The games are MUCH more restricted today than ever before, despite having the possibility not to. They set these restrictions because they are LAZY and nobody seem to complain so they get away with half arsed all the time.
While we're talking about restrictions; Most people say that newer Assassin's Creed are less restricted than the first. Well OK, you had restrictions to where you could go at any given moment in AC1 but you actually had TOTAL freedom how you wanted to kill each mark. There was no "invisible in the endless crowds" gimmick, there was no completion guide saying you should kill the guy from a bench, basically giving you the easiest way and punishing you for not following. If you wanted to kill all of them "perfectly" as an actual assassin at one point you had to time a jump-kill from a roof while you could not actually see the mark for the last 15 seconds, and the simple air assassination gimmick wasn't implemented, so if you missed the mark by just a little you DID NOT MAKE IT! Then you had to run around town chasing the bastard... because YOU failed. In the newer versions there's a cut scene prior to everything that decides everything for you, so sometimes you have no choice but to run like a douche around town to kill the bastards.
In black flag, for example, every damn kill and many side quests were simply to follow some dudes around within a certain radius and listen to their pointless banter to find out where the next guy you could eavesdrop were. Besides, you could freeroam in AC1 as well but many people didn't do it because it wasn't great. Guess what, Black Flag free roam is exactly the same, but suddenly everybody seem to love doing the same stuff over and over. AC1 had a strong sense of achievement for doing it "the assassin way" but was fully playable for those who went the "running around town" after their mark as well.
No offense, but the quality and depths of games are decreasing partially because of players like you. This is simply because the industry pick up your satisfaction level with inferior products and keep feeding you exactly that. If you're happy with games today, good for you. Please just don't expect everyone to be happy with mediocre products. Every game today is rushed to the market, and it shows.
@losslesscompression
That game didn't look half bad. I might check that one out, thanks for the tip. I'm looking forward to Dead State personally. I'm not much of a zombie fan but I do like RPG's so I'm less biased about the setting.
EDIT: I actually bought Project Zomboid right away. Doesn't matter if I don't like it as I hardly read about before buying but I wanna support independent creativity. It looked really cool though.