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Platforms: PS4/Xbox One/PC/Mobile
Release Date: 26Jan2016
Developer: Johnathan Blow/Thekla Inc.
Genre: Puzzle Video Game
Description:
Been getting some very good review scores as well as a perfect 10 from IGN.
Have not played the game but tempted to buy it soon.
Inspired by Myst, The Witness has the player explore an open world island filled with a number of natural and man-made structures. The player progresses by solving puzzles which are based on interactions with mazes presented on panels around the island. The rules and outcomes of solving the individual mazes are part of the puzzles that the player will have to come to learn themselves through both visual clues around the island and through audio logs that the player can find. Blow aimed to include as little instruction as possible, wanting to have players come to understand the rules of these puzzles for themselves and coming to moments of realization while exploring the island. The final game has about 650 total puzzles to be solved, though the player is not required to solve them all to finish the game.
Platforms: PS4/Xbox One/PC/Mobile
Release Date: 26Jan2016
Developer: Johnathan Blow/Thekla Inc.
Genre: Puzzle Video Game
Description:
The Witness is a 3D puzzle video game created by Jonathan Blow, developed and published by Thekla, Inc.
It's a single-player game in an open world with dozens of locations to explore and over 500 puzzles.
It's a single-player game in an open world with dozens of locations to explore and over 500 puzzles.
Been getting some very good review scores as well as a perfect 10 from IGN.
Have not played the game but tempted to buy it soon.
Inspired by Myst, The Witness has the player explore an open world island filled with a number of natural and man-made structures. The player progresses by solving puzzles which are based on interactions with mazes presented on panels around the island. The rules and outcomes of solving the individual mazes are part of the puzzles that the player will have to come to learn themselves through both visual clues around the island and through audio logs that the player can find. Blow aimed to include as little instruction as possible, wanting to have players come to understand the rules of these puzzles for themselves and coming to moments of realization while exploring the island. The final game has about 650 total puzzles to be solved, though the player is not required to solve them all to finish the game.
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