After playing a bunch of matches with modded dt18 i think i got something and i want to share it.
We had all seen a lot of ridiculous low crosses from the AI ending up in the feet of an unmarked striker in he box.
We had also seen tons of one-twos between the AI winger and wingback ending up in a lofted trough ball unanticipated by our wingback and uncovered by our center back.
We had all seen a striker receiving the ball in his feet without pressure at all.
We had all seen an unrealistic total of passes from the AI in 1 game, like the AI always managed to find a good pass. And never dribble because theres always a free player to pass the ball
I think the cause, the root of all our gameplay problems is the marking system.
Why do you think the AI is obsessed with low cross ? It is clever actually because marking is way to loose, so why it would try a difficult one on one dribbling, crossing or whatsoever when you can just pass the ball to your striker in the box so easily ? AI knows the failure and try constantly to use it. Its the same for the dribbling problem. Why dribbling if theres always a player unmarked, ready to receive the ball ?
To me in a good football game the positioning should follow some rules :
1st rule :
A pitch divided in 3 tiers :
in the first third (AI side):70% of the positioning should be regarding to formation and 30% regarding to opponent positioning.
In the second third 50%-50%
In the last third (player side): 70% regarding to opponents and 30% to formation.
2nd rule : when there's a player in the space between the central defenders and the defensive midfielders (essentially the strikers) he is immediately tightly marked and always followed. Wherever he is on the pitch if he's close to the centerbacks he is immediately marked.
3rd rule : the wingback set the tightness of their marking regarding to the positioning of the ball on the width of the pitch. The left back mark tightly the winger when the ball is on the left side of the pitch. When the ball move to the right side he moves on the inside closely to the centerbacks. Letting 10-15 meters top between him and the winger. Even if the winger drop deep to help his midfield or wingback for example the wingback get a little further of the pitch to avoid letting too much space to the winger.
And they're also a second problem : the tackling system
How many times do you see IRL a player winning the ball in the feet of another player, especially without diving ? Think about the UCL finals for example, big matches, top players.
Teams managed to get the ball back by making the opponent miss a pass but not by tackling. Irl you see very few diving tackles. When theres one a foul is called very often.
Its very hard to win the ball in the feet of a top team player. Again its the positioning which allows the turnovers, not the tackle. But in Pes theyre is no reliable marking system. You just cant close all the spaces and wait for the opponent to miss a pass or a dribble, like irl.
Again the marking system makes the whole defensive system broken. Tackle are overpowered and winning the ball in the feet of the opponent is way to easy.
In conclusion i would say that the low cross problem, the dribbling problem, the "too much passes from the AI" problem, the defensive problem, the overpowered tackling sytem they all come from the broken marking system.
Wish someone can hear me at konami! Or that jenkey can do something
Let me know what you all think about that
We had all seen a lot of ridiculous low crosses from the AI ending up in the feet of an unmarked striker in he box.
We had also seen tons of one-twos between the AI winger and wingback ending up in a lofted trough ball unanticipated by our wingback and uncovered by our center back.
We had all seen a striker receiving the ball in his feet without pressure at all.
We had all seen an unrealistic total of passes from the AI in 1 game, like the AI always managed to find a good pass. And never dribble because theres always a free player to pass the ball
I think the cause, the root of all our gameplay problems is the marking system.
Why do you think the AI is obsessed with low cross ? It is clever actually because marking is way to loose, so why it would try a difficult one on one dribbling, crossing or whatsoever when you can just pass the ball to your striker in the box so easily ? AI knows the failure and try constantly to use it. Its the same for the dribbling problem. Why dribbling if theres always a player unmarked, ready to receive the ball ?
To me in a good football game the positioning should follow some rules :
1st rule :
A pitch divided in 3 tiers :
in the first third (AI side):70% of the positioning should be regarding to formation and 30% regarding to opponent positioning.
In the second third 50%-50%
In the last third (player side): 70% regarding to opponents and 30% to formation.
2nd rule : when there's a player in the space between the central defenders and the defensive midfielders (essentially the strikers) he is immediately tightly marked and always followed. Wherever he is on the pitch if he's close to the centerbacks he is immediately marked.
3rd rule : the wingback set the tightness of their marking regarding to the positioning of the ball on the width of the pitch. The left back mark tightly the winger when the ball is on the left side of the pitch. When the ball move to the right side he moves on the inside closely to the centerbacks. Letting 10-15 meters top between him and the winger. Even if the winger drop deep to help his midfield or wingback for example the wingback get a little further of the pitch to avoid letting too much space to the winger.
And they're also a second problem : the tackling system
How many times do you see IRL a player winning the ball in the feet of another player, especially without diving ? Think about the UCL finals for example, big matches, top players.
Teams managed to get the ball back by making the opponent miss a pass but not by tackling. Irl you see very few diving tackles. When theres one a foul is called very often.
Its very hard to win the ball in the feet of a top team player. Again its the positioning which allows the turnovers, not the tackle. But in Pes theyre is no reliable marking system. You just cant close all the spaces and wait for the opponent to miss a pass or a dribble, like irl.
Again the marking system makes the whole defensive system broken. Tackle are overpowered and winning the ball in the feet of the opponent is way to easy.
In conclusion i would say that the low cross problem, the dribbling problem, the "too much passes from the AI" problem, the defensive problem, the overpowered tackling sytem they all come from the broken marking system.
Wish someone can hear me at konami! Or that jenkey can do something

Let me know what you all think about that