Question about the first post:
Are you saying with "other way around" that in one version you must put sliders to high, where you now must put the sliders at a low setting? If so, I find that strange. Why would they do that?
Not sure if I understand it right.The sliders have changed quite a bit, player support is now changed and is essential the other way round, Compactivness is switched around. and the new sliders in Shifting to attack dictates the speed of the buildup
Are you saying with "other way around" that in one version you must put sliders to high, where you now must put the sliders at a low setting? If so, I find that strange. Why would they do that?
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