Cache. As the game progresses, certain events are recorded in RAM so that they can be later shown as highlights and stats after the game. They are recorded when the ball crosses the line and added to the queue. As the events get added, the seeking time increases.
This wouldnt be a prob with the hdd but catching is assigned exclucively to RAM. IF the game was coded for the hdd it could use the hdd to store the cache instead of RAM.
Thats my theory.
This wouldnt be a prob with the hdd but catching is assigned exclucively to RAM. IF the game was coded for the hdd it could use the hdd to store the cache instead of RAM.
Thats my theory.
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