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I have a question for you Rom (or anybody else who thinks he has the answer):
a)In Pes 2011 when you receive the ball and you want to control the ball towards the opposite direction of the pass (for instance you receive pass from the left and you press "right" on your direction), more often than not the player would let the ball roll through his legs and would only touch after he has turned his body 180°.IIRC, that "let the ball roll through your legs" thing used to be assigned with pressing a button (i think the acceleration button) + the opposite direction.
In Pes2011 it can become annoying when your player doesn't control the ball and just lets it run.How is this in PES2012 ?
Thanks
I know the problem from PES 2011... Not 100% sure but I don't think I ever had it happen without me wanting it to on 2012. It happens quite a lot in 2011, so I'm pretty sure they've changed this slightly.
A question that just came to me (Haven't played 11' in a while) is it still possible to absolutely DOMINATE possession against the AI. I remember feeling let down when being any decent team against Barcelona and me having nearly 60% all the time. When facing Barcelona you want the need to not try and "play" against them because you'll get destroyed in such a face off.
Confirmed by @PESblog_be...."No friends can join offline cups."
Very bad news.....
Jon Murphy has just tweeted that it will be possible to control the CPU teams in the final code.
http://twitter.com/#!/JonMurphy_PES/status/99155110030086144
In 2011, you can do stupidly overpowered clearances from your own goal line into the opposition box using the manual modifier, even when facing the wrong way. Did you or anyone test this?
The second part of your review is also terrific Rom.Thank you for all the details and for trying to give us as much (positive and negative) information regarding the game.
I have a question regarding shots.Check the goal Messi scored in the 01:00 min of the clip.
[youtube]http://www.youtube.com/watch?v=aTBFS7OjTGo[/youtube]
Instead of aiming for the far post like it's "usually" done in those situations, he scored from the near post (where I think the keeper expected it the least).
Do you think it's possible to shoot like that (and then eventually score) whether it's with the plain shot button or with the finesse shot ? In Pes 2011 it's impossible to take a shot like without it becoming floaty or going wide.
Thanks in advance
Best preview I've read so far, although romagnoli's was also nice.
This gets to the point, mentions the problems with the stamina/fatigue and referees.
Good work and ends with an entertaining conclusion.
The advantage rule has improved, but still calls up fouls when it should play on a little too often, and the amount of times cards are given after a break in play is minimal (I didn't see it myself but I was told these can now occur).
Well I mention the problems with referees, and also (now) the stamina/fatigue . Which by the way I don't think is as important to shifting the balance of the game as others do. It should add detail and should be a consideration in the long term but you couldn't just add proper stamina to 2011 and end up with a great pressing game. No way.
But yeah, I think Rod's is a better preview as it's succinct and leaves fewer gaps. Cos I was late I was kind of intending to just talk more about the impact that particular changes have on the gameplay and the depth rather than talk about everything in the game, leaving that to everything else that's available for you to read.
I don't talk about penalties for example, because (a) they really didn't seem finished and (b) I really don't care about penalties as much as the depth of the battles between dribbler and defender or the way 2012 is the most modern football sim I've played.
But I then started writing absolutely shitloads and ended up writing twice as much as I'd intended. So it didn't really do what I wanted, in the way Rod's definitely does what he'd planned.
is there the possibility to completely ignore the one on one situations and still win matches?
i mean, since you know how online people play do you think that these one on one situations will change the way to play the game or you feel most people will still play just by pressing R1 button and X button to press opposing players?
is still more effective to just run and press compared to the use of one on one situations?
if the game forces you to eradicate the bad online game attitude to just press and run, i think it's a major step towards a great simulation
what do you think?
Well I mention the problems with referees, and also (now) the stamina/fatigue . Which by the way I don't think is as important to shifting the balance of the game as others do. It should add detail and should be a consideration in the long term but you couldn't just add proper stamina to 2011 and end up with a great pressing game. No way.
But yeah, I think Rod's is a better preview as it's succinct and leaves fewer gaps. Cos I was late I was kind of intending to just talk more about the impact that particular changes have on the gameplay and the depth rather than talk about everything in the game, leaving that to everything else that's available for you to read.
I don't talk about penalties for example, because (a) they really didn't seem finished and (b) I really don't care about penalties as much as the depth of the battles between dribbler and defender or the way 2012 is the most modern football sim I've played.
But I then started writing absolutely shitloads and ended up writing twice as much as I'd intended. So it didn't really do what I wanted, in the way Rod's definitely does what he'd planned.
I think people will still pressure spam, certainly online. Most people will cotton on after a month or less that they should only press in specific situations, while some will take a lot longer / never learn.
I played 2011 yesterday and I had some very tidy dribblers who were struggling far too much to lose a single presser. It was so frustrating because he was clearly just holding a button while I was having to work so hard. Even if I got past a man, I couldn't then burn away because of the catch-up.
It was annoying because in 2012 I know I could've just let him get close and then turned him and burst away, and even if he managed to hit me, he wasn't going to get the ball and I was going to get a free kick or the advantage.
Statistically it is possible that some people will pressure spam and happen to get lucky. But it's definitely a lot harder to use effectively than in 2011. The game is clearly designed to be more about containing, and to make 1v1 situations far more detailed and interesting. The friendly CPU AI automatically pushes a man up to contain the player on the ball, so that the defending side is in a position to use 2nd press at almost all times - but the point is that you have to decide when is the right time to get the result you want. So just there you can see the Konami have thought about making the pressing game integral to the experience. They've promoted it by getting teammates to contain, but they've also made it harder to then use in all the ways I described in my preview and Rod did in his.
So, do I think people will be successful with pressure spamming? Not against me they bloody won't. I'm going to tear them to shreds.
Hello Rodelero, very well explained everything in first post and it was a great read. Can you tell me more about new stats, especially about new Explosive Play stat, and new Long Range Drive ability? I read that Long Range Drive card enables some amazing dipping shots, so I am interested about it, have you played with a player who has it? If you did please reply.
is there the possibility to completely ignore the one on one situations and still win matches?
i mean, since you know how online people play do you think that these one on one situations will change the way to play the game or you feel most people will still play just by pressing R1 button and X button to press opposing players?
is still more effective to just run and press compared to the use of one on one situations?
if the game forces you to eradicate the bad online game attitude to just press and run, i think it's a major step towards a great simulation
what do you think?
Secondary press is the same as last year in terms of what the button does. But this is the problem with trying to explain things in words - people will read that and think that swapping it for a 2nd 'contain' would be better, because after all 2nd press was too powerful in 2011, right?
But it's not about singular statements like that. It's about everything I described when it comes to pressing.
With stamina, I just don't think it should ever be used as THE main way of balancing pressure or the rest of the game. Adding a proper stamina system to PES 2011 and not doing anything else would have proved that comprehensively. I'm all for a double tier setup but stamina not nearly as important to fixing the pressure issues of 2011 as people think, and I wouldn't swap out any of the changes in exchange for stamina. I can wait for 2013 for a second tier; just get the first tier working first.
Great write up, I have a question.
Is it possible to play first time passes like Luka Modric does at 1:06 in the video below? Thanks.
YouTube - Luka Modric Vs Athletic Bilbao Home 2011-12 By LukaModric14i