I really get confused over the perceived 'arcade' nature of a game or otherwise.
Let me expand.
I have PES6 on the PC with option file. The option file which obviously changes the teams, leagues and players combined with the gameplay tweaks that all but eliminates the 'cheap' ways to play PES6. I'm thinking cheap wing play and the cut back goal in particular. This has balanced the game even more IMO.
Now, on my revised PES6 ball speed has also been made perfect. I've played WE9LE before, and the best thing I can say about what I'm playing right now is that it's like that, only you can't spam long shots with great effect.
Okay, now back to this 'arcade' argument.
PES 2013 is a good game. It is primarily a forward orientated game though that rewards quick fire play. It pays for you to break forward fast and the through ball becomes way, way too effective. Once you know your angles, particularly on the flanks when breaking forward, you can basically have a field day with the through ball if you want. The bottom line, I can if I wish, play a certain way to beat the game on Superstar whilst maintaining ridiculously high possession stats.
Because of the introduction of 360 movement it makes players, all players, too responsive especially in tight situations. I can turn on a dime with anyone. I can also go forward more or less all the time because of the ease in which I can manipulate any player to create almost infinite angles in any given circumstance. Players do feel slightly different, but players still are way on the wrong end of the response scale.
And also, as we all know, the CPU build up play borders on ridiculous most of the time. Rarely passing back, rarely aware of the pitch situation, and mostly just dribbling forward with any player with great impunity and a total lack of respect for keeping possession. It's like it's programmed for the kids generation who'll get the ball back double quick time. Quite honestly, when was the last time you played 2013 and the computer held possession for around ONE MINUTE of earth time...which happens quite frequently on older PES'.
Therefore loss of possession can be frustrating as you then have to play a patient defensive game and play it properly to get the ball back. It's this that breaks the game up. You can lose tempo as quickly as you found it. Through a period of loss of concentration, you can find the game becoming scrappy, with lots of possession turnover. Mean while the clock is running down as possession between you and the CPU is more proportionate. You learn to respect possession. And you learn that sprint whoring and using sprint and through balls is just a no-no.
Midfield play and tactics. Quite simply, you can play a midfield game as it becomes so important. They are not simply a vehicle for the ball to be transitioned from defence to attack to sprint whore and through ball, but rather to slow the game down and create angles and space. Technicians suddenly become all important as they have just that much more responsiveness on the 8 axis than anybody else. I'm thinking the difference between Gerrard who is weighty, tackles well but is slightly slow and cumbersome compared to Sahin who feels much more nimble, responsive on the stick and turns quicker.
Player positioning. Quite simply, the way the players are positioned both for and against the CPU in 2013 just makes it an inevitable counter fest. There's just too much space and not enough awareness to stop players in their tracks. How many times in PES 2013 do you see a barren acreage in the middle of the park for both the CPU and the human? You can put 5, 6, 7 in midfield and give them all DMF status, they'll still all do their own thing. Added to this that primarily (after a little while in ML) games do start to become monotonous in the way then pan out with the CPU defending deep and hitting on the break. Possession stats then are totally out of whack.
Game balance. We all know what I mean here, because of all the things mentioned above the older games just are more balanced. Defence becomes a skill with the emphasis being on giving the player the control and manipulating his player to cut down space and defend properly. The CPU will then react accordingly and still not plough forward regardless.
PES 2013 using Jenkey's too slow things down and tweak here and there is still a good option. This creates the illusion of slower CPU build up play by slowing gamespeed down and slowing ball speed down whilst increasing shot power and curve.
But you're still left with the game being too responsive and each and every player turning on a sixpence.
So personally, after all is said and done, the more 'arcade' game has to be by definition, 2013?!? I'd be interested to know others' opinions.