PES 2021 Private Server / Online Emulator/ Open Beta Test Server /

"Hey Mr. AI, read this bat file that modifies hosts file and modify netblock module to reflect these changes without the need for the bat file anymore"

Edit: I lied I made this while working on my own server but PESBUL won this race unfortunately.
I’m not competing with anyone, my friend :) Quite the opposite.

Soon I’m planning to release a community version of the server, so anyone who wants to can run their own server.

I started this whole topic with the idea of sharing everything I discovered, hoping to inspire other people to join in and work with me so we could restore as many of the original online features as possible.

Unfortunately, that didn’t really happen, mainly because this is a huge amount of work, so i was all by myself.

After I made some major progress, my AI assistant advised me not to share every technical detail publicly, because from a legal/IP point of view it probably isn’t a good idea to expose too much of how Konami’s original network and protocols work internally.

After I started getting real results did 2 or 3 people appear who genuinely wanted to help.

But at this point I’ve already decided to keep pushing on my own for a while. If I eventually reach a point where I simply can’t finish the remaining parts alone, then I’ll make everything public and let the community continue from there.
 
Someone should double check that in the exe actually, but I tried the module when the server started but didnt try a match actually
yep and even might be better to get all references to those strings and change the pointer rather than the string itself, that will allow people to just use a new domain name without caring for the length of the original string
 
I’m not competing with anyone, my friend :) Quite the opposite.

Soon I’m planning to release a community version of the server, so anyone who wants to can run their own server.

I started this whole topic with the idea of sharing everything I discovered, hoping to inspire other people to join in and work with me so we could restore as many of the original online features as possible.

Unfortunately, that didn’t really happen, mainly because this is a huge amount of work, so i was all by myself.

After I made some major progress, my AI assistant advised me not to share every technical detail publicly, because from a legal/IP point of view it probably isn’t a good idea to expose too much of how Konami’s original network and protocols work internally.

After I started getting real results did 2 or 3 people appear who genuinely wanted to help.

But at this point I’ve already decided to keep pushing on my own for a while. If I eventually reach a point where I simply can’t finish the remaining parts alone, then I’ll make everything public and let the community continue from there.
Yeah I know its not a race, but you got ahead of me in the progress with a working server while I got stuck on early point, then I focused on other things now no problem.

I hope u release the server later so I can dig through it later.

Keep going
 
yep and even might be better to get all references to those strings and change the pointer rather than the string itself, that will allow people to just use a new domain name without caring for the length of the original string
Only if the string can hold the 15 characters of an ip address (which i doubt it)
 
Only if the string can hold the 15 characters of an ip address (which i doubt it)
Nono not exactly what I mean, that string in the executable must have some pointer stored somewhere, we could just change that pointer usage for a new allocated pointer with larger string done by sider, I've done this lots of times with kitserver5 with that we can remove the string size limit easily
 
there are many others that can't still play

View attachment 439043

Do we know if its specific of a country? on my pes5 server which now its hosted on EU I've been having some complains of users being block, so far from Brazil and Russia, but if that would be the case might be more related to full connection, also is this always happening with people using CPY version? does anyone with legit Steam version have this issue?
 
Do we know if its specific of a country? on my pes5 server which now its hosted on EU I've been having some complains of users being block, so far from Brazil and Russia, but if that would be the case might be more related to full connection, also is this always happening with people using CPY version? does anyone with legit Steam version have this issue?
We don’t know much because the users who manage to play the game provide very little information about what they’re using and they think only to play… There are users with CPY who play without any problems… One even has a modified database with cpy and play with many others… an Arab but I don't know from what country he play... (edit: from Iraq)
 
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Nono not exactly what I mean, that string in the executable must have some pointer stored somewhere, we could just change that pointer usage for a new allocated pointer with larger string done by sider, I've done this lots of times with kitserver5 with that we can remove the string size limit easily
The structure within the executable is based on a hierarchy. I have documented all the addresses belonging to the online hierarchy. However, because I focused on the CPU's dribbling logic, I was unable to examine the online hierarchy's addresses and functions. I am currently on vacation and away from my computer; I can share the information once my vacation is over.
 
Nono not exactly what I mean, that string in the executable must have some pointer stored somewhere, we could just change that pointer usage for a new allocated pointer with larger string done by sider, I've done this lots of times with kitserver5 with that we can remove the string size limit easily
Yeah Denuvo fucks up network requests in the exe so its harder for cracking, in my opinion this is overcomplication that can be avoided
 
after i choose the country/region, an error appears "an unexpected problem has occured while communicating with the pes 2021 server" and a code of the error which is: C_NAJM_0022
 
after i choose the country/region, an error appears "an unexpected problem has occured while communicating with the pes 2021 server" and a code of the error which is: C_NAJM_0022
Steam version?

(before posting have you read all previous posts of this thread?)


Tutorial – How to Play PES 2021 Online (Lobby) - PESBUL

Step 1
- Preparing your version of the game

Ensure you have a clean installation of PES 2021, with no mods or patches installed.

  1. Original FULL version of PES 2021 on Steam, go to Step 2.
  2. Original LITE version of PES 2021 on Steam, place these files in the game folder and overwrite the existing ones: PES 2021 LITE bypass Download.
  3. A Full cracked CPY version of PES 2021, if you do not own the original game on Steam, download a copy with DLC 7.0 included and working at:

link: eFootball PES 2021 (it emulates the steam v.1.07.02 with DLC 7.0 included)... - gofile


After downloading and extracting, place this file PES 2021 Launcher into the "eFootball PES 2021" folder.

Note: Be aware that the CPY version is a cracked copy of the game, so disable your antivirus, or it will remove files essential for the game to run.

Step 2 - Server Access

  1. Click "Connect Now" to download the file: “PESBUL_2021_Server_Connector.bat" and run it as administrator.
    note: is already latest one posted in next post by PESBUL

  1. In the program menu, press 1 on your keyboard and wait until the server ping is displayed, indicating that the connection has been established.
  2. Ensure that PES21.exe is allowed through your system's firewall.

while if you are on Linux use this one... by @tuxter
EDIT: it's already latest version according with new PESBUL server of nexts posts

Alternativity you can use sider 7, (without any database patch), with this lua module by @Mohamed2746 (excluding the previous batch files)
EDIT: open the lua module with notepad and change the url of the PESBUL Server with the newone:
Code:
local replacer = "151.247.209.104"

Step 3 – Enter the Lobby

  1. For the original Full or Lite Steam versions, launch PES 2021 normally via Steam.
  2. For the CPY cracked version, launch PES 2021 using the "PES 2021 Launcher" application. 🚨 Note: For the cracked (CPY) version, you must launch the game using the PES 2021 Launcher.
  3. If this is your first time accessing the game, choose your country, accept the Terms of Use, check the three confirmation boxes, choose a name, and create your profile.
  4. From the main menu, select Kick Off → go down to Friendly Match Lobby.
  5. Choose a room and start playing!

What does the PES 2021 Launcher do? (error C_NAJM_0022)

  1. It automatically changes the "SteamID=" in the file found in the cracked (CPY) version of the game.
  2. If you prefer to do it manually, simply edit the "cpy.ini" file using Notepad and replace the existing ID with your own Steam account ID, as the ID currently in the file has been blocked due to multiple-account usage.
NOTE: PES 2021 LAUNCHER is for CPY PES users only.





ALL CREDIT GOES TO THE DEVELOPER:
@༺Ƥeຮ༻

aka PESBUL​

 
Last edited:

PESBUL 2021

PUBLIC BETA SERVER IS NOW LIVE

NEW VPS • NEW INFRASTRUCTURE • MAJOR SERVER UPDATE




After many weeks of development and testing, the PESBUL 2021 server has officially moved from Alpha to Beta and is now publicly available on our completely new VPS infrastructure.

This is not simply another emulator update. The entire public server is moving away from the previous home-hosted machine and tunnel-dependent connection.

The new VPS gives the project a much stronger foundation for public hosting, future development and a growing number of players.

NEW PESBUL VPS INFRASTRUCTURE


8 CPU CORES

16 GB RAM

160 GB HIGH-SPEED NVMe SSD

2 GBPS DOWNLOAD

2 GBPS UPLOAD


DIRECT PUBLIC CONNECTIVITY

The previous Alpha server ran on ageing home hardware and depended on additional tunnel and relay infrastructure. That setup helped us develop and prove the emulator, but it was never intended to become the permanent public server.

The new VPS provides:

  • 8 CPU cores for the emulator, relay services, website and administration systems.
  • 16 GB RAM for the server services and growing player database.
  • 160 GB NVMe SSD storage for much faster server and database operations.
  • 2 Gbps download and 2 Gbps upload network connectivity
  • A direct public connection, without depending on the previous home-server and tunnel route.
  • Better availability and a much stronger foundation for future growth.

This infrastructure upgrade is one of the main reasons why the project is now moving from Alpha to Beta.




1v1 FRIENDLY LOBBY — PLAYABLE & IMPROVED

1v1 Friendly Lobby remains the main supported PESBUL game mode. The new Beta fixes two important room-management problems.

The host no longer becomes Ready automatically

Previously, when a guest entered a room, the host could automatically become marked as OK/Ready, even though the host had not selected that state.

This incorrect behaviour has now been fixed. Both players control their own Ready state correctly.

Rooms can now be reused after the match

Previously, after a completed match, the existing room could become stuck or unusable. The players then had to leave and create a completely new room before playing again.

The room lifecycle has now been corrected, allowing the players to continue using the same room after the match.




CLANS & CLAN CO-OP — PARTIALLY AVAILABLE

The Clan system has received significant development, and a much larger part of the original functionality is now available.

  • Players can create clans.
  • Clan information is stored and displayed correctly.
  • The correct clan owner information is shown.
  • Clan Co-op lobbies are available.
  • Clan rooms can be created.
  • Players inside the room are displayed correctly.
  • The game correctly distinguishes the room host from the other clan members.
  • The room can progress to the original Co-op matchmaking stage (match cannot currently start).

CURRENT LIMITATIONS

  • A player can send a clan join request, but the request cannot yet be accepted from inside the game
  • Co-op matchmaking does not complete yet.
  • A Clan Co-op match cannot currently start.

The Clan rooms and lobbies are functional, but Clan Co-op should still be considered experimental until matchmaking and match start are completed.




TEAM PLAY 11v11 — STILL IN DEVELOPMENT

Team Play 11v11 is still not playable, but the underlying connection and GameRelay protocol now progress much further than in the older server versions.

The following stages are now working:

  • Тeam Play rooms and their participants are recognised.
  • The Ready state is processed.
  • The original match countdown is processed.
  • The server provides the GameRelay endpoint.
  • The client connects to the GameRelay service.
  • The secure GameRelay key exchange is completed.
  • Encrypted and compressed post-Secure traffic can be decoded and analysed.
  • The game now enters the GameRelay loading/connection stage instead of immediately showing “Unable to connect.”

WHAT IS STILL MISSING

  • The complete post-Secure application-layer server reply is still being reconstructed.
  • Side Select is not reached yet.
  • The 11v11 match does not currently start.

We want to be completely clear: Team Play is not yet a working game mode.

Reaching the secure GameRelay stage is important technical progress, but we will not call 11v11 functional until players can reach Side Select and actually start a match.




DATABASE & ADMINISTRATION IMPROVEMENTS

The PESBUL database already contains more than 3,000 player records. Moving to a new public server therefore required a real migration system—we could not simply start again with an empty database.

The Beta introduces:

  • A database export/import system for moving user and player records between server installations.
  • A safer path for future server migrations.
  • Improved dashboard user management.
  • Optimised user-list loading—the dashboard no longer needs to load thousands of users at once.
  • A backend designed to remain manageable as the PESBUL community continues to grow.

These changes are mostly behind the scenes, but they are essential for running PESBUL as a long-term public server.




FROM ALPHA TO BETA

The previous Alpha proved that the reconstructed PES 2021 online services could work and that real online matches could be played after the official servers were shut down.

The new Beta represents a much stronger public foundation:

  • New public VPS
  • 8 CPU cores
  • 16 GB RAM
  • 160 GB NVMe SSD
  • 2 Gbps download and upload
  • ]Direct public connectivity
  • Important 1v1 Friendly Lobby fixes
  • Improved post-match room lifecycle
  • Partial Clan and Clan Co-op support
  • Major Team Play 11v11 protocol progress
  • Database export/import
  • Improved dashboard performance for large user databases

This remains a Beta, so bugs and incomplete features should still be expected.

When reporting a problem, please include:

  • The game mode
  • The usernames of the affected player
  • The approximate time of the problem
  • What happened immediately before the error
  • A debug export whenever possible


Thank you to everyone who tested the Alpha, reported bugs and supported the project.

THE NEW PESBUL 2021 PUBLIC BETA SERVER IS NOW LIVE!


IMPORTANT — NEW PESBUL CONNECTOR BAT FILE REQUIRED

To connect to the new Public Beta server, every player must download and install the NEW PESBUL Connector BAT file.

The previous BAT file contains the configuration for the old server and will no longer connect the game to the new VPS.

HOW TO UPDATE

  1. Download the latest PESBUL Connector BAT file.
    Right-click the BAT file and select
  2. Run as administrator.Select Connect Now / Install.
    Wait for the successful confirmation.
  3. Start PES 2021.

This update is mandatory even if you already installed an older version of the PESBUL Connector.

DOWNLOAD THE NEW PESBUL CONNECTOR


 
Last edited:

PESBUL 2021

PUBLIC BETA SERVER IS NOW LIVE

NEW VPS • NEW INFRASTRUCTURE • MAJOR SERVER UPDATE




After many weeks of development and testing, the PESBUL 2021 server has officially moved from Alpha to Beta and is now publicly available on our completely new VPS infrastructure.

This is not simply another emulator update. The entire public server is moving away from the previous home-hosted machine and tunnel-dependent connection.

The new VPS gives the project a much stronger foundation for public hosting, future development and a growing number of players.

NEW PESBUL VPS INFRASTRUCTURE


8 CPU CORES

16 GB RAM

160 GB HIGH-SPEED NVMe SSD

2 GBPS DOWNLOAD

2 GBPS UPLOAD


DIRECT PUBLIC CONNECTIVITY

The previous Alpha server ran on ageing home hardware and depended on additional tunnel and relay infrastructure. That setup helped us develop and prove the emulator, but it was never intended to become the permanent public server.

The new VPS provides:

  • 8 CPU cores for the emulator, relay services, website and administration systems.
  • 16 GB RAM for the server services and growing player database.
  • 160 GB NVMe SSD storage for much faster server and database operations.
  • 2 Gbps download and 2 Gbps upload network connectivity
  • A direct public connection, without depending on the previous home-server and tunnel route.
  • Better availability and a much stronger foundation for future growth.

This infrastructure upgrade is one of the main reasons why the project is now moving from Alpha to Beta.




1v1 FRIENDLY LOBBY — PLAYABLE & IMPROVED

1v1 Friendly Lobby remains the main supported PESBUL game mode. The new Beta fixes two important room-management problems.

The host no longer becomes Ready automatically

Previously, when a guest entered a room, the host could automatically become marked as OK/Ready, even though the host had not selected that state.

This incorrect behaviour has now been fixed. Both players control their own Ready state correctly.

Rooms can now be reused after the match

Previously, after a completed match, the existing room could become stuck or unusable. The players then had to leave and create a completely new room before playing again.

The room lifecycle has now been corrected, allowing the players to continue using the same room after the match.




CLANS & CLAN CO-OP — PARTIALLY AVAILABLE

The Clan system has received significant development, and a much larger part of the original functionality is now available.

  • Players can create clans.
  • Clan information is stored and displayed correctly.
  • The correct clan owner information is shown.
  • Clan Co-op lobbies are available.
  • Clan rooms can be created.
  • Players inside the room are displayed correctly.
  • The game correctly distinguishes the room host from the other clan members.
  • The room can progress to the original Co-op matchmaking stage (match cannot currently start).

CURRENT LIMITATIONS

  • A player can send a clan join request, but the request cannot yet be accepted from inside the game
  • Co-op matchmaking does not complete yet.
  • A Clan Co-op match cannot currently start.

The Clan rooms and lobbies are functional, but Clan Co-op should still be considered experimental until matchmaking and match start are completed.




TEAM PLAY 11v11 — STILL IN DEVELOPMENT

Team Play 11v11 is still not playable, but the underlying connection and GameRelay protocol now progress much further than in the older server versions.

The following stages are now working:

  • Тeam Play rooms and their participants are recognised.
  • The Ready state is processed.
  • The original match countdown is processed.
  • The server provides the GameRelay endpoint.
  • The client connects to the GameRelay service.
  • The secure GameRelay key exchange is completed.
  • Encrypted and compressed post-Secure traffic can be decoded and analysed.
  • The game now enters the GameRelay loading/connection stage instead of immediately showing “Unable to connect.”

WHAT IS STILL MISSING

  • The complete post-Secure application-layer server reply is still being reconstructed.
  • Side Select is not reached yet.
  • The 11v11 match does not currently start.

We want to be completely clear: Team Play is not yet a working game mode.

Reaching the secure GameRelay stage is important technical progress, but we will not call 11v11 functional until players can reach Side Select and actually start a match.




DATABASE & ADMINISTRATION IMPROVEMENTS

The PESBUL database already contains more than 3,000 player records. Moving to a new public server therefore required a real migration system—we could not simply start again with an empty database.

The Beta introduces:

  • A database export/import system for moving user and player records between server installations.
  • A safer path for future server migrations.
  • Improved dashboard user management.
  • Optimised user-list loading—the dashboard no longer needs to load thousands of users at once.
  • A backend designed to remain manageable as the PESBUL community continues to grow.

These changes are mostly behind the scenes, but they are essential for running PESBUL as a long-term public server.




FROM ALPHA TO BETA

The previous Alpha proved that the reconstructed PES 2021 online services could work and that real online matches could be played after the official servers were shut down.

The new Beta represents a much stronger public foundation:

  • New public VPS
  • 8 CPU cores
  • 16 GB RAM
  • 160 GB NVMe SSD
  • 2 Gbps download and upload
  • ]Direct public connectivity
  • Important 1v1 Friendly Lobby fixes
  • Improved post-match room lifecycle
  • Partial Clan and Clan Co-op support
  • Major Team Play 11v11 protocol progress
  • Database export/import
  • Improved dashboard performance for large user databases

This remains a Beta, so bugs and incomplete features should still be expected.

When reporting a problem, please include:

  • The game mode
  • The usernames of the affected player
  • The approximate time of the problem
  • What happened immediately before the error
  • A debug export whenever possible


Thank you to everyone who tested the Alpha, reported bugs and supported the project.

THE NEW PESBUL 2021 PUBLIC BETA SERVER IS NOW LIVE!


IMPORTANT — NEW PESBUL CONNECTOR BAT FILE REQUIRED

To connect to the new Public Beta server, every player must download and install the NEW PESBUL Connector BAT file.

The previous BAT file contains the configuration for the old server and will no longer connect the game to the new VPS.

HOW TO UPDATE

  1. Download the latest PESBUL Connector BAT file.
    Right-click the BAT file and select
  2. Run as administrator.Select Connect Now / Install.
    Wait for the successful confirmation.
  3. Start PES 2021.

This update is mandatory even if you already installed an older version of the PESBUL Connector.

DOWNLOAD THE NEW PESBUL CONNECTOR


I’d advise you to update the first post in the thread so that anyone joining the discussion already has all the latest information they need to get started
 
Hello brother, I'm a huge PES 2021 fan from China. I really want to play with fellow PES 2021 enthusiasts from all over the world, but my country's network has strict restrictions that prevent direct access to overseas servers—I can only connect via VPN. Unfortunately, some of my PES-loving friends don't know how to use a VPN. So, dear brother, could you please share the source code and deployment instructions for setting up a private PES 2021 online server? That would be incredibly helpful! My goal is simply to enable my friends and me to play together locally—we plan to run our own online league with realistic match formats, score tracking, and more. If possible, could you kindly send the source code and setup guide to my email at [email protected]? Thank you so much, international bro—I'd really appreciate it. Please help me out, I'm begging you!
 
Hello brother, I'm a huge PES 2021 fan from China. I really want to play with fellow PES 2021 enthusiasts from all over the world, but my country's network has strict restrictions that prevent direct access to overseas servers—I can only connect via VPN. Unfortunately, some of my PES-loving friends don't know how to use a VPN. So, dear brother, could you please share the source code and deployment instructions for setting up a private PES 2021 online server? That would be incredibly helpful! My goal is simply to enable my friends and me to play together locally—we plan to run our own online league with realistic match formats, score tracking, and more. If possible, could you kindly send the source code and setup guide to my email at [email protected]? Thank you so much, international bro—I'd really appreciate it. Please help me out, I'm begging you!
I will release it to the public for sure. When exactly this will happen, I can't say or promise a date; just be patient :)
 
PESBUL 2021 LIVE UPDATE IS NOW WORKING!

After extensive testing and debugging, the PESBUL 2021 server can now successfully deliver and install the complete database through the game's original Live Update system.

  • All required Live Update files are downloaded
  • File verification passes
  • The database is installed and applied successfully
  • The previous Install failed error has been resolved
  • All online players can use the same mandatory database

The root cause was the file representation sent by the server.

PES 2021 does not expect the complete encrypted local save container as the download payload. It expects the internal DATA/CPK database payload. The client then creates its own local save container after downloading it.

The server now delivers the correct payload, size and SHA-256 hash for every file.

This is important not only for the original 2021 database. It gives PESBUL the foundation required to distribute future community database updates directly through the in-game Live Update system.

The database update will be mandatory for online play, ensuring that every player uses identical teams, squads, and player information.

PES 2021 Live Update is officially working on PESBUL!
Now we need modders to create a new and updated Live Update Database.
 
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PESBUL 2021 LIVE UPDATE IS NOW WORKING!

After extensive testing and debugging, the PESBUL 2021 server can now successfully deliver and install the complete database through the game's original Live Update system.


  • []All required Live Update files are downloaded
    [
    ]File verification passes
    []The database is installed and applied successfully
    [
    ]The previous Install failed error has been resolved
  • All online players can use the same mandatory database

The root cause was the file representation sent by the server.

PES 2021 does not expect the complete encrypted local save container as the download payload. It expects the internal DATA/CPK database payload. The client then creates its own local save container after downloading it.

The server now delivers the correct payload, size and SHA-256 hash for every file.

This is important not only for the original 2021 database. It gives PESBUL the foundation required to distribute future community database updates directly through the in-game Live Update system.

The database update will be mandatory for online play, ensuring that every player uses identical teams, squads, and player information.

PES 2021 Live Update is officially working on PESBUL!
Now we need modders to create a new and updated Live Update Database.
this how appears my CPY version after the live updates:

1787003905012.png



What do you have in "Asset Data" field ༺Ƥeຮ༻?
 
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Steam version?

(before posting have you read all previous posts of this thread?)


Tutorial – How to Play PES 2021 Online (Lobby) - PESBUL

Step 1
- Preparing your version of the game

Ensure you have a clean installation of PES 2021, with no mods or patches installed.

  1. Original FULL version of PES 2021 on Steam, go to Step 2.
  2. Original LITE version of PES 2021 on Steam, place these files in the game folder and overwrite the existing ones: PES 2021 LITE bypass Download.
  3. A Full cracked CPY version of PES 2021, if you do not own the original game on Steam, download a copy with DLC 7.0 included and working at:

link: eFootball PES 2021 (it emulates the steam v.1.07.02 with DLC 7.0 included)... - gofile


After downloading and extracting, place this file PES 2021 Launcher into the "eFootball PES 2021" folder.

Note: Be aware that the CPY version is a cracked copy of the game, so disable your antivirus, or it will remove files essential for the game to run.

Step 2 - Server Access

  1. Click "Connect Now" to download the file: “PESBUL_2021_Server_Connector.bat" and run it as administrator.
    note: is already latest one posted in next post by PESBUL

  1. In the program menu, press 1 on your keyboard and wait until the server ping is displayed, indicating that the connection has been established.
  2. Ensure that PES21.exe is allowed through your system's firewall.

while if you are on Linux use this one... by @tuxter EDIT change url with new one: 151.247.209.104

Alternativity you can use sider 7, (without any database patch), with this lua module by @Mohamed2746 (excluding the previous batch files)
EDIT: open the lua module with notepad and change the url of the PESBUL Server with the newone:
Code:
local replacer = "151.247.209.104"

Step 3 – Enter the Lobby

  1. For the original Full or Lite Steam versions, launch PES 2021 normally via Steam.
  2. For the CPY cracked version, launch PES 2021 using the "PES 2021 Launcher" application. 🚨 Note: For the cracked (CPY) version, you must launch the game using the PES 2021 Launcher.
  3. If this is your first time accessing the game, choose your country, accept the Terms of Use, check the three confirmation boxes, choose a name, and create your profile.
  4. From the main menu, select Kick Off → go down to Friendly Match Lobby.
  5. Choose a room and start playing!

What does the PES 2021 Launcher do? (error C_NAJM_0022)

  1. It automatically changes the "SteamID=" in the file found in the cracked (CPY) version of the game.
  2. If you prefer to do it manually, simply edit the "cpy.ini" file using Notepad and replace the existing ID with your own Steam account ID, as the ID currently in the file has been blocked due to multiple-account usage.
NOTE: PES 2021 LAUNCHER is for CPY PES users only.





ALL CREDIT GOES TO THE DEVELOPER:
@༺Ƥeຮ༻

aka PESBUL​

tysm man youre a live saver
 
@༺Ƥeຮ༻

Now my live updates are in this infinite loop:
new data asset.png
1787041232766.png
1787041304665.png

I had to close the game with ALT+F5


EDIT: I had to delete all previous liveupdates from my "C:/ProgramData/KONAMI/eFootball PES2021 Season Update"

then the game started again the download of all (live updates + data asset):
1.png

2.png

with final result of this:

3.png


exaclty like the first previous live updates without Asset Data... but now the game is no more in loop as before
 

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oh my good now we are with "efootball players" again :CRY: :CENSOR:

1787043603221.png
@༺Ƥeຮ༻

I don't like you permits this on all not locked free rooms (default squads should be the rule)

that these players with their super-powered teams should set up their own password-protected room, separate from the rest

they wait you load your team and then they go to load their super-powered PES team



at least the match didn't worked as other times... :P (kicked out)
 
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@༺Ƥeຮ༻

Now my live updates are in this infinite loop:

I had to close the game with ALT+F5


EDIT: I had to delete all previous liveupdates from my "C:/ProgramData/KONAMI/eFootball PES2021 Season Update"

then the game started again the download of all (live updates + data asset):


exaclty like the first previous live updates without Asset Data... but now the game is no more in loop as before
Thanks — the fact that you are using the CPY version is important. The Live Update has been successfully verified on the Full/original client, but CPY compatibility has not yet been confirmed.


Please tell me:


  • the exact PES2021.exe version;
  • the installed Data Pack;
  • whether you use SmokePatch, Sider, LiveCPK or another database/patch;
  • whether another Live Update/database was installed previously.

Please do not retry it repeatedly for now. We will investigate the CPY installation/apply path separately.
 
Thanks — the fact that you are using the CPY version is important. The Live Update has been successfully verified on the Full/original client, but CPY compatibility has not yet been confirmed.


Please tell me:


  • the exact PES2021.exe version;
  • the installed Data Pack;
  • whether you use SmokePatch, Sider, LiveCPK or another database/patch;
  • whether another Live Update/database was installed previously.

Please do not retry it repeatedly for now. We will investigate the CPY installation/apply path separately.
there is only one version of CPY that can work with datapack 7.0... is the unique CPY 1.01.00 ever released fixed inside it to v.1.07.02 with an Hex Editor; otherwise it can't load all DLC 7.0 inside Downlaod folder of the game... I have also managed the Dpfilelist.bin file to include all the DLCs until 7.0 with dpfilelist file manager by Baris. I don't use any other patch... i just tried sometimes for curiousity with evoweb patch 2021 v6.0 that is only external patch inside Sider mostly for licensed squads and kits updates ... but the issues for live update with Data asset, are obtained with a complete clean game without sider... 😜

As I said, first live update was added without issue, but today you have added also something other updates related to Data Asset... so only after that I had the issue of infinite loop... after I deleted your previous downloaded live updates from hidden "ProgramData" folder of windows, I launched the game again ad it automatically made live updates again, and all finished fine as first time but without any "Data asset" present exactly as first time. Now there isn't anymore the infinite download loob, but I have the "Data Asset" field, that was shown was downloaded, still empty... only live update field is updated

My game is clean without database patch like I always recommendet for everyone since the start of your first PESBUL server. ;)
 
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