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AMIGA 1200 HARDCORE FAN!
- 15 December 2007
Please stop talking about Adam because it’s boring. I know this guy and his mentality since 2006 from WENB. He didnt change and talk the same BS from 14 years.
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I appreciate what you're saying but those position abbreviations just look jarring to me as i grew up on PS2 PESCall me a nitpicker purist, but I have always liked more the Japanese denominations for positions. They even look more aesthetic/organic in the formation screen: LWG, RWG, LSB, RSB, ST, OMF .
Precisely. If all you had to go on was the official press releases from the horses mouth, there's less muddying of the waters and less confusion/disappointment.To be honest I rather have less info and more legit news than the usual hype that was made up the last years.
Exactly, could you imagine if Movie Studio's started changing their entire directions and plots based on fans criticism? Of course Sonic is the trending example but i feel sometimes, you've just got to let creators present you with their vision. PES 5 was critically acclaimed but there's no denying PES 6 was designed with some of the complaints about PES 5 being "too hard."agreed, Pes 5 wasn't made from the community and it was a big success, its the developers that need replaced, they suck!
It's a byproduct of trying to please everyone unfortunately.What's clear to me, anyway, is PES badly needs vision. It needs a design philosophy, core principles, and a team willing to work in order to realize that vision. More than anything, this is what it lacks. That's evident when you find out snippets (through Adam and Asim), such as that data gets fed up to the executives along the lines of "We did a questionnaire and x% of respondents like having PA2 and PA3 in the game."
Satisfying popular demand is just a pure market strategy. It's not about love of the art, pride in the product. "Give the fans what they want" is an unhelpful slogan: in business, it becomes "satisfy those who pay the most"; in fan forums it becomes "satisfy us, the real fans who have stuck through thick and thin". A battle is then conceived; a fight for the attention of Konami between the sweaty online crowd and the holier-than-thou offline crowd.
My vain hope is that the PR silence indicates a more determinate, closed process behind the scenes, which isn't about pleasing the paying majority. But I've got no basis on which to say that. The thing about silence is you can fill it with your own noise very quickly.
I tried to get in touch with Seabass last year, like... A LOT. I really did search to see where he's working now and whatnot. I couldn't get any information at all. He's not on social media, and there's no recent info about him on Google.
Yeah obviously his Twitter was the first thing to come up, but it surprised me how long he's been inactive. I also sent him a message on Facebook, but nothing came back. But the Twitter account you posted there isn't Seabass'. That's a fake one.I found a Twitter account. Last post from April 2014.
https://twitter.com/seabassosama
And moby games lists him as a Senior Director for as late as PES 2018
https://www.mobygames.com/developer/sheet/view/developerId,173383/
Wow, thanks for sharing these, i've been looking for these since i began my retro pilgrimage last year. Takes me back though, back when i was younger, didn't have a child or a job and was just religiously obsessed with PES and what the new game was gonna look and feel like. I watched all of these the day they came out and i'm probably gonna get a bit nostalgic and a bit depressed too.This is what i want when i'm talking about dev interviews or behind the scenes videos
Looking at the videos i noticed one fact. All these video except the last two are all coming from Seabass. It gives you a feeling Seabass was much more happy to directly communicate with fans and show them how they worked on Pes.
Yeah there's something about Japanese culture and being so protective & respective of your privacy as well as being contempt with not having that need to share every last piece of yourself with the world via social media, that people over there seem to become ghosts if they really want to.I tried to get in touch with Seabass last year, like... A LOT. I really did search to see where he's working now and whatnot. I couldn't get any information at all. He's not on social media, and there's no recent info about him on Google.
Yeah obviously his Twitter was the first thing to come up, but it surprised me how long he's been inactive. I also sent him a message on Facebook, but nothing came back. But the Twitter account you posted there isn't Seabass'. That's a fake one.
I know for a fact that usually Game Developers or people involved in high profile games tend not to be on social media. Even the designers or the artists. They shy away from that because as soon as someone figures out they work on X game, it's the end of their privacy and people will start spamming them to do this or that.
I didn't know about the moby games though, so that's good news... at least he's alive!
Yeah there's something about Japanese culture and being so protective & respective of your privacy as well as being contempt with not having that need to share every last piece of yourself with the world via social media, that people over there seem to become ghosts if they really want to.
Yeah, I was confused by the mainly Spanish tweets. Makes sense that it‘s some other person‘s account.
I also thought about whether he was still alive. Perhaps that Senior Director is only an honorary title...
Haha they'll be there somewhere. Will be a smallish stall compared to the big console developers, no doubt.
A couple of years ago Adam posted a tweet showing a photo with Seabass. He is still there but in no developing role. Probably Konami thinks he is not useful anymore.
I think that was the 2011 Tsunami? I do remember all anyone gave a shit about was whether the game would be delayed rather than the terrific loss of life.Well now that you mention it, I remember that way back when there was a natural catastrophe in Japan (can't remember what it was really) it was rumoured that Seabass had passed away. I can't quite recall if it was confirmed to be true or not.
Yeah he retweeted that last week, Apparently he's still there and overseeing PES although lord knows what that means exactly...A couple of years ago Adam posted a tweet showing a photo with Seabass. He is still there but in no developing role. Probably Konami thinks he is not useful anymore.
I think that was the 2011 Tsunami? I do remember all anyone gave a shit about was whether the game would be delayed rather than the terrific loss of life.
Yeah he retweeted that last week, Apparently he's still there and overseeing PES although lord knows what that means exactly...
Seabass&Murphy two guys who can safe this series...
I think that was the 2011 Tsunami? I do remember all anyone gave a shit about was whether the game would be delayed rather than the terrific loss of life.
Yeah he retweeted that last week, Apparently he's still there and overseeing PES although lord knows what that means exactly...
Well, it'll be interesting to see whether PES 2020 will finally have a dynamic time of day. If not, it's not about a lack of development time...This is important. I really believe that Asim "lying" about dynamic lighting is not a lie, but simply the Japanese dev team not managing to make it in time. We also saw a tech demo at GDC (i seem to remember it was there) where they showed the dynamic lighting working in Pes, but probably didn't have enough time to optimize it. So, they really were trying to implement dynamic lighting, they communicated this, but in the end we just had lighting changes at half time.
Well, it'll be interesting to see whether PES 2020 will finally have a dynamic time of day. If not, it's not about a lack of development time...
It'll look beauty, especially in timelapse shots. Imo it's nice addon but I think there are a lot more interesting areas to spend cpu/gpu/ram resources.I'm certain there will be moving clouds above the pitch and lighting changes. You can quote me on that later on in the year.
Thing is with real-time lighting in a football game is that time is not linear like with a GTA game for example. If you have a game that is 10 minutes in length and one in 20 minutes, would the lighting change too quickly and look unrealistic in a shorter match? Last thing I want to see is a time-lapse as I'm playing a game.