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PES 2018 PlayStation & Xbox Discussion Thread

All new features will be useless for me if they do not include a day/night selector for the master league. I basically played only friendly games all year long in pes 2017, despite loving the gameplay, but night games felt flat and terrible.

So that is a must for me since master league is the only gamemode i care for.

Another thing that has been annoying the hell out of me for years is watching/skipping replays for fouls and off side. For christ sake, it would be about time to have an option to switch them off ala nba2k. It's takes away so much when you are playing a tight intense games.

Presentation wise this game has been terrible for years, but simple features could make it decent again.

They have a day night selector in pes 2018 ml.
 
thanks!

Then i'll get it for sure then.



maybe next year we'll be able to turn off auto replays for silly fouls and off side....:-)
 
Has there been any news on if the demo in july will be single player too or is it purely online only?
It's online only. And it's a beta. Demo will be online 1 month prior release, I guess.
the best video i ve seen so far is the liverpool vs athletico madrid 0-0 draw at camp nou on youtube, the pacing look absolutely spot on and the spacing on the field look very good, ball physics and player animations are very very good from what isaw.
You mean the 7:xx min one?! Can you provide a link please?!
 
Agree with tobi (edit: I mean Curdstar - Sorry Alan, no idea what happened there!). There's an interesting podcast by Freakonomics about the idea of Incrementalism, which talks about how lots of people pulling in different directions and demanding that their needs be met above all others leads to nothing happening at all. Sometimes you're better off furthering a greater cause by not trying to meet every single demand within that collective.

Having been part of the community scene, going to play early editions of PES 2012 & 13, and going to Vancouver and Guildford (no prizes which trip I preferred) to play FIFAs 11 & 12, I remember that so many of us were mainly agreed on the principles of what the games needed, just not necessarily how that would be achieved. And then the slight differences of opinion end up being magnified out of all proportion, people start shouting rather than talking, then someone kills an Austrian Duke and everybody starts digging trenches and going over the top.

Whether or not you are still having fun with PES 2017, we're all agreed that it would still benefit from a lot more depth in certain areas. Chances are that, if you enjoy PES now, you'd enjoy it at least as much if Konami added in some of the principles and ideals people that don't enjoy the game are asking for. (Obviously that depends on quality of implementation and balance against existing systems, but when isn't that true?)

Everybody is generally happy to hear that passing has more inaccuracy now, and that PA 1 is looser and freer. We all heard that shooting is only slightly changed but could do with more, and we all think there's a lot of room for work there. We all like the idea that the pace of the game is slower, allowing us more time to dictate the tempo and allow us to think two or three moves ahead.

We, here on Evo-Web at least, all share the same general aspirations for PES, whether we're manual or assisted players, whether we play online or not, whether we use terms like sim/arcade or we prefer to describe what we want as depth based on ideas drawn from the real game. Some aspects of the game will doubtless be missed or undercooked and we will probably all agree that those areas could be improved, but some people will approach those issues rationally and in context of the game as a whole, whereas others will slam the door on the game out of principle.

Of course you don't have to like the game. You can hate if you really think it does nothing for you. Just make sure you don't fall into the trap of being militant and absolutist about what you think needs to be done - the worst thing that can happen is that you harden so much on a particular issue that you can no longer see past it. I know I've been guilty of it in the past. Nuance and careful application is the key to getting a game balanced - insisting that something is added in before you can possibly enjoy it is a ticklist approach to improving a game, and leads to a mishmash of individual parts rather than a greater whole.
 
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hi, I am a true fan of pes all my life, I can simply die for this game to survive, but coming from pes3,to 2018 is a long way coming, and after seeing so many footage of#pes2018, (I recently range out of HDD space just to download all the videos out there) and after I have analysed all, I have seen massive improvements and some few niggles and some that is yet to be looked at since 2014..... just recently,I saw a video of WE9LE Liverpool vs Man utd, in that video, I saw how beautiful PES was back then, the AI, the refs, positioning, defense/attack realism, the pass assistance level, all comes together to make a beautiful game back then, now If we can make the dev team see these type of vids, to compare what they're doing with what they did to see if they're going the right way they'll surely push for that level of realistic game again, and here are the niggles
1: Player ID is lost in PK shootout, in Pes13, each PK taker has different style of taking PK, and after they score or Miss, we see their emotions in a cutscene but since 2014, it has been lost, even to the point of the PK winning celebration is very bad, in older versions, the last PK taker scores to win the shootout or Gk save to win is clearly seen in the celebration cutscene, eg if I score my winning PK with Jordi alba, in previous versions, you clearly see Jordi Alba running towards his team members to celebrate, but since 2014, you see ter stegen instead of Jordi alba running towards his teammates to celebrate. Celebration cutscene in general needs overhauling.... It's just unrealistic .... That needs to change.. I suggest a FIFA 16 style of PK celebration where we can control our player to anywhere in the pitch
2: positioning @Matt10 has spoken on this before but I refused to believe but after rigorous analysis, it became clear, i know how hard it is for the development team to get things up and running, but the fans are always here to help... the player positioning when defending needs attention, only 7 players fall back to defend, the 3 attacking players stay in the opponent's half and don't fall back, (I confirmed this after watching two vids on superstar AI). This leaves too much space in midfield, hence the midfield battle is lost, and leaves too much room for attacking team to score easily cos they got enough space, and it translates to counter attacking, since three players don't fall back, at least 7 players from the attacking team are in opponents half, there's a hole in the middle, and the defending team just stole the ball, no midfield battle, a straight pass to a winger and we are left with a 50-50 3v3 situation, the defending turned attacking team now can easily score a goal, i know playing a 0-0 draw all the time is frausting but its part of the realism,in football or in older versions say from pes3to5, these situations are rare, now matt10 attached vids of older PES versions on positioning and its clear, the only time positioning in PES 2018 is correct is during coner kicks or free kicks, then you see the defending team positioning properly.. this was the issue with pes2016. As Matt10 said,the attacking players needs to drop more deeper in their own half to close spaces not closed by the rest, that will allow for more tightness in defense and rectify the counter attacking issue above.. the dev team can just have a look at it for consideration......
3: fouls and reffs needs attention, I know its been looked at so that's a good sign, I watched a video 21 minutes long, Dortmund vs atletico Madrid, the ref gives card to the Dortmund player for any reckless challenge but refuses to give atletco player cards for trying tokill players (i beleive that to be a bug or something ) in my mind, I would have given the atletico guy 5 red cards for what he wasdoing, and it seemed the guy noticed the ref'snonchalance towards his aggression, he took advantage of the ref and started spamming slide tackles so much that the injured three Dortmund players which one was unable to continue / (reus)... so pls take your time to study what this feedback is all about.. I believe together, we canmake a great game. thanks and the GK, they need to rush out always to make 1v1 saves like 2013 did, AI still needs to be tougher though, so let's all join hands together to message @officialpes, you can message Adam bhatti or asim tanvir but be careful the kind of message you send for its their personal account no related to work, as for the aforementioned video just go to YouTube and search for WE9LE Gameplay | Liverpool vs Manchester United 2016/2017 Season Patch.... thanks and you can follow me on twitter @chrisdanielsnz2 I hope the real PES fans take action
 
hi, I am a true fan of pes all my life, I can simply die for this game to survive, but coming from pes3,to 2018 is a long way coming, and after seeing so many footage of#pes2018, (I recently range out of HDD space just to download all the videos out there) and after I have analysed all, I have seen massive improvements and some few niggles and some that is yet to be looked at since 2014..... just recently,I saw a video of WE9LE Liverpool vs Man utd, in that video, I saw how beautiful PES was back then, the AI, the refs, positioning, defense/attack realism, the pass assistance level, all comes together to make a beautiful game back then, now If we can make the dev team see these type of vids, to compare what they're doing with what they did to see if they're going the right way they'll surely push for that level of realistic game again, and here are the niggles
1: Player ID is lost in PK shootout, in Pes13, each PK taker has different style of taking PK, and after they score or Miss, we see their emotions in a cutscene but since 2014, it has been lost, even to the point of the PK winning celebration is very bad, in older versions, the last PK taker scores to win the shootout or Gk save to win is clearly seen in the celebration cutscene, eg if I score my winning PK with Jordi alba, in previous versions, you clearly see Jordi Alba running towards his team members to celebrate, but since 2014, you see ter stegen instead of Jordi alba running towards his teammates to celebrate. Celebration cutscene in general needs overhauling.... It's just unrealistic .... That needs to change.. I suggest a FIFA 16 style of PK celebration where we can control our player to anywhere in the pitch
2: positioning @Matt10 has spoken on this before but I refused to believe but after rigorous analysis, it became clear, i know how hard it is for the development team to get things up and running, but the fans are always here to help... the player positioning when defending needs attention, only 7 players fall back to defend, the 3 attacking players stay in the opponent's half and don't fall back, (I confirmed this after watching two vids on superstar AI). This leaves too much space in midfield, hence the midfield battle is lost, and leaves too much room for attacking team to score easily cos they got enough space, and it translates to counter attacking, since three players don't fall back, at least 7 players from the attacking team are in opponents half, there's a hole in the middle, and the defending team just stole the ball, no midfield battle, a straight pass to a winger and we are left with a 50-50 3v3 situation, the defending turned attacking team now can easily score a goal, i know playing a 0-0 draw all the time is frausting but its part of the realism,in football or in older versions say from pes3to5, these situations are rare, now matt10 attached vids of older PES versions on positioning and its clear, the only time positioning in PES 2018 is correct is during coner kicks or free kicks, then you see the defending team positioning properly.. this was the issue with pes2016. As Matt10 said,the attacking players needs to drop more deeper in their own half to close spaces not closed by the rest, that will allow for more tightness in defense and rectify the counter attacking issue above.. the dev team can just have a look at it for consideration......
3: fouls and reffs needs attention, I know its been looked at so that's a good sign, I watched a video 21 minutes long, Dortmund vs atletico Madrid, the ref gives card to the Dortmund player for any reckless challenge but refuses to give atletco player cards for trying tokill players (i beleive that to be a bug or something ) in my mind, I would have given the atletico guy 5 red cards for what he wasdoing, and it seemed the guy noticed the ref'snonchalance towards his aggression, he took advantage of the ref and started spamming slide tackles so much that the injured three Dortmund players which one was unable to continue / (reus)... so pls take your time to study what this feedback is all about.. I believe together, we canmake a great game. thanks and the GK, they need to rush out always to make 1v1 saves like 2013 did, AI still needs to be tougher though, so let's all join hands together to message @officialpes, you can message Adam bhatti or asim tanvir but be careful the kind of message you send for its their personal account no related to work, as for the aforementioned video just go to YouTube and search for WE9LE Gameplay | Liverpool vs Manchester United 2016/2017 Season Patch.... thanks and you can follow me on twitter @chrisdanielsnz2 I hope the real PES fans take action

Yeah you need to be careful how you write to asim and adam, they are very sensitive cos they automatically think your attacking the game but your not, and asim comes across as very emotional which is why Iv stopped following both, they can't handle criticism that's obvious in the game.
 
Yeah you need to be careful how you write to asim and adam, they are very sensitive cos they automatically think your attacking the game but your not, and asim comes across as very emotional which is why Iv stopped following both, they can't handle criticism that's obvious in the game.
if that's true, that's completely damaging to the development and future of PES. Criticism is what you should take into consideration.....
 
I have tinkered with advanced shooting but not the hang of it, hit the bar a lot like mentioned before. But will give it a go again in training mode perhaps, to be prepared for PES 2018. ;) Any tips of what to think about when using adv shooting?
 
I am entitled to my view as well hence it being called a forum?
Don't turn things upside down.
It was you who claimed to be a member of a select group of " old school diehard PES fans" , pretending that you and a few others are the orthodoxy. There is no orthodoxy and that is why people reacted to your post.

Of course you are entitled to your view, but don't suggest that your view is the orthodoxy because forums only work when people respect each other's opinions even if they don't agree at all.

I reacted because this happens every year and i'm sick of it (ok, i exagerate). It's not about you, this is not personal...lots of people are doing the same thing. I only reacted because of your reaction. I've got nothing against you at all...so don't take this personal. It isn't. There are othere people much more guilty than you, but replying to their posts is seen as not done at all, because they are seen as "prominent members of the community" (Chris Davies, before you ask, this is not about you...you are a top bloke and one of my favourite members).

Sorry for this post, but i've been meaning to do this for a couple of weeks now, and for the record at this moment i have no opinion about PES2018. I hope to have one by december of this year...
 
It's online only. And it's a beta. Demo will be online 1 month prior release, I guess.

You mean the 7:xx min one?! Can you provide a link please?!
its the playstation access ps4 pro gameplay , its mentioned as: we play an exciting draw
 
I found this tutorial by @maremas very helpful:

why the f*** does it have to be left stick diagonal to the back and not to the front it doesn t make any sense when ur attacking towards the right but u have to push the left stick to the left and diagonal!!!!!!
 
why the f*** does it have to be left stick diagonal to the back and not to the front it doesn t make any sense when ur attacking towards the right but u have to push the left stick to the left and diagonal!!!!!!
Once you get used to it it's really, really good. It doesn't really matter where you need to point the analogue stick as once you're comfortable with you just end up aiming the correct direction with muscle memory.

Every single goal I scored here was with advanced and you get such a spicy variety of shots, goals etc. This doesn't include any near misses, shots that were skied from point blank range or any attempts from 30 odd yards - I really do love advanced shooting, I'm tempted to try it without the cursor as well and see how well it works out.

 
Once you get used to it it's really, really good. It doesn't really matter where you need to point the analogue stick as once you're comfortable with you just end up aiming the correct direction with muscle memory.

Every single goal I scored here was with advanced and you get such a spicy variety of shots, goals etc. This doesn't include any near misses, shots that were skied from point blank range or any attempts from 30 odd yards - I really do love advanced shooting, I'm tempted to try it without the cursor as well and see how well it works out.

well i already sold my pes 2017 on os4 because i ve had enough of repetitive goals and cpu cheating, i will be playing some winning eleven 9 le just to pass time until pes 2018 comes around
 
well i already sold my pes 2017 on os4 because i ve had enough of repetitive goals and cpu cheating, i will be playing some winning eleven 9 le just to pass time until pes 2018 comes around
Using advanced shooting means you're less likely to see repetitive goals. And CPU cheating? There are levels of scripting to some degree but cheating? I've been playing on super star difficulty since release and have probably 1000 hours on PES across PS4 and PC and I've never seen any cheating.
 
Using advanced shooting means you're less likely to see repetitive goals. And CPU cheating? There are levels of scripting to some degree but cheating? I've been playing on super star difficulty since release and have probably 1000 hours on PES across PS4 and PC and I've never seen any cheating.
cpu scripting or cheating whatever u wanna call it, players barging into ur players with no foul and super laser guided passing by lower tier teams against u, i had enough of this
 
Using advanced shooting means you're less likely to see repetitive goals. And CPU cheating? There are levels of scripting to some degree but cheating? I've been playing on super star difficulty since release and have probably 1000 hours on PES across PS4 and PC and I've never seen any cheating.

Tomj that advanced shooting looks crazy. . .who's exactly controlling the shots if you're pointing in the opposite direction? and what's the point of making it so difficult to use? . .the same with that advanced through ball nonsense which has a mind of it's own . . .example with passing "so I press the pad with very little pressure and it goes miles?", ok next little pressure attempt it trickles 2 feet? . .it's inconsistent nonsense. Advanced shooting has to be assisted in some way.
 
I found this tutorial by @maremas very helpful:


okay now i'm confused

really have to try it once the demo hits, always thought it would just be like left stick bottom right means the shot goes to the bottom right corner

what's the idea behind all this, would it be too easy that way?

especially if you use a different camera angle, from behind the player for example, and you aim bootom right it goas top right, or top left corner, why not bottom right? weird
 
okay now i'm confused

really have to try it once the demo hits, always thought it would just be like left stick bottom right means the shot goes to the bottom right corner

what's the idea behind all this, would it be too easy that way?

especially if you use a different camera angle, from behind the player for example, and you aim bootom right it goas top right, or top left corner, why not bottom right? weird

Advanced shooting should be called "awkward, confusing shooting".
 
Tomj that advanced shooting looks crazy. . .who's exactly controlling the shots if you're pointing in the opposite direction? and what's the point of making it so difficult to use? . .the same with that advanced through ball nonsense which has a mind of it's own . . .example with passing "so I press the pad with very little pressure and it goes miles?", ok next little pressure attempt it trickles 2 feet? . .it's inconsistent nonsense. Advanced shooting has to be assisted in some way.

Lol i was thinking the same thing. After that tutorial i am even more confused now. So if i want to shoot in the top left hand corner i move the stick to the top right, and if i want to shoot in the top right hand corner i move the stick to the top right too?
 
Tomj that advanced shooting looks crazy. . .who's exactly controlling the shots if you're pointing in the opposite direction? and what's the point of making it so difficult to use? . .the same with that advanced through ball nonsense which has a mind of it's own . . .example with passing "so I press the pad with very little pressure and it goes miles?", ok next little pressure attempt it trickles 2 feet? . .it's inconsistent nonsense. Advanced shooting has to be assisted in some way.
It's pretty ok to get your head round, you're aiming the analogue stick at where you want it to go in the goal and then you use diagonal movement and the vertical movement of the stick to control height. To be honest, the hardest part is playing with a camera angle that doesn't allow you to see the goal when you shoot so aiming becomes more of a muscle memory area than anything. When I played with the blimp camera for a bit it's easier to see how you'd be aiming as you're running along, this one from Yaya Toure is pretty much exactly what you want.


I don't use advanced through balls, tried it for a bit but it felt really inconsistent with power like you said. With shooting on advanced you do have a lot more control and there is consistency with shot strength - I really love it for the R2 placed shots from outside the area that you can squeeze into the bottom corners.
 
Don't get me wrong, I think it's weird as fuck that Konami went with this option for advanced shooting - I still find it odd that aiming back left on the stick will aim it bottom right but it's not that difficult and once you're used to it you get such a better variety of goals, shots from distance and near misses.
 
Don't get me wrong, I think it's weird as fuck that Konami went with this option for advanced shooting - I still find it odd that aiming back left on the stick will aim it bottom right but it's not that difficult and once you're used to it you get such a better variety of goals, shots from distance and near misses.

Well done if you can manage it. . . if it came to using advanced shooting with a one second window to shoot ...my mind would be like the old Abbot and Costello routine of "who's on first base".
 
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Don't turn things upside down.
It was you who claimed to be a member of a select group of " old school diehard PES fans" , pretending that you and a few others are the orthodoxy. There is no orthodoxy and that is why people reacted to your post.

Of course you are entitled to your view, but don't suggest that your view is the orthodoxy because forums only work when people respect each other's opinions even if they don't agree at all.

I reacted because this happens every year and i'm sick of it (ok, i exagerate). It's not about you, this is not personal...lots of people are doing the same thing. I only reacted because of your reaction. I've got nothing against you at all...so don't take this personal. It isn't. There are othere people much more guilty than you, but replying to their posts is seen as not done at all, because they are seen as "prominent members of the community" (Chris Davies, before you ask, this is not about you...you are a top bloke and one of my favourite members).

Sorry for this post, but i've been meaning to do this for a couple of weeks now, and for the record at this moment i have no opinion about PES2018. I hope to have one by december of this year...
No this isn't being taken personally and you are entitled to your view too. I was not for 1 minute suggesting that me and these "Old School Die Hards" are gods who's opinions have to be listened to and accept.. not at all. I was merely stating that I know of a fair number of PES players who weren't satisfied with the Shooting in particular on PES 2017 and even previous PES's from about PES 2014 onwards.

I have seen more footage that suggests we could have other more pressing issues than the shooting...

 
advanced through ball nonsense which has a mind of it's own . . .example with passing "so I press the pad with very little pressure and it goes miles?", ok next little pressure attempt it trickles 2 feet?
The distance travelled by an advanced through ball depends on the time before the release of the left stick. Put dem guides on and go practice in training.

I have used advanced through balls for ages - even though I don't yet understand how the control of spin works in them. :)
 
The distance travelled by an advanced through ball depends on the time before the release of the left stick. Put dem guides on and go practice in training.

I have used advanced through balls for ages - even though I don't yet understand how the control of spin works in them. :)

Thanks for the advice but no thanks.
 
The distance travelled by an advanced through ball depends on the time before the release of the left stick. Put dem guides on and go practice in training.

I have used advanced through balls for ages - even though I don't yet understand how the control of spin works in them. :)
I use advanced through ball, great for crossing. I am in between using the guide and not. Doesnt ruin the play for me as im getting used to how it works. So much better than standard manual cross
 
Using advanced shooting means you're less likely to see repetitive goals. And CPU cheating? There are levels of scripting to some degree but cheating? I've been playing on super star difficulty since release and have probably 1000 hours on PES across PS4 and PC and I've never seen any cheating.
It doesn't solve the problem of repetitive disgusting low shots of CPU though.
 
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