It's ok. We will have 13 short questions for you. Convincing request - if it's difficult, you can simply answer yes or no here, on this forum (maybe you talked about it in the podcast, but for us it's hard to understand/it is difficult to perceive information in another language by ear). Thank you for your understanding and feedback, Bryan.
1. Switching the cursor with the right stick is improved (faster and more adequate)?
2. Response when doing feints faster (than in PES 2017)?
3. Fouls after contact a little/not enough?
4. Does COM change the style of play depending on the score? And on the strength of the opposing team?
5. Does the COM-coach make tactical substitutions? Or is it the same for every match (scripted)?
6. The balance between attack and defense is available?
7. AI better (than in PES 2017) open for a pass?
8. AI-defenders better (than in PES 2017) control the opening of the opponents?
9. All the cameras in the game are fully customizable?
10. Shots and dribbling using R2 changed?
11. The control response (in particular feeling of contact with the ball during dribbling, shots, pass) is better than in PES 2017? This is very very well felt in FIFA 17.
12. AI stops moving/slow reflexes. Is there?
13. The most important thing – from the match to the match (and goals score) does not feel deja vu?
We find this list of questions extremely reasonable.
Good list, even though some work fine for me already and some I don´t understand.
1. Works good for me (PES2017/PS4)
2. Works good for me (PES2017/PS4)
3. In total I´m actually fine with the fouls. I have games where the ref interrupts very often and then I have games where he lets the game flow a lot more. I find this quite nice, as it makes me feel that not every match feels the same and different refs have different feelins about fouls.
Cool thing would be to have a name of the ref on the gameplan, so you know "Oh...have to be careful as he´s a quite strict one" or vice versa.
Fouling in the box is painful though. Too many ones that don´t get called.
4. Good point. Would love that as well, but not exaggerated. I remember having that in FIFA. Can´t recall which one it was, I think 15. The CPU was leading and then passed the ball in his half and shielded it by players.
It made me mad as you hardly had any chance getting the ball and if even offline games can get as frustrating as online games then I´m lost...lol.
5. Good point either.
6. What is meant by that in detail? Felt fine to me in PES 2017. Played against teams where I had a good run in my ML and won like 4:0 or something (and you need those games once in a while), but then also had a losing streak and lost many in a row as it was hard to get through the defense.
7 + 8, yeah something you could mention. I know, some of you guys like Matt pay a lot of attention on how the defense line stands in a match. This IS a good thing to bring up but to be honest, I don´t really pay attention to it that much.
If I realize that mistakes in a defense are too obvious then it pisses me off, of course.
In PES 2017 I was fine with the balance but I also play it the way I like...which is full manual on top player and I`m not the best skilled one.
But it is enough for me to have fun. No critics here, I surely would want that people caring for this are getting satisfied if it automatically makes the game more challenging.
On the other hand I think it´s really very hard to find the right balance as no one would want to play against the AI with a perfect defense which you never can get passed.
Yes, it has to be challenging, you wanna build up your play, find gaps, use tactics, but in the end you wanna score.
9. So much THIS! I loved playing PES on PC with modded cameras. Why is there not enough freedom setting it?
10. Hope not.
11. Was fine for me either (PES2017/PS4). If that includes first touch error, even that feels and looks okay for me.
12. What is meant by this? Well would like to see AI playing more dynamic, like building up slowly and by times increase the speed of their game.
13. Interesting point. This made me stay away from PES 2015 and 2016. I played them assisted though.
Loved FIFA 16 for the fact that EVERY game was different and even after more than 6 months I had situations I haven´t seen before.
The PES 2017 demo gave me that feeling back, otherwise I wouldn´t have bought it.
Still now, ball feels really free and only a little amount of goals feel slightly repetitive but also I score goals that I haven´t seen before, BUT I play on full manual which - imo - deliveres more freedom than playing on assisted.
Good list, really. Thing is only that it´s hard not to bring up personal needs which might be disturbing for other´s.
That´s the hardest thing.
Where is the snow? They promised us.
Are there people really waiting for it still? To be honest, I wouldn´t like that.
Snow games in FIFA were awful and watching matches on TV in snowy weather isn´t fun too.
What I´d like though is, seeing snow behind the sideline of the pitch but not on the pitch itself.
Specially in an ML in winter season, it would add more depth.
Has the catch-up bug been removed?
Any new gameplan elements?
Good question, as I think it´s some kind of strange thing in PES 2017.
When the player receives the ball and the defender is only a few meters away and you start sprinting, there´s absolutely no chance to get away....no matter what players are in that situation.
Same when you go from holding down R1 to doulbe tap it. In that moment you do that, it´s like something holds your player back for half of a second.
Only with very less players I manage to get past slower defenders and that only then when they are in full sprint already.
Works with Bellerin or Inaki Williams.
Would love them to work on this.