First touch error has been missing for a while now. Everything is so instant and perfect. Even these tiny touches can help reduce end to end madness.Also where is the first touch error around 2:10?
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First touch error has been missing for a while now. Everything is so instant and perfect. Even these tiny touches can help reduce end to end madness.Also where is the first touch error around 2:10?
Edmundo, we've had these same issues for years now, and from the videos we've watched it looks like they haven't changed. These gaps and awful positioning have been plaguing this game for years now and it's only natural that we're sick of it. Are you seriously telling me you've never seen your defenders part like the red sea for no reason even after having given them specific instructions in the tactics what to do? Are we supposed to just watch, wait and hope again for nth year? You seriously think many of us haven't been editing for many hours every year trying to perfect the game to our sim-tastes? Do you really think we can't get it right because we're all.... stupid? No. We've spent a ton of hours and there still is a major issue that we can't fix in edit mode. It is something in the code that needs to be changed. I mean there's just so much we can do until we hit that code-wall. They need to be alerted of this. Now if you have a different game than we do, lucky you!
Like I said before, an extra option added to the game cannot hurt. The "Shifting to attack" for example that was in PES 2014 was in there and I'm taking a guess here that you had no issues with that game back then. So why would it now? Shouldn't you be happy we get more tools to perfect the game? If we didn't have these tools in the first place, then how exactly are you having "ways to edit the formation"? Because you were given the tools we have now! What would you have done without them? Nothing. All we're asking here are more of these editing tools that hurt no one. In fact just one of them that we already had before we'd like to see returned. No harm there. Just don't use it man. Stick to whatever you use now and ignore that extra option.
Just let it be. Enjoy the superior code you always receive and let us peasants with the less superior version ask for some fixes.
I was actually impressed with the error they added to first touches. It could be more but that is my personal preference. It looks pretty contextual to how the player's body is positioned to receive the ball, the speed of the pass, if it is on the ground, etc. Here are some examples:First touch error has been missing for a while now. Everything is so instant and perfect. Even these tiny touches can help reduce end to end madness.
I was actually impressed with the error they added to first touches. It could be more but that is my personal preference. It looks pretty contextual to how the player's body is positioned to receive the ball, the speed of the pass, if it is on the ground, etc. Here are some examples:
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Can be frustrating when arguments are made on here with no proof. We have the tools to show what we mean. As for positioning, yes it totally sucked at times. But we haven't been able to get in there and change even basic settings. B-man said once d-line height was moved up from 1 (??) then it was a huge change. Also, advanced tactics screw things up and do need to be fixed. Attacking fullbacks is so jacked up it isn't even funny. But I wouldn't be too concerned about positioning yet because that could come down to settings. I mean if you play a gegenpress with your back line set to 1, that is just dumb and it will look like dumb football. My main concern is having forwards press backward on defense past the half line. Hopefully, I can just add Track Back to forwards and it will fix the issue. Anyway, I wouldn't lose my mind over positioning because we have no idea what the settings are and what advanced tactics are being used. It could be just really dumb combinations like I mentioned before that the players were using (I don't know why).
Just imagine if shooting was again contextual for REAL with all these trapping error elements.
Imagine getting a trough ball trapped a bit wrongly with Grizzie towards his weaker foot, yet going one on one with the keeper and you have to make a quick decision to A, dribble pass him B, chip him C, controlled shoot with his weaker foot. And D, single shot is out question because from that angle with that foot he sure ballons it or struck it into the keeper.
THAT WAS PES.
Agree with first touch, the second gif was a what "impressed" me the most but i forgot to notice, feels more free about contact ball/player.
Controls have now errors (in a positive way) it's noticeable, and makes senses. If you don't see it, perhaps thats because you wanted something else, like a total loose of control without knowing the reason (like in Fifa), which i don't want personnally.
Everyone said this last year remember? Tactics...advanced instructions....
1 year later, and we're still talking about it. You and I spent hours upon hours of trying to get the positioning fixed. Only with great significant changes could it get a sniff close to where it should be.
I figure, let's make the fuss about the positioning now so the BASE can be there. This fuss isn't for just the likes of you and me, it's for everyone...for good of the game. It's not like anyone would even complain if it was accomplished. It's only for the power of the suggestion that an opinion has to be made to the masses, but that's the Catch-22 of letting the masses know, so the ones with the power can actually sniff a change.
The frustration for me is that it looks so much better on the ball. Like, amazing. Plus, I've read two people mention that CPU passes go astray. The 4K 60fps video made me swallow a lot of my cynicism.
But if positioning is no different, every game will still be end-to-end (and I fear the ML will still have stupid decisions, i.e. getting retired players as your "youth" players, but that's a whole different thing).
There's just enough time for them to consider positioning. If they hear this message now, they've got half a chance of tweaking it before release (because it's not the kind of thing they'll look at post-release).
But it's getting it through the "gateway" of Adam and Asim, through to the developers. Without going viral, I can't see it.
Did my part, already linked the video to @officialpes.
Anyway, the first Pes team developer is here on twitter. He writes in Japanese, i don't know if he understands English, but it's wort a try to link him the video. He is very close to the japanese development team.
https://twitter.com/tayan
He is the assistant producer for Pes 2018.
I loved all this stuff since the first time I saw them when watching the videos. I'm actually concerned that they'll gradually patch the game to mess up things again...I was actually impressed with the error they added to first touches. It could be more but that is my personal preference. It looks pretty contextual to how the player's body is positioned to receive the ball, the speed of the pass, if it is on the ground, etc. Here are some examples:
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Can be frustrating when arguments are made on here with no proof. We have the tools to show what we mean. As for positioning, yes it totally sucked at times. But we haven't been able to get in there and change even basic settings. B-man said once d-line height was moved up from 1 (??) then it was a huge change. Also, advanced tactics screw things up and do need to be fixed. Attacking fullbacks is so jacked up it isn't even funny. But I wouldn't be too concerned about positioning yet because that could come down to settings. I mean if you play a gegenpress with your back line set to 1, that is just dumb and it will look like dumb football. My main concern is having forwards press backward on defense past the half line. Hopefully, I can just add Track Back to forwards and it will fix the issue. Anyway, I wouldn't lose my mind over positioning because we have no idea what the settings are and what advanced tactics are being used. It could be just really dumb combinations like I mentioned before that the players were using (I don't know why).
If a game in 2005 can do positioning and transitioning from defense to attack correctly, then why the game in 2017 struggling? Bad/under-paid/lazy developers perhaps. Just plug in WE9-LE and then plugin in PES 2017 and look at the positioning, the off-the-ball movements and the transition from defense to attack and tell me there is nothing wrong.
I can't believe how such a potential amazing game will be ruined by laziness and the lack of knowledge of positioning in football.
gif it then send it to konami.Also where is the first touch error around 2:10?
This is my issue with some (not all) of the advanced tactics. Yes, they are rigid which I am ok with, they should be turned on and off for specific actions you want your team to do in that exact moment. BUT, the actual positioning can be so jacked up it is ridiculous. They just need to review the positioning and fix it so it works like real life. For example, attacking fullbacks has one or two midfielders stay all the way back on the midline during attacks. That makes no sense and no team does that. If you have attacking fullbacks the mids might not push forward as far but they won't become CB's. This is why the Liverpool vs Atletico game had so much space when Atletico was attacking, the mids were playing as CB and weren't there to break up the initial build up or at least slow it down. Would if I want to select Attacking Fullbacks and I don't want Lallana or Wijnaldum playing CB (which is a total waste of skilled players that should be in my attack). It is an easy fix but they just need to review these and make little tweaks to fix them. The problem is AI will use advanced tactics no matter what I do so it screws up how the computer plays big time.![]()
And here is the easy fix. Wijnaldum and Lallana push forward slightly (see how they could break up this attack) and CB push in slightly. Yes your wings are open for the counter but that is risk/reward of using attacking fullbacks.
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Appreciate the effort, though you've showed some instances of it, but when compared to the many instances where literally first touch is completely non-existent, they're minimal. I wish you took the same time to convert youtube clips to gifs of many non-existent first touches as you did these, would've been easier too since they're many. But anyway, we can all watch the videos and see how badly done they are. Many of them even look as bad as something I'd expect from a football game on the NES. Ball falling to a player's feet with his back to the ball yet it somehow magically slides to the front. These obviously aren't realistic and are very arcadey. It helps with super quick transitions and quicker gameplay and sure add to the fun factor to the overall gameplay with no frustrations, but that isn't real football.I was actually impressed with the error they added to first touches. It could be more but that is my personal preference. It looks pretty contextual to how the player's body is positioned to receive the ball, the speed of the pass, if it is on the ground, etc. Here are some examples:
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Can be frustrating when arguments are made on here with no proof. We have the tools to show what we mean.
Kits leave me kinda 'meh' again but all the rest I see looks very very promising.Visually top notch!
Kits, lighting, tattoos, facial scans never looked better.
They add auto-fint for the noobs, but a super cancel with just one button !? ... come on ... I use super cancel since PES 6 , R1+R2 is the way how must be and how must stay ! Over the years, it has been lost, but in PES 2017 super cancel has come back with full power and works great. Don't mess with it !We need your support! Thanks for the response!
Link to tweet: https://twitter.com/PES_Russia/status/875719093709672448
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To an extent yes, but it could be phenomenal.Still think it looks pretty sweet.