PRO_TOO
Team Heffernan
I just couldn't wait to win a mug... so I made some myself! 
Looking forward to my first cup of coffee tomorrow morning!

Looking forward to my first cup of coffee tomorrow morning!

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these are quality..great jobI just couldn't wait to win a mug... so I made some myself!
![]()
Looking forward to my first cup of coffee tomorrow morning!![]()
Jupp,30th,which time isn't leaked yet,to my knowledge.I thought Konami was on to something with their stadium editor. Had they kept developing that since it first came we'd able to make all kinds of stadiums now, and no one could be talking about copyrights and what have you. But doesn't seem to be happening.
When is the demo out? Wednesday?
So what time and date will the New Zealand demo hit?
fantastic!!! one with this image would be cool alsoI just couldn't wait to win a mug... so I made some myself!
![]()
Looking forward to my first cup of coffee tomorrow morning!![]()
man thats what pes needs, reckless defending, u just said it, u notice people who talk about the game that its all positives and no negatives at all, look how blinded man, they don t even comment on our inputs about what should be better, they just talk about stadium editor instead of talking about the darn no penalty situation which is a game breaker by farAgree,bad defenders making bad decision.
Should be simple,love that in the other game.
Hate how the refs give red cards for nothing in the other game as well
man thats what pes needs, reckless defending, u just said it, u notice people who talk about the game that its all positives and no negatives at all, look how blinded man, they don t even comment on our inputs about what should be better, they just talk about stadium editor instead of talking about the darn no penalty situation which is a game breaker by far
man i don t understand this world....
U Tell me, how can i come up with a solution im not a dev, why is the other game good in this aspect? Why can t they make the foul system logical and working? They say its simulation of football, i can t see where is the simulation hereOkay, let's talk reckless defending...
I haven't played the game enough yet to comment on whether it exists, is an issue, or how much it impacts the game overall it being there or not.
But let's assume for a moment that there isn't going to be enough reckless defending in the game: what is your solution?
Honestly not being funny or confrontational and I extend that question to everyone: what are your solutions if it proves there isn't enough reckless defending, a lack of fouls and penalties in the game?
Let's carve out some ideas and potential solutions. Let's discuss how a fouling system should work in pure mechanical and gameplay terms. Let's try to do so without posting real-life examples of fouls in isolation because we need to be far more substantive than that.
Okay, let's talk reckless defending...
I haven't played the game enough yet to comment on whether it exists, is an issue, or how much it impacts the game overall it being there or not.
But let's assume for a moment that there isn't going to be enough reckless defending in the game: what is your solution?
Honestly not being funny or confrontational and I extend that question to everyone: what are your solutions if it proves there isn't enough reckless defending, a lack of fouls and penalties in the game?
Let's carve out some ideas and potential solutions. Let's discuss how a fouling system should work in pure mechanical and gameplay terms. Let's try to do so without posting real-life examples of fouls in isolation because we need to be far more substantive than that.
All good points.1: More harsh refereeing - Sometimes fouls are commited by the CPU, but the ref simply doesn't blow the whistle. You go back, watch the replays and you see there was a clear foul. Specially in derbies. shirt-pulling should be considered a foul (more often than not, specially when you have a clear scoring chance in front of you).
2: More aggressive defending from CPU as minutes go by. It would be nice if match got dirtier as minutes pass.
3: Smaller teams should do more tactical fouls to stop you from building scoring chances.
4: Implement different types of referee strictness. So some times you get frustrated because they barely consider anything to be a free-kick, but sometimes even the weakest physical contact is considered a foul. Specially in important matches, like Champions League.
Overall I think that CPU aggressivity and harsher refereeing are the key.
Of course, all this is coming from my personal previous experiences with PES 2017. No idea how it is in PES 2018 yet, let's hope it's not that bad. But if it is, then those are my ideas.

Okay, let's talk reckless defending...
I haven't played the game enough yet to comment on whether it exists, is an issue, or how much it impacts the game overall it being there or not.
But let's assume for a moment that there isn't going to be enough reckless defending in the game: what is your solution?
Honestly not being funny or confrontational and I extend that question to everyone: what are your solutions if it proves there isn't enough reckless defending, a lack of fouls and penalties in the game?
Let's carve out some ideas and potential solutions. Let's discuss how a fouling system should work in pure mechanical and gameplay terms. Let's try to do so without posting real-life examples of fouls in isolation because we need to be far more substantive than that.
1: More harsh refereeing - Sometimes fouls are commited by the CPU, but the ref simply doesn't blow the whistle. You go back, watch the replays and you see there was a clear foul. Specially in derbies. shirt-pulling should be considered a foul (more often than not, specially when you have a clear scoring chance in front of you).
2: More aggressive defending from CPU as minutes go by. It would be nice if match got dirtier as minutes pass.
3: Smaller teams should do more tactical fouls to stop you from building scoring chances.
4: Implement different types of referee strictness. So some times you get frustrated because they barely consider anything to be a free-kick, but sometimes even the weakest physical contact is considered a foul. Specially in important matches, like Champions League.
Overall I think that CPU aggressivity and harsher refereeing are the key.
Of course, all this is coming from my personal previous experiences with PES 2017. No idea how it is in PES 2018 yet, let's hope it's not that bad. But if it is, then those are my ideas.
button defending mechanics.
which I have no problem with but what it does is allow you to charge, barge, use body weight and strength to win the ball back at close quarters, all by simply holding down 
is still pressure but instead of a player just homing in straight on the ball at close quarters he will actually perform what is currently a double tap
lunge. A potentially clumsier and wilder tackle unless you stop it from being so.
will still have your defender run to the ball but once they are close in they will do a very deliberate lunge standing tackle.
to press and defend way more risky, but it is the default approach when holding 
and tap and hold it again. Doing this quickly will allow you to maintain the players momentum and essentially instruct him to try to take the ball cleanly, using all the techniques that are of a more finessed nature... or not because you could still foul the player in possession.
again.
and
to charge, by default the player is going to sprint toward the ball and carrier and do an even more aggressive lunge (maybe earlier or just wilder) if you don't release
and quickly tap and hold it again so as to instruct your player to not lunge. That could help sort out sprint pressure being so frequent in the game as it isn't the default action that it is currently.
button secondary pressure goes, you could apply the same logic to it.
twice is you saying that with a button.
and it switches to Kante, because he is the first player it switches to if you press that button when defending. Press it again and you switch to the second preferred player, and repeat onward to cycle through all the players. I know I would like to have that option at my disposal when defending.
and double or triple tap
Player dinks it up following a feint to shoot in one move but looks to keep control of the ball. I was actually also thinking of this as a super-short passing mechanic too. Again, it doesn't directly impact on the fouling system but could, if you applied my defensive mechanics into the equation. Risk/Reward on both sides on that one.Very good!
Actually, while I was reading your post I started realizing how limited the defensive part of football games (both FIFA and PES) are.
When you have the ball and you are attacking you can do skill moves, feint shots, dribble, out run a slower player chasing you, you can pass the ball in many ways, you can decelerate, stop altogether, etc.
But when your opponent has the ball, there are just a button for pressing, another one to have a team-mate pressure, sliding-tackle, and sprint. I think there should be a separate button to pull the shirt to slow the opponent down, another one to use the shoulder and arm to try and push him off balance (like LT for left shoulder and RT for right one - But careful, if you hold it down for too long, you might actually commit a foul). And different types of sliding tackles: One that's more aggressive, and one that could be use to simple get ahead of and pass it to one of your team-mates.
For example, let's say that CR7 is being controlled by the CPU, and he pushes the ball a bit too far away to gain more speed, and you have a player close to the ball but you won't be able to just catch the ball and run with it, it would be nice to be able to slide and pass the ball without trying to actually knock Ronaldo down. Simple clean dispossessing sliding pass. Like Busquets does some times.
Furthermore, new stats should be included, I think a new one for 'Timing' is mandatory. Some defenders have great timing and some are always late and end up committing more fouls. This would also help increasing fouls amount.
, for example, or press of
quickly followed by
Has to be a stats and context driven thing though.1: More harsh refereeing - Sometimes fouls are commited by the CPU, but the ref simply doesn't blow the whistle. You go back, watch the replays and you see there was a clear foul. Specially in derbies. shirt-pulling should be considered a foul (more often than not, specially when you have a clear scoring chance in front of you).
2: More aggressive defending from CPU as minutes go by. It would be nice if match got dirtier as minutes pass.
3: Smaller teams should do more tactical fouls to stop you from building scoring chances.
4: Implement different types of referee strictness. So some times you get frustrated because they barely consider anything to be a free-kick, but sometimes even the weakest physical contact is considered a foul. Specially in important matches, like Champions League.
Overall I think that CPU aggressivity and harsher refereeing are the key.
Of course, all this is coming from my personal previous experiences with PES 2017. No idea how it is in PES 2018 yet, let's hope it's not that bad. But if it is, then those are my ideas.
Yeah I did it last year,just set your region to whatever you want.Love this ideas. Enjoying reading those posts.
Quick question, can you do the New Zealand account thing with xbox one? I play on pc, but my roomie is out of town, and I'm sure he won't mind me using his Xbone.

tonight, we're all kiwi's!! 

good morning New Zealand brothers!!![]()
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to all my kiwi's fellas
in order to create New Zealand account its enough to choose it from the country list?
no need for city name, postal code or something?

Excuse my ignorance (and poor research skills, as I'm sure someone posted this not so long ago), but how do you actually autodownload a ps4 demo that hasn't come out yet??? I know how to autodownload updates etc, but not specific demo's... Thanks in advance for an info on this. May have to do the good old, "check every 10secs after midnight method"Hahaha, Classic. We all Kiwi's today.
At work, But PS4 ready fro autodownload
