I see some of you think we'll be able to import kits PS3/4 way, but i'm pretty sure it's a microsoft limitation (same problem on xbox). But i read about it a long time ago so not 100% sure.
They also need to give the possibilty to edit attack / def balance prefered setting depending on the team.
For example Monaco when IA controlled is always on "mostly defending" or blue setting, because last year they were very defensive and i'm guessing Konami forced behaviors like this and that's what they call "team ID". Still they often get it wrong, so does anyone knows if it's possible to edit these settings threw sider or else ? i'm looking for this since forever it seems
Being able to force advanced instructions to AI controlled teams would be a nice touch too. (
@kilay WB issue could be solved with this)
The full attack setting needs to be reworked too, the CB who's in attack doesn't even try to defend a little, contrary to real life.
And one of the best improvement imo would be to nail the ia intelligence to choose the appropriate tactics, and use of players. At this moment there is absoluetly no flexibilty, a good CDM will never get picked as a starter if they play 4231 with two CMs, same for SS/WF and SS/CF (the IA should at least be able to change the registered position to match bench guys play style and have the player at max potential). The intelligence regarding who gets which position needs to be reworked (would have to be improved via a better ladder for overall depending on positions) and better team balance (IA often choose two very offensive midfielders with 0 defensive capacities or the opposite resulting in a poorly balanced team). Form would need rework too, because even with form 1 player will have blue arrows and will be selected to play sometimes or all the time if he has the best overall for an available position in his team's 11 so it's very hard to emulate low game time despite good overall (my fix is to put them on B for their registered position and alternate one where they might be picked up. Did it for Marchiso in order for the game to select Khedira and Pjanic as midfielders, it works and Marchisio still plays but a lot less.
An other ridicule example of things needing to be patched in PES 18 : Barcelona was loosing 1-0 against me, and so decided to make turan sub jordi alba. They could implement a change of formation to a more offensive one in those cases but no, they keep the same formation so Turan plays as a LB despite not having it registered, resulting in 3 goals conceded by them because of course Turan can't defend. Little game ruining stuff, not such a big deal.
Transfers. Every big team turns to shit in ML when ia controlled after their star players retired because they can't buy the proper players and create a whole new team, i saw bayern buy 3 GK to go up to 5 GK in the team. They also tend to sell players and replacing them with a less skilled player, resulting in bad performances. (Dortmund sold aubameyang and never bought back a CF, they had reus play there for 2 seasons, and they had not a single registered CF in the entire team.
Last a deadlier superstar level. The IA is too easy to read and tend to do stupid shit you'll never see in a real game defensively and offensively. The positioning is waay to influenced by game tactics you chose, rather than situation. with high defensive line, players close to each other in defense (not a native speaker, don't know the word) and aggressive pressure in the middle world class defenders like bonucci or else will have the poorest decision making, agressing the ball carrier even if it leaves space for an other player to score. I expect to have more than binaries choices, or tactics to have less weight or at least get players to not follow instructions when situation needs it.