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Much like Barcelona maybe, but the other way around? One game ahs them licensed on a "per-team" basis, the other one has them licensed via their league being licensed.Maybe, they're covered over the Serie A license, but I'm not a 100% sure.
See the players' boots show it pes 2017, just update the adboard and turf...
Not even close
There is a bug during the cutscenes that hasn't been fixed since PES 14.
If you change gameplay speed to +2 then the goal celebrations and all other cut scenes become too fast. If you make the speed -2, the opposite happens.
This never happened with PES 13.
Hopefully this gets fixed.
When pes18 got the license ucl & got the team license (not full league), very strange if not get license all contestants ucl 17/18. For example pes17 madrid & juventus are not licensedDinamo Zagreb will be licensed in PES 2018, again.
https://twitter.com/gnkdinamo/status/869475312110841856
Why can't they add in fake divisions everywhere but that are disabled by default? With random player names and attributes.I would be happy, if Konami adds the MLS, even as fake only with original players (like Premier League)
Why can't they add in fake divisions everywhere but that are disabled by default? With random player names and attributes.
So for example, the average Joe sees the Premier League and Championship in England, with proper data. If you go into the game options and flick a switch, suddenly there's two extra divisions. If someone in the community can then be bothered - and we know how devoted this community is, it's insane - then there's a deeper league structure.
(Even simpler - just give us an "add division" button, and let us add teams, edit rules... But this is Konami and it will be a Leicester-winning-the-league-style shock if they ever add in anything like this.)
We could swap teams between leagues and update PES 2017 to have next season's promoted/relegated teams right now, by editing team names etc. to swap them around, and transferring all the players between the teams. So I don't think it's that.That i never understood myself. But maybe they think that by doing so ppl wouldnt be bothered to buy the next series game just for "better gfx and/or slight gameplay changes" since they can have almost everything editing wise?
We could swap teams between leagues and update PES 2017 to have next season's promoted/relegated teams right now, by editing team names etc. to swap them around, and transferring all the players between the teams. So I don't think it's that.
I think it's more a case of...
A) Adding things like this won't cause more people to buy the game - it will only increase the enjoyment of those who would have purchased it anyway - so it's a waste of development time compared to, for example, improving the graphics and causing more purchases based on how pretty it looks on the back of the box (and in screenshots and videos).
B) It gives the impression that they're selling an incomplete game that the community has to finalise for them (but people say that anyway - because they do - because they add in all the real team names, kits etc...).
I truly think Konami misunderstands their customer base - yes, they have idiots like me buying their games for life no matter what kind of a mess they make of it. But PES used to outsell FIFA by being the nerds' game, the choice of the real football fan.
Give us this kind of stuff (with the gameplay), and I bet the sales figures would increase. But instead, it seems to be "let's aim for the kids and the microtransactions" - because Konami's other gaming ventures have proven this to be a big financial success.
It would be pretty much impossible to make this work in Master League. Master League saves already start breaking when you add a few teams to Other Teams (Europe).Why can't they add in fake divisions everywhere but that are disabled by default? With random player names and attributes.
So for example, the average Joe sees the Premier League and Championship in England, with proper data. If you go into the game options and flick a switch, suddenly there's two extra divisions. If someone in the community can then be bothered - and we know how devoted this community is, it's insane - then there's a deeper league structure.
(Even simpler - just give us an "add division" button, and let us add teams, edit rules... But this is Konami and it will be a Leicester-winning-the-league-style shock if they ever add in anything like this.)
To their credit, to analyse the information they've given us so far (i.e. Adam's tweets and that "Big Seven" PR piece), they've not mentioned myClub, and I was expecting them to focus almost entirely on that (also, Master League gets a mention, which isn't monetised in any way).You said they focus on microtransactions. Yes, because this is the trend. A perfect way to milk more $$.
Not if the ML "world" (the database) is baked into your ML save. Future edits wouldn't effect it, then. They could do it - it's just not a priority and never will be for the reasons I've gone into above.It would be pretty much impossible to make this work in Master League. Master League saves already start breaking when you add a few teams to Other Teams (Europe).
We could swap teams between leagues and update PES 2017 to have next season's promoted/relegated teams right now, by editing team names etc. to swap them around, and transferring all the players between the teams. So I don't think it's that.
I think it's more a case of...
A) Adding things like this won't cause more people to buy the game - it will only increase the enjoyment of those who would have purchased it anyway - so it's a waste of development time compared to, for example, improving the graphics and causing more purchases based on how pretty it looks on the back of the box (and in screenshots and videos).
B) It gives the impression that they're selling an incomplete game that the community has to finalise for them, and they want to distance themselves from this criticism as much as possible because of how FIFA is seen as the complete product and therefore an "easier" purchase (but people will always say this stuff - because the community absolutely do have to complete the game by adding in team names, real kits etc... BUT Konami's argument is, nobody has to do that, and it's just as good a game without it, so we're not going to discuss editing for fear of scaring off customers).
I truly think Konami misunderstands their customer base - yes, they have idiots like me buying their games for life no matter what kind of a mess they make of it. But PES used to outsell FIFA by being the nerds' game, the choice of the real football fan.
Give us this kind of stuff (with the gameplay), and I bet the sales figures would increase. But instead, it seems to be "let's aim for the kids and the microtransactions" - because Konami's other gaming ventures have proven this to be a big financial success.
I honestly don't think that's the right strategy when the competition has that market pretty much sewn up, and when people (in this instance) are looking for your product to be different, not the same.
That's not what I meant. The whole player and team database structure is not intended to be extendable at will. The game already runs into problems when fixtures and transfers for added teams need to be simulated in Master League.Not if the ML "world" (the database) is baked into your ML save. Future edits wouldn't effect it, then. They could do it - it's just not a priority and never will be for the reasons I've gone into above.
a very limited one, and they even made it more limited by removing the good face scan option.Well, there is a free OF editor ingame...